Let’s have a discussion beyond PTR and expertise.
Considering that all weapons scale with stats apart from CON, a CON weapon would be a different play style entirely.
What does a CON weapon do?
Right off the bat, it would be a weapon that should not be able to have meaningfully scaling damage stats. The benefit of CON is being healthy, not having great damage output. It should accentuate having health and resistances, not cover the weaknesses of such a play style.
Tank weapon? Hell yeah. Just like how healers have gotten a Void Gauntlet as a 2nd weapon that helps them do their role efficiently, let’s have a true companion to Sword and Shield.
Secondary scaling / damage scaling? Very probably needed, unless we’re okay with a very niche weapon being in place. If it’s a magic weapon, maybe have it go off Focus? Potentially this makes tank-healers very strong in world PvP, which is not super fun to play against. Intelligence tanks sound cool, too.
So, should it be a crowd control weapon? Probably not. Without more resistance stats, too many crowd control options create frustration when opponents cannot play the game. The rapier’s Riposte is to me the best form of “hard” crowd control - it punishes opponents for spamming abilities, and has a vulnerability for the rapier player as the opponent gets to freely reposition if they anticipated it.
Buffs/debuffs? I really like the 10% dmg / resist split in top tier passives on Sword and Shield. As long as one is not significantly better than the other, options like that make group play more interesting and require co-ordination to use properly. More abilities that work better in groups.
Self-healing? I’d rather see more mitigation rather than self-healing, but weapons without self-healing are miserable.
Ranged or melee? While ranged tanking sounds interesting, most enemies in the game run right up to you. Unless you could fix enemies in place, a tank weapon does not really have a benefit from being range, especially if it’s a low CC option.
I think then, a buff/debuff weapon is the way to go. It could drain your health to boost your party / lower your max health to provide a boost (doesn’t have to be damage, can be CC resistance, healing strength increased, etc!). Possibly as a magic weapon, it can have the appearance of creating armor/constructs to assist you. That’s an idea, make an actual decoy Pylon, instead of Ice pylon ending up being a decoy by accident 75% of the time.
What could it look like?
When I first joined the game and I my friends told me there was an ice gauntlet, I imagined it as a big icicle punchin’ machine. Obviously it’s not that.
I do like the idea of having TWO gauntlets, so let’s call it Twin Gauntlets and pick an element. We have every magic type taken except Arcane, and this doesn’t sound particularly Arcane. I picture Arcane as a spellbook? Short of introducing another element (it could easily be Earth), Arcane could be magic that constructs protective barriers for your party.
That’s what I’d like to see - The Twin Gauntlets, capable of deploying decoys of your character, armoring your team, and being a big sturdy punchin’ object.
Anyone else have dreams for tank weapons?