Title
/10char
Title
/10char
thats already the case on me server srsly its just a 10 ranged ppl on both sides fighting only 2-3 melee that gets killed in secs from all the mages/void gaunts
Yup same, most games have at most 5 melee all screaming at the range to fight on point. Just give it another month of melee being creamed and we’ll see the last dedicated ones die off.
this game is unbalanced coz of design flaws.
healers can heal AND tank - it makes them unkillable.
solucion: remove all fortify and protection buffs and give them to tanks. It wil make tanks usefull in pvp and worth to have one in party (outside of wars).
bow/rapier has broken speed/disengege tools.
riposte CD is 12s but u can make it 4s with all buffs,
dash is very smoth compared to GA charge (you stuck at the end for 1s) or mage dash (stuck at initial animation for 1s). Plus all speed buffs, dodge rolls cancels etc.
solucion: take speed buffs from archers and give them to melee pleyers so they can catch ranged players. Make longer cd on riposte: s&s have 40! sec CD on defencive skill and riposte is 12. WHY? where is f logic?
bring back lunge to mele weapons. Maybe lower their dmg in return (although i find IG more tanky and hiting heavier then regular melee. Same with VG. Didnt play firestaff).
give bow users usefull perks - those they have to use are trash compared to other weapon perks.
fix shield and it’s stats.
and nerf ice shower coz it has no counter other than predodge. (compare to gravity that u can dash out of with 90% of weapons).
and maybe make stun acctualy stun? u can leave riposte sleep ppl, and shield bash could stun them for 1-2 sec.
there: i fixed your game.
You just made the game actually playable with these suggestions hahaha, if even half of these made it in itd be 100% better of a game
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