Hope, the game is “new” yet, there are a big space for grow, great things they can add in the game, and i hope the game be great with a lot of content and take back people to play, here in SA on the launch we can barely play due the long qeues, now we have 2 servers only with 1k players in each, one Legacy and one Fresh. I want to see these numbers grow in the future with more content to play.
Maybe some ocean content? We are in a island, with pirates and ghosts, maybe sea monsters? Who knows
One of the reasons I rarely touch New World these days. Is the very reason that MMOs that there are MMOs that are 10 or more years old. That have better looking player characters and customization options than New World. And since having decent looking player character and customization options seem to be at the bottom of AGS’s priority list. I guess those MMOs that are 10+ years old will stay miles more popular than New World.
I log in for wars and territory pushing as big PvP action is all I care about anymore as I’ve done all the pve arenas and dungeons more times than I care to admit.
New dungeons are fun but when they timegate mutated dungeons to 2 a week I think that is dumb. Why can’t we do whatever mutated dungeon whenever we wanted and just change the mutators around each week. Just feels like the old orb situation. Other games have 100+ dungeons and just let the players play.
Opr mode is a ranged, backcapping, pve boring meta with little changes over the years, invasions haven’t been touched since they began and are just a waste of time unless it’s your company and can catch up with people for 45 minutes. 3v3 is okay but after a couple I’d rather just go duel people
I play both PvE and PvP, but in an MMO my default will always be PvE. If I want a pure PvP experience I’ll play Battlefield.
For me, MMO’s are fantasy worlds that require a sense of adventure and immersion. PvP is more of a personal e-peen type activity. Probably also explains why, since NW focused so strongly on PvP initially, that it has some of the worst player names I’ve ever seen in an MMO, because PvP players often don’t care about the fantasy world of the MMO, and they insert themselves into their character.
Whereas, many PvE’ers like to stop and smell the roses, get immersed, and create a character that fits that world. They’re more likely to give their characters more world-appropriate or roleplay type names.
I can pretty much tell what kind of player a person is in NW just based on how they named their character.
@Zelthagor I couldn’t agree more. The names around me but I never associated them with PVP but that makes sense. I like the immersion of the game, the graphics are vibrant and in many cases amazing.
My first MMO experience was Lotro where any player name that wasn’t lore appropriate was changed, either by the player, or force-changed by a GM if the player didn’t comply lol. NW is obviously different because it doesn’t have deep, established lore like Tolkien’s Middle Earth.
I love people that want to get immersed in a game and seeing BigDogPro12 (pretend name) running past me in Everfall often pulls me out of my little immersive moments lol, but it’s fine. NW may never be that game. There will be other MMOs.
Mine was WOW when it began…ALL my toon names are taken from either NPCs or PCs from my D&D World which began in 1975! It is the shame in the MMO there is no room from role play.
Yes, I personally think the latest MMO offerings forget the RPG aspect too much.
There’s a reason MMOs became popular and I’d bet it was because people enjoyed escaping to a fantasy world. Sometimes, it feels like MMOs these days are trying too hard to appeal to the FPS genre.