What's wrong with the crafting luck

This is just sad rolled 20 muskets with no leggos like cmon now this is a first for me ever.
https://youtu.be/uD6Ar0OzsYY

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That’s pretty awful.
In my opinion crafting isn’t worth the effort.
They should definetely buff / rework the system.

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Remove RNG from a RNG based MMO…

Seems legit.

Not sure how you’ve come to that conclusion? I’ve not seen anyone suggesting they should remove RNG from an RNG based MMO. I have seen people wanting the RNG tweaked so there’s a slightly higher percentage of getting some legendary rolls though, which I think is reasonable.

I rolled 27 bags 3 days ago and got 6 leggos out of it. you had a bad day just try again bro :smiley:

Anytime someone wants a rework, or RNG tweak its because they want everything to come easier.

They are making the game easier and easier. They added tons of Ori/Starmetal nodes cause everyone complains about actually having competition for them.

They made resilient / refreshing drop on damn near every single piece just because everyone complained about how rare it was to craft. Tons of named items are almost if not BiS and have almost removed the need to craft already. Making RNG even easier to hit BiS you might as well just hand out BiS from quests

I agree with that. So many great named items being added, makes the game much easier and I completely agree with you.

But to suggest people want RNG removed is nonsense, but I can understand if people want RNG rolls on gear to be slightly better considering the cost/drop rate of certain craft mods etc.

I mean a few percentage increases, nothing crazy, again, I don’t think anyone is suggesting giving out BIS items on crafts every other roll.

I was getting ready to craft 33x Orichalcum Muskets all w/ Golden Scarabs. Had every engineering buff possible + armor, everything. The range showed in between 595 - 600 as per usual, but when I started crafting them, 3 popped out as 591 591 and 590 even though they were supposed to be 595+. Anyone experienced this before?

It will end with that people will only craft gear for them. 2 WEEKS After changes players demand crafting again will be non profit, and market of BIS items will be in total collapse. BIS items on legacies already lost 30-40% of their value. Because they listen moba players… who want everything easier… its an MMORPG game for years not moba or FPS game for 2-3 weeks…

I am more or less ā€œcasual-playerā€ although I already put a lot of time into the game… But I find the effort and the absurd costs, what you have to spend to craften a good item absolute madness!
Not only, you have to bring the profession to 200 first, which is already really much work.
No, you still need 3x Trophies, which cost a lot of money, plus of course 3x houses, 5x professional clothing, jewelry, food, lifestyle etc. etc…
Completely impossible for me…

And the best part, even if you have all that, it’s still completely RNG that you can build your dream item.

Anyway, I think this is absolutely overkill.

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Im not saying get rid of RNG but this is a first time since launch where i didn’t hit a leggo. i craft so much and hit at least 1 leggo for every 20 but damn that’s just unfortunate.

1 out of 20?! That’s just disgusting and discourages me from crafting at all.

Crafting and drops can be adjusted in the backround by the dev team whenever they want :wink: If they want players to grind the game and keep them busy then drop chances and crafting legendary chances are low :wink:
Anyways thats not how its done right AGS.
Players need to feel rewarded playing a game and wasting hundreds of hours.

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