In no particular order:
QOL
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Trade more than 10 things at a time
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Company storage or the ability to send items to someone’s ‘mailbox’ who is offline (Specifically in your friend list)
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Mounts - encourage exploration & Is not such a penalty to not have azoth (Especially since you might have to go different places to craft items or parts of items)
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Sequence quests - so you only have to turn in the quest at the very end of the quest line
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Trade azoth - the ability to take some of your azoth and put it in a bottle to give to your friends/crafters
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Instanced fishing spots
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Mini Map
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Sell only what is in your inventory instead of in your wall locker
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Salvage all button
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Obtaining gold from salvaging based off of level of item (i.e. a tier two item would be “worth” less than a tier four) | I personally have a hard time keeping gold in my pockets between crafting for my company (since we are all almost lvl 60 and it would take too long for everyone to catch up to my trade skill lvls) and repairing my own items
CRAFTING SPECIFIC
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Not such a negative for multiplayer - Wanting to split who crafts and who gathers etc, is a common thing in most games, so making it harder to keep crafting levels with player level when you don’t have all the time to gather/craft for all items you need
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No bind on pickup (for craftable items) - doesn’t always make sense for an economy based game (can force grinding for a chance at something that might not be better than what can be crafted)
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Edit/tailor dropped armor/weapons (either change attributes or features on something you want)
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Add two special resources to armor/weapons (One for attributes & one for other)
- Pick a few traits when you put azoth into crafting so you can pick what you wish for your items if not allow the above
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Have more clear categories for specking (i.e. Tank, dps, healer) for when you putt attributes on an item (See above comment) - If I want to put strength and constitution on an item, it is highly likely that I do not want a healer skill or a bow skill with that
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Remove lower level resources from creating the next higher tier items (Hemp goes into making Silk | hemp and silk and wirefiber goes into the next tiers) or make an abundance of the lower items (personally, id like to see each tier have its own crafting requirements instead of having each more of the lower level items)
Visual
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Have preset armor skin based off of previous equipped sets (One of the best MMOs I’ve seen with this feature is the Star Wars The Old Republic). Understandably some of the skins are going to be a prime gaming feature (since this is an amazon game), however it shouldnt seem to be a punishment to those who dont want to spend the money for a prime account.
- That being said, there should be a way to share the prime account with one other player. Personally, my family (Myself and my spouse) use one prime account but since I attached the account to my steam, they cannot get the free skins/merch I can due to a technicality. I understand you want people to pay for things and not cheat, but it is a little disapointing
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More customization (especially ethnic representation) & ability to change certain things after start (I.e. hair color/style)
Other
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Map can be bugged to not show correct level of crafting/refining in towns
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Better Scaling of logging experience
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Have gathering bonuses (I.e. speed, luck, etc) be a skill tree that you choose what you want as you level up that skill instead of based off of attributes (i.e. dex is better at skinning) [see above comment for multiplayer split]
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Nerf exp gain from crafting so that you cannot gain massive amounts of levels just by crafting (see comment about multiplayer split for responsibilities) - Put that into the increased exp for leveling that crafting skill instead
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Scale difficulty of expeditions - Allow for groups minimum of three and max of six to complete all (or most) expeditions for more players enjoyment (especially since the main quest requires you to go through a few of them)
Please feel free to add your own wants/thoughts, but realize this post is my opinion and what I would like to see. There is enough negativity in global chat and even on this forum from time to time, please don’t bring it here when this is just one persons feedback.
