Yeah, all remember Mordred in DAoC… now that went SO well ![]()
Wrong.
Well, the change on direction, the new contents all prove he is right.
The game was as toxic as Rust. They didn’t even bothered to go live with what little they learned, or it would have become a tbag full loot gank festival. So, again, like Rust.
So true. And they cant even understand why it is true.
They have never deviated from “there will not be full loot full time PVP only” since Dec 2019.
But it does matter, and here’s why - and also why I don’t think PvP servers are going to happen:
First, the players themselves:
In the original Alpha there were PvPers - people who actually want a fight - but in addition to them there were PKers - people who really only want victims - and it’s thanks to those people that the game was changed forever. Butchery on the Beach™ happened, and PKers who measure their fun in a game by how how successful they are at ruining the fun of others had a field day slaughtering helpless new arrivals.
When it comes to people whose primary goal in a game is to ruin other players experience in that game criminal systems mean nothing. Loot means essentially nothing. They need no gear at all to slaughter low enough level players.
How do you deal with that? Maybe you say “Then AGS should code scaling and rulesets specific to these new servers to deal with that” so now you’re asking to fork the codebase and now have to support…which leads me to…
Second, effort and support:
I’ll bet solid amounts of real world money that PvP servers would not have been live for a month before the demands for changes in progression, balance, perks, & gear.
For progression the complaints will be along the lines of “This is a PvP server, stop forcing us to do any PvE. We should be able to fully progress and gear through PvP - so AGS needs to revamp the leveling and gearing/Gear Score systems to make them work without ECRs, expeditions, mutations, etc!”
For balance the complaints will be along the lines of “There is no PvE to worry about, we need weapons and armor balanced solely around PvP!”
For gear and perks the complaints will be something like “You guys need to revamp gear and perks - this is a PvP server, I don’t give a damn about corrupted (ancient, lost, angry earth) wards or banes…I want more access to PvP stats/effect and I don’t want all these PvE-specific perks ruining my crafting - so change it!”
So whether you intend it or not, what you’re asking for is not a simple ‘just flip the flag state to always on’. You’re asking for a fork in the code base that requires additional development time and maintenance, and requires its own PTR while doubling the release efforts. And you still haven’t gotten rid of the PK problem.
Preach it! People have a hard time understanding when they are creating their own issues with the game due to their expectations.
Totally agree with your entire post.
You are doing a good job gatekeeping.
I did not say anything about being against PvP servers, i simply stated that people need to understand that both PvP and PvE players are what effectively feed the economy and keep it moving. Both are essentially important “moving parts” in the engine that is new world. I dont think its a bad idea that a PvP server should exist, however, it would eventually be like any one of the other dead servers after people got sick of fighting the same people over n over day in and day out, thats not to say thats not the case now, but that “pool” of potential engagements would be much smaller and probably diminish further within a month or so. Now giving the option of said PvP server could also be a good thing, as it could possibly attract new players. Who knows. Im just saying is it worth the allocation of already seemingly “thin stretched” AGS resources for a “might be a good thing” situation when so many other pre existing issues still persisit? In the end , all of this is subjective. So take it as that.
Yeah, new players invited to the alpha couldn’t even leave the starter beaches without being killed over and over… and that was in an ALPHA for heaven’s sake !
Now those players lurk in OPRs touting their score on the scoreboard and ignoring their actual contribution to the team in objective-based game modes; And that’s perfectly fine for them because losing and winning have near identical outcomes. AGS doesn’t try to manipulate behavior through creative game design, they just remove freedoms to mitigate damage.
There’s STILL no consequences to being a lousy person in-game, and so there’s no reason for lousy people to better themselves.
That should have always been the case though. I’m sure you remember in alpha when players were exclusively running corruption portals because it was hands down the best way to progress. They nerfed the portal rewards and now those portals are rarely run, because they’re not fun, interesting, or particularly rewarding. Players are still getting into huge arguments about whether this game is PvE or PvP, while failing to recognize the game is PvX. It’s not hard to see why either, those playstyles have been sequestered instead of intermingled.
