- Server merges. These need to come as soon as possible. The game is so much more fun with more people online at the same time. I’m not sure how AGS plans to handle things if/when the populations start to rise again (sine the servers would become way too overpopulated and have crazy queues). I’m also not sure if they have the technical capability to merge servers from different world sets. But for now we really need server merges so that we can actually play the game it was intended to be played and feel like the world is ‘alive’ again.
- Cross-server OPR. I wish it was cross-server from the start. There are many people who don’t like OPR and fair enough. There are some issues, but there always will be in a game that requires constant balancing. This is still a great way for us to experience PvP in this game. The planned changes to OPR rewards / scoring is definitely a step in the right direction, but the players need to actually be able to play OPR for it to matter. I’d love to be able to queue for OPR with some friends and be able to find a match at any hour. I’d love to be able to test my skill against people from other servers. Cross-server OPR would be amazing for the players still logging in and looking for something to do.
- More dungeon orbs. I don’t completely disagree with AGS’s attempts to design their expedition system differently, but at this point it feels like a failed experiment. Players just want to play. Remove the limit to the number of orbs we can craft. Maybe make the crafting cost double, remove the limit, and increase the number we can buy from the faction shop each week. So we have a finite number of ‘cheap’ orbs, but an unlimited number of orbs that we can craft if we want.
- Daily global resets. I know it’s been said that this is something being worked on, but it needs to be prioritized. It’s super annoying having to keep track of all these different timers. It’s also really annoying to either have to plan my day around those timers or accept that I’m not going to do things in-game for that day. It makes logging on more confusing and less enticing. Just make everything that is on a “daily” timer reset at 5am server. Make everything that is on a “weekly” timer reset at 5am server Tuesday morning.
- PvP Arenas. I know this is in the works, but it also needs to be prioritized. For most of the players who still login regularly, this is the number one thing they are waiting for.
On the topic of dungeon orbs, I think that mutated orbs should work a lot more like WoW’s M+. Give every player a level 1 orb to start the week (no matter what their previous highest dungeon was). Have that orb upgrade (gold), stay the same (silver), or downgrade (bronze / unfinished) based on how well you do in the run that your orb was used on. This will allow players to run the dungeons as much as they want, but they need to earn the higher levels each week. This will also provide player with incentive to get on and run the dungeons.
This is just an idea and I’m sure someone can come up with a better idea or tweak mine to be better. But the theme of my post is basically that players should be able to play.
