What in hell were you thinking?

Trenchant recovery was too strong on greatsword. Warhammer got caught in the crossfire

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yeah definitely effects the hatchet too… even though the hatchet has the shortest swing distance, if you get too close you miss like every other hit…

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and that is the worst way to balance anything. I stand by my claim.

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Didn’t say it was the right choice- it’s ags, after all

sorry these forums sometimes get aggressive, I’m on your side xD

They have the bad habit of going all in with the nerfs.

The GS tracking should have been nerfed, the attack speed in Onslaught stance, maybe. Crit nerf, sure. Due to these changes, TR was already less effective. But they decided to nerf it further for some reason.

The same happened with the hatchet and GA. Defy death had to be nerfed, the damage, maybe, but nerfing berserk and reap was a bit overkill

only had to be nerfed because of ranged builds using it. If they made it not work for those builds, it would have been fine. it was a valuable tool to the melee class.

If the developers are not taking away the joy from the game or builds that players like, they are taking away the effort that people have invested in the game. Both situations are bad. These recent changes were not necessary as the game wasn’t being abused or overpowered. It was a harsh decision that shows the developers are out of touch with the player base. These changes have negatively affected the game in other ways and there were other ways to go about it. They should have been reverted yesterday.
This is not the way to keep players or pull people back to the game. The recent changes even helped offset core mechanic issues the game has, which was a positive thing. It’s just a bad call, period. If developers make such drastic changes, they should reimburse players for their efforts; otherwise, it feels like theft and unfairness.
Personally, I don’t mind the changes, but I don’t like how it affects my gameplay or forces me to play things I don’t enjoy. However, I know that it matters to some people.
I’d like to add when I say reimburse I do not know the better choice in that, but I’m saying if you make something not worth even taking, it seems you are the one from a structure sense making the mistakes… and should fix “X” in some way for the player.

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No because you still need to be using Carnelians to activate the taunts. It’s probably you :v

I have carns slotted in my stuff :V

What I mean to say is that everyone who isn’t the tank aren’t using carns and don’t have their taunts active.

Agreed, which is why im confused because once the patch dropped ive seen inconsistent aggro

Agreed, for a game that is casual PVE majority, they made it so you have to group for stuff that was previously trivial, all to make PVP work “better” which it did not… Why can they not separate PVE and PVP… baffling.

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I agree. My friend was wanting to craft some gear for me. I have 300k i’m just sitting on. I told him I wasn’t going to spend any money out of fear of future meta changes. Its messed up to think if I spend money today what I bought could be worthless tomorrow. Theres zero point spending the time and effort when in a single patch everything you worked for was thrown into the garbage.

That’s the nature of mmos though. Also remember that what’s useless today might be op tomorrow.

Some MMO’s. Destiny 2 used to “sunset” gear and weapons, but they realized it was having a negative impact on players enjoyability and decided to stop sunsetting gear and weapons.

and im not talking about meta changes. I’m talking about actual changed that made really good gear be absolutely the worst gear to wear. I understand somethings become meta, and what you had isn’t as good anymore. But its extremely rare for a balancing update to make all your best in slot gear literally worst in slot gear. I understand making other things better to use, but I don’t understand making your old gear impossible to use.

you guys are forgetting than ranged dps got a 10% increase in bane damage, so 3 ranged dps they are now dealing 30% more total damage, wich could potentially compromise the aggro.

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Not if the tank is built for aggro. I’m talking hated, despised, etc.

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Or if the DPS start attacking immediately, without waiting to see the taunt icon and make sure the tank has established aggro.

That said, I’m a pretty considerate DPS, my partner is a dedicated tank in both gear and playstyle, and I took aggro a couple of times with my bow in Empyrean last week. Maybe a combination of the bow’s extra bane damage plus the high numbers from headshots? The bow is new to me, so I don’t know if it’s the extra bane or just the weapon itself.