What’s it like having trophies that are Majors lol
The guy who showed territory crafting speed bonus is a yield bonus. Recorded thousands of drops. It’s how you avoid confirmation bias.
If you don’t have numbers then how do we know there’s a problem rather than a users imagining patterns in the random chaos?
I could get around 7700 luck with everything plus the minor trophies and since the major trophies give another 3k then i thought that it is a good investment even though it is extremely expensive and i had to farm like a zombie to get the gold.
Was it worth it? I am not really sure because this investment means that i will need to farm even more to get the gold back then hopefully make some profit before the market crashes since the player driven economy is nice and fun as long as there is demand which is actually quite limited considering that we barely have 2k players per realm.
I have to say that i am finding much more legendary materials sometimes getting super lucky and finding so many in a row but overall i am still not sure how the luck table looks for the legendary materials and how much 3k luck really means since it might as well just be another drop in the ocean.
p.s. i only did it because i am at the point where i am not sure what else to do in the game
Well we could really be honest about it, with youtube/content creators, they just edit in the good drops, not one person that I have seen post their video proof on any platform has shown uneditted work. I know there was a low end streamer that did three days of loot farming and he got two mid-tier items in that period. Is it RNG then or Luck since he was running all VB gear, bags, jewelry and three trophies.
Yeah I feel that. I just wish we could get a response.
Maybe we should start @ Devs and CMs enough that hopefully we get a response.
No how many drops per harvest at each %. The numbers that show there’s a legitimate issue here.
Right now the devs can just dismiss you out of hand as seeing patterns that don’t exist.
If it was just me then I would blame RNG and just say okay thats it. But it’s not just me lol
Or can someone explain how a level 15 in the MB elite zone got not 1 but 2 surveyor tool’s and it shouldnt even be dropping from there?
Luck in this game works differently than how it appears to. 5% additional mining luck does not make you 5% more likely to get a rarer drop. It simply adds 500 to your roll of 1-100,000. So now you have the opportunity to roll 500-100,500.
Luck and RNG is annoying because you could theoretically roll below 100,000 every single time forever. Unless there is a hidden mechanic in this game that increases your odds of a rare drop every time you do not get one. Similar to the HWM system, but it doesn’t appear that way.
For example, this past week I had one night where I mined almost 3000 orichalcum ore and only got 3 tolvium and 5 cinnabar, no gems. The next night I managed to mine 50 orichalcum nodes and received 2 void ore, 10 cinnabar, and around 20 tolvium with plenty of gems.
I would really appreciate from the devs something exactly as OP suggests. Let me see my luck percentage or total luck stat. Beyond anything, it is silly having a +5% luck trait AND a +1000 luck trait in the game. Especially since the math seems to be that the % luck is just +100 per 1%. While the logical math would be that if you had 1000 luck, and had a 5% luck piece, that your luck would now be 1050.
That’s just multiple people suffering from confirmation bias.
Without numbers you’re just a bitchy user.
With number you prove a problem.
Number will get things solved much sooner.
A bitchy user, man what about you, where’s your numbers and your results? You’ve been nothing but a nay sayer this entire time.
How about this, since we are on the numbers roll, put on your harvesting gear, right. Put it on, go eat a 1900 luck mining food and go hit orc nodes. Makes zero sense right, but then I just did that no housing buffs and have now 20 Tolvium and 12 cinnabar more in 20 minutes. Luck is broken and just because it worked out for you however you’re doing it doesnt seem to be working for everyone else.
How about you list out your gear, percent piece by piece and talk about how much you get per hour?
All this could be instantly resolved with a Dev answer, simple.
Though I have an assumption, they don’t even know how it all works, we the users probably have a better idea so they’re like “yeah let’s go with that”
There is definately sth very broken with mining luck.
Adding a basic trophy to the major and minor i used reduced my drops by like 90% at least.
I know this sounds weird but it’s like some of us are reaching a cap and then nothing drops
I also want to know how luck works and if it’s broken or not in the current state.
From what I could gather… as of now… Luck only change the level of items you drop, it will not affect you drop more or less items.
So if you were gonna drop a green item, it will become blue, if you drop a blue, purple, and if purple, you have a chance to pass it to legendary. But that’s all. That’s how a dev explained it in a comment somewhere that I cannot find again.
So… My guess… is that for example, luck is totally useless if you are trying to find artifacts for trophies.
I had also the same feeling as many… Is luck backfiring? The game has some sort of system that will push you to drop more the less of a item you drop. But how does luck affect that part?
It would be very nice if a developer or a community gave us more information!
our world justs got restarted.
FIRST orichalcum i mine 12 tolvium and void ore 
maybe the restart fixed it.
I also want to know how luck works!