What stats do you think should exist in PvP modes?
My thoughts are: Downs (both enemy and yourself), Finishes, deaths, assists, revives, player healing, and player damage)
By downing a player, you can remove 2 people from a fight for a bit if another player goes for a revive, and by finishing a player, you make sure that no one can bring a person back into the fight.
Player healing and revives helps keep your team in the fights, so it is something useful and important to winning a fight.
Some people think they should be rewarded with the kill if they dealt the most damage to the player that got downed and finished. Having a player damage stat combined with the assist score should help contribute to those numbers.