tbh killcount in OPR is meaningless since the highest kd’s are usually just stealing downed kills. I’ve had like 3 kills with 900k damage before in OPR and carrying wins but everyone just hits the knocked. other times I’ve had 20-0 300k dmg cause I just steal kills to pad. Rly stupid system.
Welcome to New World’s endgame where all you do is grind or put up with pvers/afkers in PvP matches.
probably some devs plays healers. Same why gaxe and hammer are so op. because devs are playing them…
cant blame anyone for afking in OPR after this horrendous patch
OP, take a look at the perk for the Voidgauntlet scream. It reduces healing by 50% for 10sec. It is also an aoe so perfect counter to healers. Also the oblivion perk is pretty much a kill switch for healers as it cancels out sacred ground
Like I said, you spam meta, I don’t. I play the bow + rapier before it was buffed. You’re a meta spammer I’m not. Please don’t talk to me like we’re even because were not.
They need to make it so if you afk more than 3 mins you’re kicked out cuz its crazy how many people afk after getting like 1-2 kills. So cringe.
i play firestaff/rapier in light armor my dude what are you on about. I wasn’t attacking you and you weren’t responding to me I was JS kills in OPR are meaningless.
You’re literally a Sigma male mindset confirmed. Cringe
rofl what? you ok? I can’t tell if you’re trying to insult me or what
There are two. Infected throw and putrifying scream. And the latter is REALLY good
If you don’t want to use a hatchet or void gauntlet then that’s up to you but you can’t really say that there is none.
Yeah thats good for the void gaunlet but the problem is why is there only 2 weapons with skill? Reducing healing… Why couldn’t every other weapons have it? Why fav 2 weapons on this? Its literally stupid but ty I learnt that Void gaunt also have a reduction skill while they gain healing + armor + fortify for being a circle. Amazing :D.
True I just learnt there is void gauntlet w the skill but thats stupid how only 2 weapons have it and thats a nice favoritism by the development team…
They probably figure that there is 1anti heal for str/dex and one fore mage so they’re good.
Sure it sucks for duells that there are only two reductions. But for the bigger pvp encountes it does not matter. In every war, every outpost, there will be someone with that perk. As sad as it is, this combat system is rock, paper, scissors. Voidgauntlet hardcounters healers and especially paladins. I think if u give every weapon a heal reduction skill, it will ultimatley be bad for pvp in general. In OPR for example you will be constantley debuffed and this affects all playstyles
Yeah but isnt it crazy how a void gauntlet + life staff can just 1 v 5 in a circle? I think they should nerf that or give an item/passive for armors to reduce healing for dmging someone. Even league of legends have it man if this game trying to be good for PVP give all classes passive reduce healing/ item plain and simple. I never wanna see a healer with void gauntlet solo taking a point and doing 1 v 5 thats just fucking stupidly broken in my books. It requires 0 skill and needs to be stopped. Idc if everyone takes it, everything in the game needs to have a proper counter. You can dodge/block axes and warhammers cc chains. You can ignore Reposte from Rapier The cc by dodging, you can dodge Pyro’s by dodging and bows/musket by ddoging and thats skill shots. but for healing you got only 2 weapons to counter it… Do you see how broken that sounds. Like everything in the game can be countered but healing besides 2 weapons and if you dont main those you basically got 0 fucking counter. Like I cant seem to get my point through. I wil record how broken void gauntlet + life staff and you guys will ALWAYS find some bullshit to say uhhh you just bad git guud like FAM hahah Im top 5 EVERY outpost rush. if not top 10 I am literlly the balance team but I dont get paid for shit. This gotta be implemented cuz theres literally no counters to healing. League of LEGENDS EVEN A STEP AHEAD AND THIS GAME ISNT
You can tank 5 bad players as a Paladin (snb + ls) that is true but u can also 1v5 bad players as a DD. Trust me, you can not easy fight with void + heal against 5 ppl. You have no cc besides that root, no crazy tankyness like with snb. The key, as a healer, to fight 5 ppl is eather movement n cc or dmg absorbtion. Sure void + ls is strong but not that broken. You get oom very fast or just bursted down by 2 GA/WH guys. Void is strong support and a strong heal counter. It can also do good dmg but u have to decide betweene heal n dmg. Can t have both
dawg sure the only OP thing in Void is the Remove buff in the ppl in the circle I think thats broken because its so fast and boom ur buffs are gone like that the circle is massive basically any1 in the circle getting 0 buffs but Im saying healing is broken, need a item/passive to reduce the incoming healing on ALL weapons. Thats it.
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