musket.
the amount bullshit you have to do just to do more bullshit
never played a game like it
The biggest issue ags have? Clearly Ags.
Running back and forth to proc wars.
musket!
Musket
repeating animals
seems like a skill issue
Server size is far to small!!
PvE has a lack of impact on zone ownership.
Storage space is clunky. It should be overhauled now that you don’t transport items to different sheds.
Required gear scores being set by players to get into an expedition. It creates elitism and discourages new players as they can’t join in. 580gs for a normal level 60 dungeon is just silly imho!!
The fact that we need 35 in-house rosters tomorrow. Impliment this change already.
Ontop of balance issues between attack and defense with Mortal Empowerment running rampant, 35 in-house defenders will put a stop to shell companies for the most part, at the very least contain it giving mediocre companies the chance to actually own a territory rather than the one good company on a server owning 5+ territories so then your options are fight the best or fight the best when you know your company isn’t ready for that.
35 IN-HOUSE SOONER RATHER THAN LATER PLEASE! This change does NOT have to wait til the next full PTR patch comes out. It can be implimented in a stand-alone patch.
If you would like, I’ll gather some people to push a territory and declare on it and test the PTR changes for any bugs and immediately give feedback to make sure it is ready.
This is even worse on newer servers and becomes less of a thing on older servers.
Inflated ego’s to make their pride feel better. ![]()
Cross-server OPR, Arenas, Dungeons and much more is currently in the process of being made.
Like i mentioned before, a good fix to this would be tax bracketed servers.
1.5%, 2.5% and 3.5% tax rate servers. casual non PvPers would obviously go to 1.5% and the competitive companies would go to a 3.5% tax server.
probably selling the gold for money
just like shard sellers are selling gold for money by using regluar players are free labor
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Cheaters. Main issue for me by far. Nothing is being done to address that.
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Balanve patches taking to long and fixing to little. I understand that balance needs to be handled with tweezers but come on…
Life staff? Hatchet? Musket and bow?! -
Server stability. I have a high end pc with optic fiber connection and i still have desync issues, lag spikes and stuttering. Even playing in low settings…
Stuttering and fps drops everywhere in the world on a high end pc makes me stress out a lot instead of enjoying my gaming sessionh
AGS lack of gaming experience clearly
PvE needs souls-like combat (i.e. stagger on basic attacks)
-Forced PVP zones or areas are needed in high traffic areas (mainly to combat bots and add open world PVP content) (won’t happen because WOW doesn’t do it)
This 1 is just dum, like really really dum…
Why forced pvp?..
Rest is alright, but forced pvp, is just really dum.
@ThexCatmanx Hey.
Biggest issue : Delete idea gear score definitively and, replace “gs” by : just loot.
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A lot has been covered but I will go with Quality of Life. AGS needs to just stop what they are doing and do a basic Quality of Life update. This is things like Cosmetics, Storage, UI, etc. To be honest they have not come close to mastering some of the basics in this area but they seem hell bent on cranking out new content.
Do not get me wrong I am all for continuous new content but they just need to hit the pause button for a month and clean up the core.
I will flip this around and say something nice as it finally appears that they are abandoning their ‘No, this is how you want to play philosophy’. To many times over the last year I have seen them introduce something new and the community not really supporting it. They then double down on it and then get confused as why people are leaving.
I think they have finally made the connection between how their decisions and the declining player base were connect. Now things are changing a little and they are no longer ramming it down our throats and the player base is starting to climb a little.