First off, I just want to add, as others already have, that this has been a wonderful thread to read, with well thought out arguments, constructive feedback to one another, and civil debate.
I won’t go into whether or not linking the trade posts will be good or bad, but I do feel that it only touches on a small piece of the reasoning why EF and WW have thriving economies while outer regions have little to none. In addition to the already stated points of resource availability and locational benefits, there is also the simple fact of character progression.
As a new character, I will, logically, start in a starting zone. And even if that zone isn’t WW, as soon as I start moving along in the MSQ and go to the hermit’s shrine, the closest settlement to me is WW. So whether it’s grinding those first few levels, or taking a break between main story quests, many players will find themselves in WW. And, as they do things here, a couple of effects will occur. First, if they are doing any trading or crafting, the WW region will get additional taxes, allowing them to upgrade well ahead of the outer regions. And if they are looking to level, they may wind up doing town board quests, which again allows WW to level crafting and refining stations faster than the outer regions. And all the while, the character is gaining WW standing. So, by the time the character is levelled enough to start making their way out to those outer regions, they often already have not only the standing to buy a house in those starter zones, but have also used the standing to gain perks such as lower trading and crafting fees or lower property tax or higher storage capacity. Which in turn will encourage them to continue operating, trading, and living (if they buy a house) in those starter zones. That’s not to say they will never leave them, but a house and standing will lead to increased storage, and reduced taxes will lead to a preferred usage of those crafting stations and TPs.
Moving the TPs from a local to a global model will certainly generate a small amount of additional income to the outer regions, but only through the characters who already operate in those regions. To really bring those economies closer to the dominant starter regions, there needs to be an incentive to get characters who established themselves in the starter regions to pick up and move to those outer regions. And globalizing the trading will actually mean for many there will be even less incentive to go out and utilize those settlements. After all, this means that I can still sit in WW or EF and buy the goods posted on the TPs in ES or RW or anywhere else. Which is good from the position of generating some trade taxes for those outer regions, but still leaves the lion’s share of crafting and trading occurring in the same regions they currently do. I’m not sure what, if any, the solution to this would be, but it certainly is something that will need to be considered if the end goal is to balance the regional economies.
Cheers