Get over the fact as a dps you aren’t special. I can pick up dps at any point. Hence why queues/cost to get in dungeons are cheaper for tanks and healers.
Sorry bud
Good luck doing that, you’d die as soon as you hit the middle door in outpost rush, your 3K pot heal can’t save you for 20 seconds and good luck lifestealing while you’re stuck in an ice shower getting hit with fireballs.
Boy your gonna be bewildered to hear this. I started this game as a healer, didn’t switch till level 50 to a DD. I’ve played and tested every role. Even bounced back and forth between DD and healer for a while after turning 60, my least played build is tank and that’s only for the lack of enjoyment. I prefer fast paced action and tanks ain’t it. Yes there’s more DD available because the demand for DDs is highest. Every group requires at least 3 DDs. Drop your ego kid. Your not special, get over it
I don’t understand. Why do you guys need to go into toxic-salty mode? No one is better or worse than another. Healer is easy to play? Well, that’s your personal opinion but that’s fine. This game is supposed to be a group game which needs teamplay. It needs DDs, a Tank and a Healer. So why would anyone gladly Nerf heals to the ground, when there are so many more things to address before we go at heals again? We need to balance the heavy armor for DDs, so that more DDs switch to medium because most DDs play glasscannon builds but with a heavy armor set they’re not so squishy. With that, DDs and Heals could decide to value survivability over damage/heals and go for HA. Then we need to know what we expect from a healer. Some say a healer should not be able to survive or selfheal, some say a heal is not even needed in this game and so on. But let me ask you this: A heal is not supposed to have good heals, not supposed to have damage, should not be able to heal himself properly but he is supposed to wear light armor. Then why should I play a ultra squishy „healer“ who can’t even heal? What do people expect what a heal is?
To be honest, Life Staff at the moment is again from AGS just poor game design.
Now adays you only use single target heals for Expeditions, and Divine Embrace is not the one prefered.
Alot of this comes from Divine Embrace having a Cast Time, and on top of that the Cast Time adds an additional animation AFTER the cast time (So the Cast time it self makes zero sense.).
Making basicly a Flash Heal, into a long casting tiny tiny tiny heal with EXTREMLY situational talents.
To me a Healer should be able to heal skillfully, having to think before healing, and not just running a full AoE build smashing their heads into the keyboard to heal their group.
I myself played as a healer for an eternity in WoW on both semi-pro levels and amateur levels.
I found the healing in WoW to be forgiving and fun, in New World i can’t stand it.
It feels like punshing myself in the face.
You become a worthless DPS, basicly killing everything 90% slower than everyone else.
You are forced into a meta spec when playing PvP and another Meta Spec when playing PvE, if not you’re close to worthless.
There is no good off specc for DPSing.
There are NO other Focuz main weapons ingame to use on the side, the best alternative is a mana pot weapon on the side with decent heals.
I can not for the life of me recommend anyone to heal ingame if they wanna have fun in any aspect of the game.
Also just yet another MMO that shows zero love for Tanks and Healers is just spitefull.
AGS Just showing time and time and again the lack of research done before entering the MMO scene.
The answer to all of your questions has to do with pvp and pve not being separate.
This game like many other games failed when they didn’t make pvp gear/weapons/abilities different than those of pve.
Separate the two and then they can nerf/buff to their hearts content while not affecting the other.
Not only that it heals for less than lights embrace since lights embrace gets better scaling.
I don’t think there’s room for that in the game because we can only slot 3 abilities.
They would have to remove the cooldown reduction on light attacks and
make single target more viable
Increase mana cost on AoE HoTs
Fix our targeting system
Add in the ability to see every person in our groups/wars
Players would legit have to get use to dying very fast because damage ability AoE spam stacks. The rate at which people want healing you’d never be able to keep anyone alive without going out of mana in 15 seconds.
Same, I dislike healing in this game for the fact that I don’t have options or tools to deal with different scenarios. I just throw down heal auras and light click spam with some heavies for stacking buffs. Thing is WoW healing wouldn’t work here either because in WoW healers have the agency to self peel to a degree and can outheal 1 damage dealer unless the gear gap was vast. On equal terms a healer can stall out of a dps.
If we are going off what we think I think in any game with pvp where healers can’t heal themselves effectively will fail. No one would play them because why would you.
Hmm… Can you clarify what you exactly mean with „survivability“? Isn’t the Tanks whole role about survivability and you want the Tanks whole role reason (survivability) to be the same like a DD? Or do you mean how a role can heal and upkeep himself? That would be something else but at the same time it would be kinda weird to not be able to heal himself while playing healer and to only be able to use potions. Imagine the tank not being able to block attacks with his shield, that would be the same that you want from healers.
To treat PvE and PvP differently and most importantly to Nerf / buff things not on both sides would be a good way to not destroy either PvE or PvP when nerfing something for just one thing in mind. Like nerfing healing for PvP would be easier done than just nerfing the whole class for PvE too because you need to watch out for that too if the whole content is still working.
But wouldn’t you say it’s fair? I mean taking Void Gauntlet out of this, the healer can’t damage them enough to outdamage the heal potions or the hp regeneration of the DDs. How would you like to see this situation? The healer should only be able to keep himself up while fighting against just one DD? Or not even that? How would you like the thought about giving the heal a HUGE damage buff with the LifeStaff then? Lets say, 2-3k with a light attack against a heavy armor DD with a full focus build? You can’t just take away the healing and not give something back, right?
What benefit should a healer have when going for a full focus build? Maybe even a glasshealer full focus build? If it’s not very strong heals, then very strong life staff damage?
No lol. I like where the life staff is at now. It’s currently in a good place of balance between the ability to self heal and have a secondary damage dealer. Only thing I would say, is to not allow them to wear heavy armor. It’s due to heavy armor that they can force stalemates of up to 4 DDs. Without that, they can be killed just like all can