People say PvP is dead, but PvE seems to be equally dead. That’s why we have things like group-finder and recruitment channels struggling to fill groups. AGS is just making mistakes that other games figured out decades ago and I can’t tell if its inexperience or hubris.
I find myself playing less and less because New World feels more like a set of chores that I need to keep up with than an engaging world to explore and interact with. I can go revisit 30 year old MUDs that offer more interesting design.
Hope you’re still enjoying it, I know Brimstone Sands should offer a lot of neat things for you.
I’m a PVE player and I support PVP only servers. Allowing them to go beat on each other and leave the rest of us alone seems like a great idea.
I like how they argue the article is useless cause it is dated. Then they use WoW PvP server references that are dated and many more dated examples.
If the Alpha 1 PvP article is moot. Then any dated information to support Open world PvP is moot.
Open World PvPers… so much hypocrisy!
Enjoy
You literally don’t even understand what you’re saying, which is why you’re accusing me of having conversations in my head.
You’re implying that PVP servers wouldn’t work because the modes of PVP aren’t popular. The amount of delusion in this statement is unmatched. I could use the same argument against the CURRENT version of New World. The current build of new world lost 970K+ players, over 95% of its player base. From that, I can discern that PVE isn’t popular.
See what I did there? Obviously, there’s more to that argument than simply that; but I took a stupid fact, as you did, and applied it to something that cannot be factually proven or disputed.
I want a PVP server as much as any person and I never did much OPR or world flagging. Back then, the game simply punished you for flagging without providing any benefits. Now, since then, so many people have quit that of the minority that still stuck around, of course they’re not interested in PVP at all, to base your opinion on the remaining majority is nothing short of delusional. But the fact there’s still people around advocating for it every day, and has been for the year since it launched, that’s proof enough of the demand.
I love how many people I dont recognize from the alpha at all, all talk as if they played or experienced the alpha… lmao.
By this forums constant use of information that they didnt even participate in (which was also NDA’d and unstreamable), you’d think that 90% of the NW community was in the alphas and betas.
The combat isn’t even the same from alpha days, nor are the maps and areas. Most areas didn’t even have mobs. There werent quests in the game. All there was to do was level and pvp. Like, wtf are you even going on about? It’s obvious to anyone that ACTUALLY played it that you DIDN’T.
Also there was PVP scaling. Low levels could kill high levels easily. The only people that hated the alpha were people that just wanted to see the game and didn’t want to pvp at all. But what they didn’t realize was that all there was in the game was PVP, so the people that were already there and leveled had LITERALLY nothing else to do. Using the alpha as an example against PVP just shows how little you know about the alpha or what the game was like back then, because if you did, you’d realize how stupid it was even bringing it up.
Played a lot of Archeage , way more toxic than New World and players never stay. It’s just not a lasting formula. Eventually there will be a group of dominant players, nonstop griefing is only fun for so long, and you’re delussional if you think players won’t be toxic. Key questlines will be camped, starting zones, farming routes. If there are ever world spawns, good luckparticipating etc.
This seems to be code for “people providing facts with which I don’t agree.” In this respect, the ultimate Gatekeepers are AGS. They changed direction because the players turned their game into a toxic experience that they didn’t want.
Point your finger and yell “gatekeeping” all you want (it’s become sort of meaningless), but the ultimate decision was made a long time ago.
No one is gatekeeping. You’re railing against the nature of things, and demanding reality change to accommodate your whims.
Doesnt that means you are actually a pve player? A glorified one maybe, but still pve.
LMAO, You assume a lot. Yet your profile dates says you are not telling the truth. Yet mine…
3 stages of Alpha. My recent history talks about the PvP scaling and how the prelaunch nerf was a huge mistake that took a lot of the population with the nerf. I’m aware more than you blindly rant about.
Your foot taste good?
