Where are the Light Armor Healers?

Thanks for the responses. However this is super frustrating. I leveled to 41 so far, exclusively light armor and life staff, and I hear nothing about this from AGS, i.e. in patch notes, etc.?

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Yeah, this should have been listed clearly as a known issue.

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Even if the 20% heal buff worked, is it worth getting slapped by literally any high level NPC or any person in PvP? Especially when you could (if it worked) mitigate the loss of the 20% buff with trinkets, perks, etc. that provide even more buffs.

I played to level 60 with light armour as a healer and only recently switched because I’m doing a lot more solo content at the moment.

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I tried a light armor LS build, I only made it to level 20something before i said f’it.

It makes me feel like I am playing dark souls so that I don’t feel like I am playing a horribly buggy and unfinished game.
I am dodgerolling reality.

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For me, I’m running light armor due to the play style. It isn’t “optimal”, but I’m having a blast using light staff/spear.
Too many people are comparing themselves with you tubers… and a ton of those people are PVP oriented.

It’s a game; do what you think is FUN.
If being the best healer possible is what you want, then right now heavy will increase survivability. If you don’t like heavy then don’t wear it! I’m sure the 20% bug will be fixed eventually.

Good luck out there!

It’s nerfed and doesn’t even give increased healing, lol

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I played to 60 as a light armor healer because I believed the tool tips…

Silly me.

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Ever since release, it was clear that Healers being on Light armor was extremely punishing and not rewarding in any way. Well, perhaps the ability to dodge roll a little far away from mobs, but it hardly helps in dungeons.

I’ve been healer in MMORPGs my whole live and I love light armored healers.

I’m at level 60 and about lvl 40 I changed to heavy. Why?

Simple, anyone with heavy armor and a war axe insta killed me with the burst damage of his 3 attacks(Let’s not talk about their mobility). I just didn’t had enough time to heal myself. I think it’s awfull that anyone with heavy armor has the same speed as someone with medium or light.

I would love to use a robe instead of a heavy armor, but it doesn’t work at all.

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in the PTR it seem healing reduced around 20% on all skills, but they also add 30% healing bonus for light armor.

so heavy armor lifestaff is going to get nerfed but healing in light armor remain the same. which probably going to give lifestaff user more incentive to use light armor

the also nerfed the light dodge to the ground, prepare for heavy armor potion chugging Hammer and Great Ace CC spam

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Nerfed light dodge? Details, please!

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I second this is. Is light armor’s one redeeming value gone as well?

I wear light armor because the heavy armor looks bulky. (Shrug) - my hope is that soon they’ll get any bugs in light armor fixed so I can heal in the armor that’s actually appropriate for a healer or mage.

i don’t see any reason to wear light as healer, for me entire healer mechanic is literally based on “stand in your circle to stay alive” thing,

if you go light weight you might end up rolling outside of your circle when trying to dodge people and they will CC you if you step outside of your safe zone, and it’s the main problem for me, every single weapon either have CC or speed skills while Life staff doesn’t so game design wants us to be tanky healers standing/fighting in our safe circles since escape isn’t a option but apparently (based on recent possible nerfs & buffs) devs wants us to wear light and cast “single target heals” instead from a far, while constantly dodging arrows & bullets cuz we have shorter range and without having any escape option when GA or Hatchet players coming at us at light speed to one shot us.

i mean i would like to take that extra healing bonus and dodge roll from light gear but people tend to cry hard when their healer getting constantly crushed or being generally useless due heavy nerfs during wars/outpost rushes/invasions/arenas even dungeons, portal & chest runs etc.

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they’ve massively nerfed the distance you cover when dodging; it’s not enough to get away from a left-click spamming auto-follow great axe now

you will still be alot safer in heavy armor due to how much it protects from attacks, even if it doesnt get the 30% + healing. Dead healer = 0 healing.

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In the respawn-queue.

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Waiting for light armor bonuses to be working and increased.