Rumor = \ = Game director confirming with media team >.>
Well it was around or just before the launch of the game and coming up to its first anniversary and nothing has been said since, what is it if not a rumour?
I think in most of the PVP threads the most common theme is, high level zones should be flagged. Most of us would be happy with that change alone. The forts in white zones should be contestable, for gathering bonuses.
Personally, i think territory owners should be able to flag/unflag their territory and declare war on other companies that would make them red to each other no matter what.
It’s not an incredibly big ask, and most of us would be happy with these changes. Surely they could be fine tuned, but that’s what i would be happy with.
But even with all that, they could add “Additional white zones” that DID mimic this behavior. They could also add company flagging VS other companies on regular servers, and i would also be satisfied with this.
I don’t personally have to have a whole separate server to have these things, but it seems like just mentioning PVP centric changes tends to stir up a bee hive.
I mean, sure if scot didn’t personally say
“Yes, we will have mounts. Most likely when the map grows, it would make more sense. But yes, we will have them.”
Then i would call it a “rumor” i guess. But as it stands, since then mount items have also been data mined. As in after the fact, more recently. So it is something they are working toward.
So, it is “Confirmed” in the sense that scot said we will have them. I’d be more worried if there had been any contradicting statements since then, but there haven’t been. So i’m satisfied in waiting.
Because some heroes would camp the hell out of settlement exit door and even spirit shrines.
In theory, it would be a cool idea if you don’t count in how evil some ppl are.
So lets say they make a server like this:
- pvp in high level zones
- how to deal with one mega company just gatekeeping the zone?
- how will people that don’t have the time to grind day one get resources
- putting all players in the same zones would probably cause server issues
- small company of pvp players will have a hard time competing
- wars between company owners
- why you need a pvp server for this, this can be done in a normal setting
even in the end you said it yourself you dont need pvp servers you just need more systems for pvp in the current servers.
And that is the reason the developers do not go back there.
Because they already tried PvP servers and saw what a toxic cesspool they were. The Devs themselves said players were the reason they werent sticking to that path, players are incapable of controlling themselves
Fresh servers will always be a consistent niche while pvp servers have a chance to take over.
Too much appeal for certain players and content creators on pvp servers.
Tbf that was as a survival game with loot dropping and no limits. Not saying it would be different, but it would need to be tried to say for sure how bad of an idea it would actually be.
I simply don’t get the thought process from people arguing against this. You think it’s a bad idea? Fine, that’s your opinion and pure speculation. What happened years ago when the game was completely different with dropping your full loot upon death and stagger/stun lock still being a thing has no bearing on how a PvP only server would go now. It doesn’t affect you guys in any way. Why are you so worried on how it will go? Keep that concern for your PvX servers.
You can not guarantee the toxic behavior of a server will not spread to the entire community. The proof is our community.
Add a single pvp server and see how more toxic it will become.
You are going against social behavior and hoping for a utopia within pvp. A true pipedream
GW 2 is instanced pvp which tend to function different than open world, it was also very different on release than it is now, the commander title turned it into a zerg since players had a marker on the map to run to every time and follow ![]()
i would like to see resource drop say 50% of resources drop on kills so both side gets something, i would say gear should also loose durability on pvp death and when repairing they have a chance to loose max durability so it needs to be replaced regularly. Should also be easier to roll correct stats on equipment too since it need replaced somewhat regualry.
I was just saying it could turn out like that.
A commander, streamer or what ever and his little army:)
Pvp servers are so pointless
but id totally be for it if it meant the clown shell companies would go there (they continue to ruin all servers, 10/11 territories on dry tree are currently owned by different shell companies…)
To answer your question Katu, one mega company cannot gatekeep the entire server on a zone. There will just be too many people contesting everything, like great cleave was.
It would be absolute chaos up there trying to get resources, companies going in droves, competition. Fights, pew pew explosions. Lots of fun ![]()
Aside from that, i wouldn’t mind seeing corrupted areas in the outskirts that are PVP only zones. They don’t need to be massive either, just pockets of areas like i described before with resources, and conflict.
Surely it could be done on the regular servers, a lot of it really could. I just don’t know if it would be easier for AGS to give us this on regular servers as a small addition, or a new server with PVP on in the white zones.
I’m for either one really.
I see so much potential that could be drug out of contested zones.
They could even give us a pvp island with a faction control point, and some decent nodes, some boss type spawns and other simple things, chests?
Just a contestable area in open world with the perpetual threat of fighting.
yes they can, they just don’t play right know because there is no PVP servers
opening pvp servers would bring new people, will this new people be nice, probably not:)
i like your ideas but i would still keep it instanced and limit number of players, too much player power is never good
In reality, restarting the game wont save the game, fresh start is not to attract new players.
Fresh start attracts small portion of returning players and current players that want to be big fish in small pond (Ain’t no way for new players can follow their progession pace). Then, it will leave the old servers dead.
Instead of a new fresh PVP server, a second PVP channel within the old server should do just fine (OSRS style).
PvP servers are good, they’re fun for people who enjoy them.
But AGS has to fix their gameplay loops before they do anything.