Whirlwind rework for GA

So recently I started tanking, and i’ve found that whirlwind isnt so bad when tanking with a GA. However i’ve noticed how lackluster it actually is so I thought of a way to make it more useful for tanking/dps and even maybe have some pvp usage.

  1. Whirlwind needs to remove it’s counter and go pure stamina usage, every full circle can use 8 stamina, and have a perk so that if theres more than 3 enemies, it costs 5 stamina per full swing.

  2. Grit would be active for the first 7 full circles but then you loose it after that so your not constantly spinning around forever with no worries.

  3. Increase the speed of whirlwind, make it so the player actually feels like a tornado and actually make it faster. Increase player speed by 5% and increase the overall attack speed, nothing crazy but noticeable.

  4. When it comes to damage we must first talk about whirlwinds reach, I think there should be 2 areas of damage for whirlwind. The first one being what’s there now, making that damage %80 of default weapons damage, can’t be adjusted. The second part of whirlwind should be something similar to reap, like a “phantom axe” that does %30 damage but can be bumped to %50 weapon damage that sticks 2m out of your base whirlwind range.

There’s so much cc so there’s plenty of ways to counter this, but I feel like this would give it more of an edge and would perform much better in pve. Might even see some place in wars depending where meta shifts. Curious to hear your guys thoughts on how to improve this ability.

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