We’ve been farming some profession gear and I heard that these were lucksafe, meaning they aren’t affected by how much general loot luck the player has and it got me wondering. What’s the point of having luck in your gear when the things you’re farming for aren’t affected by it? Maybe it’s to add more grind but then what’s the point of luck?
who knows.
all i know is i occasionally get more bags with potions and some times useful crafting mods.
thats about it.
its still a complete crapshoot when it comes to chests and trophy mats. and i have zero clue how any of that works
that and i dont think anyone ever confirmed what luck safe is so this is ALL speculation which is getting tiring.
Why couldn’t it have been made easier to understand… I’m fine with the grind but at least tell me if there’s a chance to get this thing at all or I’m shit out of luck.
seriously.
making it mystery is a mistake.
nw also having a cash shop might want to consider for a sec that most online games with any sort of real world transactions and some randomly generated loot might be within the relm of those lootbox rules needing listed % chances at drops.
might as well get ahead of the curb and actually list it. properly.
I removed luck from my entire set and went to go do some elite zones, didnt really see a change in quality or drop rate so I dunno. feels like a wasted stat for real
If you can’t tell how things work then they feel less bad because they don’t know how they work either.
It is based on D&D style ‘luck’. For loot luck: There is a loot table. ‘Luck’ gives you access to a range of the loot table that you would otherwise not get access to. Rarer items are therefore able to be dropped and slightly less rare items have a greater chance of drop. You get rarer drops when wearing luck gear but it is garbage rare loot like furnishing items (like pirate dishes or something). I’m pretty sure the quality of the item is not effected, as indicated by devs in their video on this. So a regular something something of the soldier will drop regardless. But a named item requires you to have access to higher level of loot table and then if wearing luck gear greater chance of dropping. The 18 hours of the first dungeon mutation rotation had broken loot tables and therefore all the extremely rare items were dropping. It would help everyone if they would make at least the categories of luck items in the loot table transparent, so for example you need 20000 points of luck to get access to this part of loot table.
That seems weird, isn’t the purpose of loot luck to get lucky and find something rare. Why are garbage loot required to have a certain luck %?
I haven’t even seen any of those extremely rare loot items despite wearing full luck gear.
The entire luck mechanic is so over the top convoluted AGS doesn’t even have the slightest clue how it works. Just take a look at the last dev video. The dude was doing nothing but talking in circles about it. They didn’t answer a single question in a clear way to explain it.
Another way to say the same thing you did… The more over the top convoluted and more rng’s piled on top of each other the more they don’t have to admit it’s broken and actually fix it.
I don’t actually think its broken. It just does so little it feels like its broken because people have a certain view of how luck should work but the developers have another view of how it should work. The information is out there on how luck works. People just don’t want to believe its pretty much another pointless grind and 20 other pointless armor sets to have.
well too bad its the information age with available information and people that are willing to put the work in to break that shroud of mystery.
If anything it pissis me off enough more knowing im using luck gear and getting shit.
what mate
What I am describing as garbage, someone else may actually want. Not sure what is ‘needed’?
Couple of useful explainers:
Luck
“In New World’s loot model, drop tables are divided up into overall rarities, with rarer groupings of items living “higher” on the roll table than more common items. There are entire sets of items that drop less frequently than other sets, and equipment is a great example of how we do this.”
Relation to D&D style luck
“Loot Tables for Loot Tables
Some of the rare resources requires you to double roll for a chance to obtain them. Logging for example will have a rare resource loot table. In order to access the rare resources loot table the dice must roll 101,000 or greater. Once the roll is greater than 100,999 then the rare loot table is accessed and another roll is done to determine what is obtained.
Nested loot tables is a way to lower the chances of obtaining an item. With a 5% chance to access a rare resource table and then a 25% chance of obtaining the rare resource means you have a 1.25% (0.050.25100) chance of actually obtaining it.
The layering of loot tables encourages players to use Bonus Rolls (Lucky Perks) to obtain items.”
1% luck is actually equal to .1% that’s how I significant it is. It isn’t 2.8% luck, it’s .28% luck. A full set of luck gear being 50% is actually 5%…
isnt it worse then that when it comes to buckets full of junk?
The only information out there though is just players guessing from crap they’ve seen datamined. The only official word was in the last dev video and that was just a dev nervous as f being on cam talking in circles answering nothing. The one and only thing I know for sure about luck is it’s yet another RNG piled on a stack of RNG’s that all have stupidly high ranges.
No they put out a whole blog about it a long time ago. May still not explain it as much as you want it too but it was definitely a better explanation then the awkward dev video about it. I’m not sure if you read it before or not so I copied it for you…
Luck only affects the chances of named items dropping sadly. Such as named special weapons. I don’t think it even affects the odds of dropping certain loot, such as crafting recipes, trophy materials and so on. Only named weapons.
Luck is like a lot of New World Parameters - utterly meaningless or utterly broken.
If they fully explained how it was supposed to work people would realise that it doesn’t work wheras right now people aren’t sure.
It sure would be nice to see like… “luck + level - monster difficulty” or something, just so people know what value any level of luck has.