Good post, JScrotts. I very much like the chicken sandwich analogy. Some people forget this is a product we purchased. AGS didn’t make this an Early Access title. They launched the game with missing and heavily broken content. They seem to feel entitled to a pat on the back for fixing issues in their product, and a lot of patience from the customers. If every business unit in Amazon acted like that, it wouldn’t be nearly as successful as it is. We are the customer, not the designer, not the developer, not the QA. AGS should start treating us like the customer, and not the uninvited party guest.
Developers release unfinished products because they are forced to by either lack of funding or white collars (should be the latter in case of AGS). There is nothing we can do about it. All we should care about is that we play the games we like. Since I like New World and I want it to get improved and want to play it for many years, I will support the game and defend it.
It’s not white knighting, it’s purely selfish decision. Now I’d like to ask, what profit do you gyus get from bashing the game? Do you realize it could hurt the game (hopefully not) so it will never get on it’s feet as it should?
If your so strong on wanting something new that’s never been done before simple solution put up the money and hire a team of your own and then make the game. That way if the game is great your be praised if it fails then you are to blame.
I bet AoC is going to be just as bad but not have the funds or manpower that New World has to fix it and it eventually gets gutted into a free to play pay to win model
I had been playing MMO before WoW release, so knew what to expect at launch. I didn’t jump on day 1 because I knew that would be a bad idea, from prior experience, WoW was having enough problems I gave it another couple days, but I created a character in the first week. By the time I made it to Barrens there was a max level character screaming about how broken and empty “end game” was, how many bugs he had encountered that the game was terrible.
You are making the same complaints that have been made at every MMO launch.
The majority of topics on these Forums seem to be about things that don’t need solutions, because the solution already exists or the problem is entirely player made. These complaints are going to be either ignored or take development resources away from something else.
I watched WoW become a progressively worse game until it became unplayable due to these types of complaints.
I could point to 100s of things in this game I find the developer intention baffling or that needs to be done better. But it is early, some things in MMO need to be worked out after the developer sees how the player base interacts with the game.
The forums in every MMO have the tendency towards destructive rather than constructive criticism, you seem to be giving destructive criticism and seem to be angry when others don’t agree.
Sorry, I am enjoying the game now, I have enough enjoyable things to do, with many other things I would enjoy doing available that I just haven’t had the time for.
Played lost Ark for quite some time. It’s just a boring P2W grind, where you’ll pay real money to go to a dungeon an extra time for a time gated tokens that you’ll exchange for equipment later
Being a trigger word isn’t normally being defensive, at least not in the way that saying is referring to. White-knighting just also used to be dipped heavily in sexism for instance (still is sadly), though this usage contains none of that.
The main issue i personally have with it, is i worry it is discrediting actual valid opinions (if they happen to align with current game design), or at least people have had that happen and this hqs become a “trigger” word for them because someone didn’t know how to use it properly before. For example, if someone likes tuning orbs for dungeons, they’ve been called white-knighting, rather than actually investigating their feelings on why they like it. In my experience, it normally stops the dialogue. That said, we do a bad job of listening to each other in the first place (I’m probably no exception).
Usually white-knighting is used wrong/poorly because others can’t imagine someone can having an opposite opinion to there’s or to invalidate them. By the time it’s actually used correctly, people already associate it negatively. Anyways, I didn’t mean to go into all of this, though I do find it interesting.
That said, in your usage, I think your intention was something like: “Blindly praising or refuting game feedback actually hurts the game”, no? Though clearly there are some grey areas that are more subjective and divided… like should mounts be in game for instance.
I also just realized I may have gotten this thread mixed up with another thread. There was another thread that linked good feedback from different sources that they thought was being ignore because of fan activity defending it… so I may have been having the wrong conversation all this time and I apologize for that. Feel free to ignore my post above. In my defense, the threads were very similar.
Though I will say expecting a perfect game on release will never happen. Though expecting a smoother releases could be a noble goal. I say this coming from the software world. Updating and fixing bugs is a never ending battle. Code is complex, and large, and has so many different hands working and adding to it. So many pieces that cross reference each other. I think in your metaphors, a closer metaphor world be a drive through or a starting restaurant.
How many times have you gone through a drive through and they’ve gotten your order wrong? Hopefully not a huge amount of time, and if they did, you’d probably stop going there… or at least that location. If the food is adequate, you might stop on the first sign of a mistake. If you like the place/food you’ll be willing to give them another chance, and even more so, the more you like the food. The extent of the mistake also matters. And that’s on a smaller scale than gaming. So let’s increase the scale to something like favor, Uber eats, etc. How many times have people gotten their order wrong? Did it happen more often than the drive through? Yes… because there’s more complexity and it’s on a larger scale. As someone who’s tried every app, every one has messed up the order in some way at some point.
It’s not a perfect metaphor but it fits a little more closely. It’s difficult comparing software to something more concrete though.
That said this metaphor works both for and against your statement, I think. Enough mistakes and people will leave. However, the more they like the thing, the higher that “break-off” point is.
I mean, I’m sure we’re all mad at Netflix for canceling x show but we stick around because the pros/what we like outweighs the cons/things we don’t like.
P.S. I would totally buy cream-less oreos because I’m a monster who doesn’t like the cream part of oreos.
You would have been absolutely disgusted with Wow, ESO, GW1 and 2. They were some stinkers at launch. Wow alone was garbage for 6 solid months at launch. Though wow is garbage now anyways…
They’re working hard to fix things? Uhm. Just look at the megathread with the 1.0.4 bugs that the new patch introduced. They broke more than they fixed. If they indeed work hard, they’re not very competent.
Which $40 games have more hours of content or higher quality content? Oh, none? Yeah. It’s freaking $40. It’s not like they are charging $90 + $15 monthly sub or something. Get a grip. Even if it sucked it wouldn’t matter enough to spend the time writing a rant. And it doesn’t suck.
How the world has changed before people got payed to test out games find bugs etc now we pay companies to fix the games for them . People dont understand how much corporations have messed up finished gaming products. Especially in MMORPGS.