Companies have laid claim to starter zones that have no value without a bunch of new players leveling up, crafting, refining, and buying/selling things on the trading post.
The servers are capped at 2,000 players and you can’t make alts. I know the servers with < 400 people are already feeling the pinch in these zones. What happens in another month or two when everyone on every server is max level and no one goes to first light?
Cheaters and exploiters will discover they are fighting other cheaters then just slink off to ruin another game.
They’ve certainly driven off enough players here.
I don’t think I would travel to Weaver’s Fen or First Light to list something even with a tax break. I am assuming that where you list it will be the part that is linked to taxes/listing fees.
Without the people listing in all the zones, the problem still persists. It would just make it to where I never would have to leave shattered mountain unless I needed a t4+ refining station.
It completely depends. If your faction has it and its cheap AF to go there…you would do it.
If t5 crafting or refining equipment is there, you would do it.
You see, many different reasons allow you to go to many towns when the trading posts are global. This is the exact opposite when they are not, everyone has to pile into one or two places so the market is competitive. So every other feature of the town is useless.
Why would you always be in shattered mountain? What if you farmed and needed refinement elsewhere? What if reekwater had refining stations and easy access to pools and siren elite chest farming? What about ebon’s nice portal farming spread and the occasional swing over to EZ imperial palace?
There are so many variables that all start existing once you make trading global. No longer does everyone have to go to EF/WW. Every other variable matters now.
Also the outposts are not the best options for trading since you cannot buy a house there, it’ll cost you a decent amount each time to port there. You’d have to set your inn recall there and you’d still be limited.
I think this might cause a worse problem than the problem it is fixing. Going to make it easier to manipulate the market. Seeing what is offered in the other traders and at what prices that would work but you should have to travel to purchase.
Each zone has a few unique resources that are really only found in 1-2 other zones. So with your First Light example maybe someone when they’re done questing really likes playing and gathering in First Light, with a linked market they can and they can sell the regional stuff they gather to the rest of the game without having to travel to the central hub.
Exactly and that is why it will create a new problem. Now a person with a whole lotta gold can sit in one spot and watch the trader Three people if you want to watch around the clock. Anyway they buy up any rare item as soon as it is listed and sit on them for several days. Then maybe offer two or three at a really high price. A central place to buy makes it much easier to manipulate the market. If they had to watch every trader to try and control that rare item it would be a harder endeavor.
Rare items are going to become more rare as flipping becomes a thing and prices will increase
Before: Buying items at a place, bringing it back to WW/EF and selling it.
After: Global link already has a competitive price across the board no matter where you are. It’s a buyers market and they don’t have to go to WW/EF to buy it.
The problem being they do not have to travel to buy it. That means being able to sit in one place and control the world market on the rare item of your choice. Before it would take either a coordinated effort among many players or a good deal of travel expenses. Now just sit at one trader and whenever the item you want to control shows up you buy it and sit on it for a few days.
It is going to cause an increase in price of rare items at the very least and may cause a severe shortage depending on how nefarious the people manipulating the market wish to be. If you want to buy something you should have to travel to the location it is being offered. This sounds like a good change but in all likelihood it isn’t.
To the problem the opening post addressed this global market if it has any impact at all on outlier populations it will be a negative impact.
I’m guessing thats when the $10 character slots hit the store. This is either a set up for monetization, or a pretty substantial surv pvp → mmo switcheroo oversight.
There’s absolutely no reason we shouldn’t be able to make alts. Restrict the faction per server sure, but otherwise what the hell is it gonna do except allow for the player more ways to play the game. Anyone who’s like “You don’t need alts you can just do everything on one character” that’s great if you wanna play that way. You don’t have to make alts. You said it yourself, you don’t need to.
I personally have very very little interest in leveling up everything on one character and relying on respecs to experience different playstyles. I thoroughly enjoy playing multiple characters in my MMO’s and I know I’m not alone. This is the first and only MMO I’ve ever played, let alone heard of, that restricts you to 1 character per server, and 2 characters total per account.
Not only does it limit the ways in which I can experience the game, it VERY SERIOUSLY limits the amount of people I can play with. I have multiple friends who play. I get 2 servers, max. I get to choose 2 of my friends I can play with in this game, that’s it. Aside from asking my entire friend group to get together and let’s all decide on a server together (the vast majority of them don’t even know eachother), that’s it. Choose your 2 friends/groups and otherwise, sorry. Tough luck. Try another MMO.
Another one on the growing list of “WTF guys, don’t you play video games?”