And the LS will get nerfed ( I will cry because it will be borderline unusable)… Fast forward like a month or two
“Lifestaff needs a serious rework, cant find healers, feels WEAK”
This is the cycle of an MMO.
And the LS will get nerfed ( I will cry because it will be borderline unusable)… Fast forward like a month or two
“Lifestaff needs a serious rework, cant find healers, feels WEAK”
This is the cycle of an MMO.
Yep. this.
and make musket a projectile not a hitscan
Exactly!
Make all skills skillshots. Area heals should only do minor heals. I would change this first and see how it works. Afterwards tweak some numbers.
Life staff needs a bit of a rework more then a blanket nerf. Changing a few abilities to focus on debuff/DoT protection would be a start, and would mitigate reductions in healing output.
make sacred ground a channeled ability like meteor shower.
Its such an easy and great fix
Remove life staff, nerf light armor
I would change whining players with true PvP players!
Interesting, why do you think so?
I personally prefer this, also remove the sound and replace it with the M1 Garand skin and sound hehe
Good. High floor low ceiling tank gameplay isn’t good for PVP in any mmo.
Every player whines, in game, in forums or with their friends doesn’t mean they aren’t true PVP players. Usually it’s just venting frustration/ranting on forums, you really don’t need to tell them a solution, just listen to what they’re saying and let them air it all out. After a day or 2, they’ll chill out.
My vision of Tanks are like Tiny in DOTA, or Zac & Maokai from LoL. Doesn’t do burst damage as much but can disrupt the battlefield with strong CC’s and soak up damage. Unfortunately I don’t think it’ll work with NW’s 2 weapon system.
I would remove healers from the game. Rebalance the dungeons for that and everyone is happy. Apart from the healers ![]()
I agree with smoothing out ttk. Right now people are immediately deleted or seemingly unkillable. However, I’m not sure how to smooth it out.
A system like Lost Ark has where you select all of your perks, gear, etc separately for PvP. Retains customization while leveling the playing field for true skill-based combat.
It’s hard for the new/avg player to learn if they are just getting destroyed as well.
I think I would like to see riposte changed so that in order for it to trigger from a hit you need to facing your attacker, I hate that it triggers if I hit someone in the back. I would change the stun to also only stun either only the person who triggers it or to a cone in front of the player. However I think it’s also bad that the stun can be dodged, I’d make the stun instant and unavoidable. If you trigger a riposte with these changes you should be punished for it.
I can’t judge weapon balancing as I came back jsut a week ago, but can say the diversity is great right now, surely some balancing is needed but it feels way better rn than it used to be!
General changes (very if not most important in my opinion):
“Must-have-or-you-are-trolling” perks like resilient and shirking fortification need to just be deleted or just added naturally to PVP gear.
The ranked and matchmaking and statistics really is the best path forward to narrowing down, WITH DATA, what adjustments need to be made.
Announcing a full-time PVP/War team that does
at least weekly balance updates(for PVP) so we arent dealing with 2-3 month broken metas.
Eventually this same ranked system could also be added to Wars with global rankings and individual and company stastistics.