Who have brilliant idea to make 25 dungeons timer on week?

1 legendary in 20 minutes time wow amazing.

U are telling me in Mutations u drop 10 and in normal u drop 1? Have u played?

I had runs with more Legendary items from a normal Genesis than from a M10 Lazarus. It’s purely luck based, not like if u do Mutations u have guaranteed more Legendary.

Uh you do? Lmao have you played?

Yea, I do normal Lazarus/Genesis for helping members with bumps up on expertise.
I also do Mutations when friends ask me to heal, only if they dont find other heal cuz they know I dont like to do Mutations.

There you have it, you don’t like them and don’t do them enough to even know they loot more legendaries than normals. Case closed. Yet YOU are asking me if I’ve “played the game”. Hilarious really.

2 Likes

please do not spread lies, we are having a costructive conversation and you are telling things that are not true:

  • in M10 you get more
    legendarie than normal
    exp, plus there is loot
    (attunement weapon)
    not
    present in normal exp.

  • not ALL the player who
    reach cap are selling
    shard, if you are against
    selling shard, fight
    against those, but not
    against people who siply
    enjoy running M10 for
    rolling Dice to the loot (
    maybe you get 1 near
    BIS
    in 10 run)

  • you are saying that
    speedrun are not
    challenging?
    for clearing m10 in SPEED
    time you have to learn AI
    behaviour and
    mechanics.
    finishing always faster is
    a challenge.

2 Likes

Dude, the only one spreading lies its u.

Did you play the game back then? it seems not.

Go look at some graph about player population of NEW WORLD and compare that to the time forum was flooded with post against TUNING ORB for NORMAL EXPEDITION.

Again u are talking trash. Back then ppl complained to REMOVE ORBS! Now orbs are removed and u are asking to bring back orbs.

Its a totally different situation.

where did i asked to bring back orbs? are you insane?

Im telling you the forum was flooded with people complaining about tuning orbs for entering normal expedition, they wanted them removed.
AGS did not removed them in time to stop lot of people quitting the game.

He’s a troll, and a bad one too.

I dont think Chumo is a troll, but on this topic(mutation limit) he is speaking without even doing the content as the people who are reaching the cap.
He is against shard seller, he should figth that battle.

Btw we are 3 healer from Dry Tree arguing, very funny. The only way healers are fighting is with words lol ;D

They should add a cycle key for ech person , who open the dungeon , and if this person finish it at gold , this key should be change cycle with a increase level of 1-2 , than if your team fail , that person key should be downgrade 2-3x level , that is how in wow work , and its best system for cycle dungeon, so people wouldn’t just spam 1-2x dungeon .

Instead of playing new world in the weekends. You can go outside and touch some grass, it should be healthy. And yeah its hard to find healer/tank. I wonder why every time tank losses agro, the toxic Community blames him. And same with healer, if a player dies, you get the blame. That is why i dont want to do m10 with randoms :grinning: .

I absolutely agree the 25 dungies a week is BS. Hey AGS - end game players that are already 625 will NOT be so willing to help the smaller players in lower mutations because it counts towards their 25 a week - huge flaw in the system.

1 Like

It’s a bad timegate that isn’t required. Let players have repeatable content

1 Like

I insist, all this is fixed if the fragments were only sold at the trading post, in that case, let them do the mutated they want, the more fragments there are for sale, the lower their price.

ahoy !

mutations are my main activity and being blocked by 25 limit is harsh, to me the right weekly limit would be 35

25 is perhaps enough when its a week with lot of IRL work, but when we have free time or even weekend, 25 is too short

considering we will have 6 mutations with 2 per week, this means we have to wait THREE WEEKS to wait our prefered mutation to come back

so if we target a SPECIFIC mutation, we cant even farm it because of the 25 limit

took me 59 mutations on full 6 days (one week) to get isabella boots, i dont want to take one month for future mutations

considering i also like to enter for helping people, this idea now simply goes away to not waste limit

and considering we will get one day starstone and amrine and the new region, we will have 9 mutations rotating (probably 3 per week ?) 25 limit is too short for long term either

have fun !

@Luxendra @Kay @Shadow_Fox
Hello, a little bit of help with this kinda of issue would be helpfull, lot of posts on the forum ;(

It was 10 run each week before and nobody was crafting mut key even if you count that it was still 15 run a week, now it’s 25 and people crying so loud spamming topics about it’s too less wtf?