- Open world quests that require flagging and offer viable PVP loot
- This will result in PVP play that isn’t just GANK SQUAD play like OPR and Wars offer! And we can run into far more 1v1, 2v2, 5v5, situations all across Aeternum!
- PVP (Flagged Players) need to drop viable loot. Risk & Reward—proven system !!!
- Items such as “Death Gems”, that drop on death and are worth gold can be purchased at trading posts. Unwielded legendary items could also cover as “Death Gems”, unwanted Legos in inventory but not in use etc., would make great death items, especially if legendary pieces could be salvaged into shards or sold at a nice value !!!
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Class rebalancing---- start with reviewing the player killer statistics of OPR & Wars, its always the same classes with twice the kills of the others.
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Healers should not be able to survive as well in PVP as they are in PVE. Rebalance healing during PVP situations.
I’ve got more suggestions but this is a good start IMHO