So, as the title say and many if not most people would agree on this, i would say that crafting is the least rewarding system that you can encounter in the game.
People including myself spend thousands of in-game currency trying to level up a said crafting profession, when we are done leveling it up we start “Theory crafting” and that is where the problem comes, Crafting system is just not rewarding at all, we spend so many days saving our cool downs ( Phoenix weave/ Runic leather/ Glittering ebony/ Asmodeum) to try and craft ONE BiS piece of gear and we can only control ONE perk of the item to end up getting a very poor piece of gear ( E.g item with dex with a perk for sacred ground) which no way you can sell this item to get back your spent gold on the cooldowns, since there is no other BiS pieces we can get (besides dungeons, which require shit tons of materials to do the tuning orbs) . Some people are just satisfied with the basic legendary pieces that they are able to craft such as Voidbent armor, regardless of the endless hours spent farming void ores just not to get BiS item. And there is no good Schematic that we can try and farm, for a good BiS piece of gear. Nonetheless, as a person who enjoys crafting and do not mind spending lots of hours farming to level up my crafting profession, i can not see any reward that comes out from spending X amount of hours and ingame currency to do so.
In my opinion there are lots of ways that you can improve the crafting system for it to feel rewarding, such as:
1- Add more control over the perks , at least 2 perks we can control on a said piece of item when crafting, while reducing the amount of crafting mods that we get for it to be fair.
2- Add more schematics that has a perk on it, and we can control the other perk that we can get ( similar to the dungeon replicas, without needing to actually go to the dungeon and farm x amount of materials from there to be able to craft a replica of the item).
3- Reduce the amount of materials that are required to craft an item , since most piece requires you to spend 2 days of your cooldowns for it to turn out to be a poor piece of gear.
4- If a said item turns out with a poor perks, make the salvage gives at least 50% of the materials used to craft the item as we spend two days to gather the materials to craft one piece of gear.
We do not want the pieces to roll out as legendary, we just want something that feels rewarding for spending our time and effort to try and create a good gear piece.
These are just few ideas that are on top of my head for crafting to feel rewarding for those who enjoy crafting. Again, this is my own opinion which you might not agree with.
I know that the devs are trying their best to improve the game and i am just voicing out something that needs to be improved, nothing more.
It’s poorly designed as is a lot of things in this game. The RNG is crazy and I agree with you. You spend so much time to craft 1 item and it rolls a perk that gives you increase healing on a strength dex items. You also forgot to mention how the best way to level your crafting is literally making THOUSANDS of low level items such as Iron Longswords.
They just killed crafting by allowing people to random loot 600 gs gear while killing trash mobs in Myrkgard.
It should have remains 591 max with 600 exclusively un Expedition and via crafting.
Now it’s pointless to craft any armor or weapon. It will cost you 10k gold to get a decent one, and everybody will sell tons of 600 items from boss and chests for 1k gold in a couple of weeks.
Crafted gear should never be BiS. Crafted gear should always be a stepping stone.
This crafting system is a merger between two different game designs, which is why crafting feels less rewarding.
Why do you think they have you craft 4000 pairs of gloves to hit max crafting? Because that gear was supposed to be “disposable” for full loot PvP. The reason you see that insane shift at the end game, where it went from costing a couple coins to craft to thousands of coins in one level (lvl 200) is because of the sudden shift from full loot to full retention. The 4000 pieces of gear that you had to previously craft now floods the game, which is why they added the insane amount of repair parts needed to function. They created a way to siphon that gear off because the original game was built for full loot. Not a PvE crafters game.
We are swiming in 600gs since the fix on my realm. And there will only be more and more of such items, randomly droped via watermark, at a point where crafting is just not worth it AT ALL. It will cost you 5k bare minimal per craft to “maybe” get a 600 gs item with ONE SINGLE good perk.
While you can just run Myrkgard over and over, sell all your stuff on the market and buy what you need with the golds.
It’s completly fine to have BiS gear as Crafted gear as long as it is a tough journey to get it (Grabbing trophy, getting the armor set for crafting, etc…).
But it is fine only if there isn’t another source of 600 gs items that is 100 time better in term of yield and ease.
The problem is that the system makes crafters not needed except for: boosters/encumbrance potions/defense potions/
What drops frequently on elite areas:
Food (provision crates)
Health and MP potions
Gear.
Legendary gear mats
What should of drop on elite areas:
Less frequently Food, Health and MP potion
Gear mats
The overabundance of gear (mostly luck gear), health and MP potions makes it less dependent of craters except for Legendary or time gated pieces which is 200 cap.
BTW I understand LEGENDARY’s needs to at least drop on Elite Areas. I’m sure most players however run LUCK gear and that should be CRAFTED instead of a drop piece.
The reason this game turned into a diablo loot piñata was to compensate in the shift from Full loot to Full retention. The average player does not have 200 crafting, which in order to maintain stability, they had to incorporate a secondary mechanic for repair parts. A crafter can go out and gather for an hour and nearly top off repair parts. Players who do not craft, have to manage repair parts outside of that, which leads to the overflow of trash drops.
edit: this game will not have “refined” crafting until the next expansion drops and they ultimately increase the GS. Only then, will they have enough time to actually re-mold how the crafting design works for this game. They simply didn’t have enough time to restructure the entire crafting concept before release.
1: Too much availability
2: Too many drops in open world
3. dup/cheating
4. coin seller make an ass of people that try hard to do it as intended.
5 economy is tanked for good so what are you selling?
7. Taxes
6. Everything is geared to a pyramid scheme that leaves the average joe… average poor. Town lords pool money and resources to own things fueled by unnatural dups and wealth.
and that is the problem basically, even some legendary materials do not drop at all such as “Enchanted Bow String”, which makes it impossible for an average person to craft a BiS piece.
Fishing bots are uncountable.
I just saw a lvl 34 person appear to be a bot laying on a Orichalcum spawn point. Not sure why else a lvl 34 would lay for 30+ minutes on a single node spawn point.