What's a REAL tank build?

I agree with you 100%. I run a full tank build, 19.1k hp with CC abilities. I like my build but it doesn’t have a place in new world other than solo tanking the new strong thorps. Amazon keeps contributing heavy armor and healing or heavy armor and full strength builds…nerfing heavy armor hurts us while they still can’t get shield bash to work let us hold aggro in invasions.

My favorite thing right now is seeing people call themselves tanks because they have con voidbent but all strength for their own stats. Which honestly works for tanking all dungeon bosses in this game but it should not.

My solution lies in the shield and con stat. They should buff shield for more protection making hammer/axe/hatchet builds less tanks and maybe offer significantly higher hp at or over 275/300 con. They don’t have to give “me” more hp but just restructure so I get my higher hp later. This would make the melee heavy armor users squishy which I think would appease alot of pple while making room for actual tanks

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Yep, #WeAreTanks

I created a suggestion in the feedback category, for that. Who shall see.

Think I will. I have a couple orbs banked from quests I believe.

In my opinion, the key to tanking well is something you do before you ever get to the fighting. It has to do with perks on the gear you equip. Items that grant more stamina, reduce stamina loss per hit, increase stamina regen, grant fortify, etc. Even just a few of these types of perks can make a world of difference. When tanking those tough bastards in Myrkgard that swing a giant sword down on you for numerous strikes in a row, you can’t afford to drop that shield and take hits to the face.

The Thorpe like mobs are way overtuned.

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You only need about 110/120 str (con food to get 150) and dump the rest in con. Everyone here that’s saying you need something insane like 200 str+dex.

First things first:
Blocking attacks generates threat.
Buffing yourself generates threat.
Lastly doing damage - of course - generates threat (lets just assume carnelian)

Awesome - that’s out of the way.

I generally run 16-17k HP in end game content - with the exception where I’m out soloing where I run 160 STR instead.

Skills for SS is reverse stab - shield rush - def stance
RS for the cooldown reset
SR for the armor trait that gives 20% fortify per target hit
DS for the taunt and/or 50% fortify
Passives are in the defender tree - most are pretty self explanatory

Ill either run Hatchet/Hammer/Great Axe depending on the dungeon and more often than not I switch weapons based on the upcoming packs of mobs or boss.

Threat gen is incredibly easy to maintain in this game. The core to my threat gen is blocking the heaviest attacks and/or blocking a quick series of light attacks followed up by heavy attacks to maintain empower and smack away. If I know the boss won’t be doing anything big, I switch to my secondary to pump out some damage - and with the carnelian gem, you wont be losing threat anytime soon.

As far as holding off OMERGALELBIGPUMPERS - I’ve never had an issue. In aoe fights, def stance, shield rush reverse stab reset and cycle. you will never lose threat when tanking 3 or more mobs.

Single target - already mentioned it. Block quick succession abilities, use grit to ignore a stagger and attack away.

Anyone who says you need 200 str/50dex for tanking to maintain THREAT have no idea what they’re doing.

On the other hand - if you’re comfortable with being able to tank and want to help dps some more - get 200con (about 12k hp with %hp mod) and dump the rest in dps attributes. If you’re doing this - I assume you know what abilities will nearly one shot you and have some idea how to avoid/block that damage.

Also - there are some abilities that you need to dodge (last boss in gen for example does a heavy attack that depletes stamina and staggers) but for the most part… if you’re dodging, you’re not generating threat or doing damage. Stack shield rush fortify, block fort, healer fort and whatever else you may have and just face tank those abilities while dumping out light/heavy attacks.

For example, mangled heights I can solo the packs of 6+ legless dudes jsut by stacking fortify and resetting my cooldowns. On top of which - I can also pull the entire road (24ish mobs) hold aggro on all of them and rarely have to block due to having def stance + 60% shield rush fort and 10% block fort. And in a group settings, those mobs will never peel off of me due to having a perma def stance taunt up.

Another example - the commander bosses in myrkgard. I only ever have time to light/heavy attack once or twice. All my threat comes from blocking and soaking specific attacks with grit+fort buffs. I’ve had - essentially a raid of 20+ never pull aggro off of me unless some dumbass tank taunts and drags the commander through the raid (RIP light armor players when that happens).

You can go ahead and test this out yourself with a group of friends.
For a commanders basic 4 hit combo (3 lights 1 heavy) I will soak the first 2 hits and block the last 2 to prevent block stagger. During the 2nd or two for stam recovery, I will shield rush for the 20% fort and tank the next hit (or hits if he’s repeating the pattern) before blocking to allow for a full stamina bar recovery. If I have low stam and def stance+rush available - I will take the heavy attack using reverse stab (grit).

Same applies for the portal guardian (the buffed up commander).

I can’t see anyone stacking strength/dex to 200/50 being capable of tanking these commanders outside of having close to 600GS with corruption ward on all armor while maintaining threat from the dps pumpers.

Anywho - that’s my 2 cents OP

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You only need about 110/120 str (con food to get 150) and dump the rest in con.

