What would you change to balance PVP?

Yep. this.

and make musket a projectile not a hitscan

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Exactly!

Make all skills skillshots. Area heals should only do minor heals. I would change this first and see how it works. Afterwards tweak some numbers.

Life staff needs a bit of a rework more then a blanket nerf. Changing a few abilities to focus on debuff/DoT protection would be a start, and would mitigate reductions in healing output.

make sacred ground a channeled ability like meteor shower.

Its such an easy and great fix

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Remove life staff, nerf light armor

I would change whining players with true PvP players!

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Interesting, why do you think so?

I personally prefer this, also remove the sound and replace it with the M1 Garand skin and sound hehe

Good. High floor low ceiling tank gameplay isn’t good for PVP in any mmo.

Every player whines, in game, in forums or with their friends doesn’t mean they aren’t true PVP players. Usually it’s just venting frustration/ranting on forums, you really don’t need to tell them a solution, just listen to what they’re saying and let them air it all out. After a day or 2, they’ll chill out.

My vision of Tanks are like Tiny in DOTA, or Zac & Maokai from LoL. Doesn’t do burst damage as much but can disrupt the battlefield with strong CC’s and soak up damage. Unfortunately I don’t think it’ll work with NW’s 2 weapon system.

I would remove healers from the game. Rebalance the dungeons for that and everyone is happy. Apart from the healers :smiley:

I agree with smoothing out ttk. Right now people are immediately deleted or seemingly unkillable. However, I’m not sure how to smooth it out.

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A system like Lost Ark has where you select all of your perks, gear, etc separately for PvP. Retains customization while leveling the playing field for true skill-based combat.

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It’s hard for the new/avg player to learn if they are just getting destroyed as well.

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I think I would like to see riposte changed so that in order for it to trigger from a hit you need to facing your attacker, I hate that it triggers if I hit someone in the back. I would change the stun to also only stun either only the person who triggers it or to a cone in front of the player. However I think it’s also bad that the stun can be dodged, I’d make the stun instant and unavoidable. If you trigger a riposte with these changes you should be punished for it.

  1. I can’t judge weapon balancing as I came back jsut a week ago, but can say the diversity is great right now, surely some balancing is needed but it feels way better rn than it used to be!

  2. General changes (very if not most important in my opinion):

  • Implement seasons and leaderboards, seasonal skins and maybe even titles depending on rank, it is so underrated how important it is to let PvP players flex and show how good they are by implement some special stuff obtainable by no lifing the PvP content
  • make PvP gear available, right now you can’t aim for any specific drop or equipment, this would be either possible by adding a new rank above the 525 faction gear or by azoth salt (which goes in the right direction but a 1/3 random chance is just to much luck dependend instead of a shop)
  • get a few more modes and battlegrounds or arena (which probably is planned anyway) with different player amounts, just can implement the classics like TDM and CTF
  1. Arena changes:
  • make the group finder available for arena and implement elo ratings, starting from whatever, I guess 1500 is the usual thing in any PvP game
  1. OPR changes:
  • make brute viable again, it should be a bit stronger and faster to get, so that it just exists again
  • reward strategic plays and map related targets way higher. Like sneaking around mid and getting the farthest point, stuff like this is just logic to get a win but people tend to zerg as its the most rewarding thing to do in terms of points and rank (yes ppl like to be number 1 even though is just a ~20min leaderboard, that’s the flexing nature of PvP)
  • fitting to that: decrease points rewarded for kills assist etc… by a lot and maybe just push points rewarded for streaks (similar to some FPS mechanics)
  • let people queue up with selected roles and adjust teams in terms of expertise or “record” player stats and let player with higher winrates play together with lower winrates or against same hight of winrates (matchmaking basically)
  1. Wars/Territory:
  • I’m not really informed about the problems revolving around wars right now but I was part of a active company on game launch so I played the mode a lot. Honestly I’m fine with the modes beeing available just for the X number of top companies on a server, maybe the war map and principle just should be a PvP battleground aswell because obviously people like it and want to participate in it.

“Must-have-or-you-are-trolling” perks like resilient and shirking fortification need to just be deleted or just added naturally to PVP gear.

The ranked and matchmaking and statistics really is the best path forward to narrowing down, WITH DATA, what adjustments need to be made.

Announcing a full-time PVP/War team that does
at least weekly balance updates(for PVP) so we arent dealing with 2-3 month broken metas.

Eventually this same ranked system could also be added to Wars with global rankings and individual and company stastistics.

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Agreed. Granted, counterpoint would be if you take outt those two perks, then 2 new perks become the necessary standard. But yeah, i would love to see more build diversity and perk expression.

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