This argument makes no sense. PVE in no way hurts PVP play, so why care about it. That goes for PVP as well, doesn’t hurt PVE play.
If PVP was so good, and so loved, you wouldn’t post a subject like this, because PVP players would overwhelm the game. You wouldn’t basically be begging for players to be PVP.
PVP is toxic, and has always been toxic in every mmo. Main reason is, it’s not fairly balanced. There will always be gamers with the best gear, killing players with crap gear, over, and over again. PVP’ers love the game as long as they are the ones winning the fight, but when that stops happening, they start whining, and raging. The game environment turns to crap.
New World was original a PVP only game, but it repeatedly became so toxic, that Amazon had to revamp the game, and bring PVE into the game.
Personally, the only way to get something as a fair PVP system in a MMO, is once you turn on your PVP flag, your character has the same set of equipment as everyone else. The only difference would be the weapon, and your skill at fighting. That would be the only way to make PVP remotely fair, and even then it will probably turn toxic.
PVE players get the thrill of the fight from the mobs in the game. They don’t need PVP, that’s usually unfair. EverQuest did PVE right. You never felt the need for PVP combat, because the mobs in EQ were more than enough challenge, and the whole game was made to push you to group, and work with others.
How many people actually talk to others in New World. How many people group up, and rarely say a word, and the moment the group content is done, leave the group, again, without a word.
The combat in New World is too simple. There is nothing that really forces players to really work together like EQ does. Actually, only EQ has ever truly made players want to group, and work together. If the players didn’t do their role in the group, the group would wipe.
New World is more a free for all. Where everyone just attacks the mob as fast as they can, with little thought to anything else. Very little strategy is involved in New World.
There are no real mob pull mechanics. No real CC. For a Active Combat System, the combat is unintelligent, with systems in place to limit the players ability to block, or retreat. Literally forcing you into a position, where you get hit, because the AI is so limited, that they have to cripple combat to have the mobs have a chance to win. Like having mobs have no reaction to your best skills, just because they are supposedly stronger mobs. Allowing the mob to walk right through your attacks, and hit you while your still in combat animation, and not allowing you to block in that state.
Tera Online did Active Combat really well. It kept the players coming back again and again, but they took away most of the rpg elements of the game, and made it too easy. That’s why happens when you make a game that mainly targets casual players, one’s that whine when they face the slightest challenge that they can’t best on the first try.
Tera was great, you could solo group combat, if you had the skill to block, and dodge. It would take you 30mins to fight a boss mob, where you have to constantly block and dodge. A real knock down, drag out fight, but when you won, you got group experience, and rewards, basically rewarding you for your effort , actually making it worth your time, and hard won effort to win.
If New World would fix their combat mechanics, then the replay value would go way up. Combat mechanics are the life blood of any mmo. If they are poor, players will get bored, and leave the game.
But, maybe that’s what Amazon wants. Why make a MMO, that supposedly has a 10 year road map, while at the same time, making it possible to lvl to lvl 60 in a few days, and maxing all tradeskills so quickly. Making it so easy, that most of the population will likely not need anyone else for player gear, because they can just make it themselves.
I would say, that many people will have maxed out their character, and tradeskills in around 3 months, and that’s not playing tons of hours everyday. Players that play 16+ hours a day, will burn through this game in a month, and will run out of things to do.
$40 for this game is good. It’s a beautiful game, but they could have just made it a solo game, and it would probably be the best solo rpg ever made.
I think Amazon should take a few of the less populated servers they plan to merge, and make a hardcore version of the game for PVE. Fix the combat, and make it less about lvl, and more about player skills. What’s the point of having lvls, when you can hit lvl cap in no time. MMO’s are supposed to take years to master, not hours.