You don’t need 200+ str, it just provides more utility than anything over 200 con. Do you find that you ever needed the high HP pool for any content? If so, could you have done better rotations to mitigate the damage instead of soaking it?

I feel like you ignored the part about soaking commander damage or feeling comfortable with low health.

Yes - you do need a high health pool for the commanders in myrkgard due to the fact you can’t block a full combo without being staggered into the next combo. A full combo can almost one shot if 3 of more attacks get off - from 17kHP, anyone running 14k or lower without ward is going to die.

Expeditions - If it’s Laz, Ill run 160 STR (40 str food)
Genesis - depending on the group, I run either 110 STR or 160. If the group is having difficulties - esp the healer - I run more HP and tell the healer to focus on the dps. Otherwise, I run 160 and generally have a hatchet out.

I don’t run the extra str for threat. You don’t need it. I run the extra strength to make the expedition quicker and if I trust my heals to be able to keep everyone topped off (and themselves - some have difficulty doing both)

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Agreed, perks are incredibly important and the ones you mentioned are great. Personally I think the threat ones are bait and ultimately useless - carnelian provides more than enough.

I disagree on commanders. If you know their attack patterns you can take intentional damage on less damaging hits and block or dodge higher damage / stam damage hits. If you pop defiant stance / fortify perks during intentional hits you will also take lower damage. You seem to have mentioned most or all of this in your initial reply, but I’ve never had a problem with them at 200 con as long as I have one healer. Also oblivion and/or light’s embrace stamina battery make these even more of a joke - with these you can literally block all damage and recover stamina during his (admittedly few) recovery windows.

I don’t run the extra str for threat. You don’t need it. I run the extra strength to make the expedition quicker and if I trust my heals to be able to keep everyone topped off (and themselves - some have difficulty doing both)

This has kind of been my point through this thread. I feel like contributing DPS in all current endgame encounters (except thrope clones where you really can’t hit much) is more beneficial than soaking extra damage. with 200-250 STR and the right buffs (trophies, coatings, honing stone, food, % damage weapons, proper gem) you can pump high spikes of DPS when windows are available while still tanking as effectively. Also if you want to speed up Laz runs as much as possible (I try to run 5-10 a day) you really need to be another DPS for Cilla mage phases and all of Chardis.

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The Threll Build.

Man, that’s a tutorial right there! Gotta screenshot this!

I nominate this post as a “Post of the day” nominee. Super helpful, super detailed, very friendly. It should be saved for reference.

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Great post, keep up the good work friend.

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It depends on the content and the tank skill.

Full con sometimes is not necessary nor optimum. A tank that can stay alive, hold aggro while helping the group dps (or else) is better than a tank that needs full con to stay alive for lack of skill (miss dodges on each mechanic and etc).

The main weapon sword and shield is a must, tree can vary. The second weapon on something that has taunt skills and some cc helps (hammer or gaxe are good choices, spear also works well). I personally prefer the second weapon to something that has aoe cc like the hammer shockwave that taunts aoe and cc aoe. spear for bosses that you don’t need to worry too much about aoe taunt works well.

Offhealing is not a bad option for a tank second weapon as well.

I get where you’re coming from - when you start doing multiple laz, gen, arenas, etc everyday you already know everything and just want to get them done ASAP.

But these folks looking for tanking builds,how to tank etc aren’t at that level. So when all of a sudden they see a bruiser build recommended they question it. As well, folks who just want a pure tank build that’s viable aren’t interested in being a bruiser.

I always see these bruiser builds recommended to new tanks or pure tanks like it’s some sort of gospel. Folks need to start from the ground up and branch out to where they feel comfortable - not everyone can play perfectly and enjoys juggling buffs, stamina, position, damage, threat, etc etc at the same time. High CON and low/med STR allows for mistakes, recoverability and decent damage (high 100s, medium 1000s - sometimes low 2000s if you play the hatchet right)

I really can’t argue with this - as it’s true if it’s within an environment where only one mob (the commander) is pulled.

As I’m sure you know, when dealing with Myrkgard, you often have the cheese chest runners train mobs to your 5 man or parts of the zerg (10+) somehow drag spearmen from an entire street away. I genuinely do not believe a low hp - high GS - tank is capable of dealing with myrkgard effectively outside of a picture perfect scenario.

I have 150 con/300 STR and easily tank genesis and Lazarus every day.
I DPS mainly but sometimes struggle to find tanks, I can easily switch but I’m not respeccing lol whats the point?

Issue is this game has different aggro rules. More damage equates more aggro. So that T5 carnelian you use might mean nothing if an ice gauntlet user out damages you

I’m level 47, only 16 masteries in Sword. I rebuilt my char with the masteries suggested in the Immortal PVP tank build above.

Wow. Now I feel like a real tank. Big difference. I do 20-30% less damage, but I can stay in the fight much more easily. The last 4 mastery points will surely make it even more fun.

It’s still very early and won’t know how it will work later on, but I see a big difference right now already. There is hope!

i invite all hybrid str/con tanks to close commander-portal in myrkgard in 5-10 ppl adventure! :smiley:

OR

kill commander in 5 people group as only tank without agro taunt swapping xD