What do you think the musket nerf will be?

Everyone’s up in arms about it and people are even getting banned when they get full Mortal Empowerment stacks.

Musket:

  • Empowered Shooter’s Stance

Ring:

  • Mortal Empowerment

Mod:

  • Elemental Attunement shards

I think they’re going to nerf mortal Empowerment from 15 stacks to 10 stacks. This makes the best better and other people mad.

I’m of the opinion that the musket actually needs a buff to its mobility and armor piercing but a combination of the three above are busted when paired with someone that is patient, has good aim, a good PC, a good internet connection, and plays safely away from the points in OPR.

Unless you have a bis or near bis musket and ring - it’s pretty trash and the damage is hardly exceptional.

1 Like

I think the musket is fine but mortal empowerment is too strong. Oh also remove hitscan.

10 Likes

Yeah I suspect this is the real issue at hand.

taking mortal empower down to 10 stacks is probably reasonable

1 Like

As Darkstar suggested, I hope they take that route and remove the infinite range on the musket.
That should draw them closer to the fight, aimbots or not, the graphics tweak + no cadency makes the weapon a good combo once you get empowerment lvled up.

I really hope they don’t overnerf or grief the weapon.

6 Likes

Musket hasn’t been buff, yet the reload time has been shadow nerfed 3 times in a row already.

Mortal empowerment is OP, but you have to add those stacks. This is the only thing they should touch.
Don’t nerf the musket, it’s already the weakest weapon pvp and PvE.

5 Likes

Actually musket has less range than bow, although it does perform better at longer range but that’s by design. It’s a long range weapon that gets weaker than bow at mid-range and is terrible at short range. Again that’s just by design.

It’s range is 100M and draw distance is often 125M? Bow can still hit past that range for sure. Don’t think taking away hitscan or reducing the distance is the way to go with a weapon that by design is suppose to do well in those situations. It actually struggles against heavy and medium targets, especially with good perks. If you running light you will definitely get hit for a decent amount of damage but that’s mitigated a ton by good perks and playing around them. The same way a musket plays around other builds by keeping distance.

10 Likes

Hopefully all three. 1 musket is fine but when they group up it’s just obsurd considering the map layout in wars and opr is in their favor especially with nvidia mod.

1 Like

I mean when warhammers group up its absurd when great axes group up its absurd when ice gauntlets group up they destroy entire wars. This is just again cherrypicking for the sake of your argument

No matter what groups up its strong.

I wonder myself how they will attack musket as well with a nerf and reasonably id be nerfing mortal empowerment as this looks like the root of the musket uprising ( which is only regional as it seems ) Im fine with that nerf Im not fond of that perk anyways.

2 Likes

It should be nerfed only in range thats all it does not need nerf in damage etc. Is pretty well balanced.

This weapon is going to extremely difficult to balance. It’s pretty much useless outside sitting on the other side of the map shooting people for 4k+ when they are in the middle of a fight or just have no cover to hide. They mainly need to remove the hitscan and the insane range, because no one thinks it’s fair to be sitting 50-100 meters away and hit me harder than a great axe heavy charge. Also the gem conversion makes muskets and bows as well even more broken. It’s a cool idea for sure but they literally get free increases dps with the 150 int trait and the gem conversion goes around thrust gems, it’s just dumb imo. They should give more of an animation when they are going to fire somehow, bows as well. All the other ranged weapons have a slow wind up which is very easy to see coming plus an decent audio Que. bow and musket have neither really. Mage weapons can’t charge and hold an auto attack unlike bows and muskets, They can literally fire whenever they want. You have to try and guess and dodge their shot, and they can sit there and watch you dance around like a dummy if they wanted then shoot. It’s a tough cookie for sure how to properly balance, no one likes to be shot by them especially when they are literally 50-100 meters away in a rock.

4 Likes

Its not the musket, its not mortal empowerment…its LITERALLY CHEATS

4 Likes

as a musket main, I don’t really enjoy the long long range fights, I only use the trap tree, and it kinda works, but also it feels like I need to be using all my brain power + for the enemy to do a mistake to actually kill him, what I want to say, a buff for a musket for the utility would be nice, the reload time is really long, after dodge u can’t use stopping powder instantly, but u need to wait like 2 sec. people can just roll around in your traps and also roll to negate the nade damage, the close range is fun but really really need to be worked out, so maybe we start seeing less rock camping, more close range

2 Likes

I really tried to make trapper tree work but the skills make you stop moving or walk very slowly, the reload is really slow, and you need to pump so many points into dex and int that if you make a single mistake you’re dead for sure.

1 Like

Do any videos exist of people using them?

The only way to balance musket is to turn it into a projectile-based weapon.

No one is going to argue that it takes skill to use a hitscan weapon.

And that’s the problem.
High damage plus no skill requirement means that when you get someone even decent with the musket, they feel like (and come off as if) they’re Shroud.

yea 50 con, but it is hella fun people dont expect the burst

Remove hitscan. Add bullet spread to prevent muskets from sitting on No-Traffic areas and get free kills. No skill and no risk but high reward. Big issue there.

3 Likes

Saying the bow has more range than musket and being able to hit someone at max range with a bow are two different things.

You are stating a fact but the issue lies in the latter. No one can hit max range with a bow unless the player they are shooting is afk LOL. Musket can hit max range shots and get damage on-click.

3 Likes

Musket needs a whole revamp.

When Hitscan is gone and bullet drop is added ( which im fine with as a musket main ) the damage formula needs to be looked at.
It will be as skill reliant weapon as bow used to be before it started shooting trucks at you instead of arrows.

Means No more 300 dex and 150+ Int required to deal normal damage but 300 Dex and 200 consti to deal as much damage as bow right now / more due to the terrible loading mechanics unless they get revamped along the skill fluidity as well.

Because Hitscan removal and drop off forcing muskets going closer is fine but compensate. We cant be so squishy anymore and our load times need to get shorter if not might as well all switch to bow as it basically will be better in all aspects as Musket with those 2 changes.

6 Likes