Why are some players significantly more tanky than others even in light armor?

200 con bonus + gems possibly

Cause their physical damage and con is higher then yours especially if blocking will knock off 80 percent of damage.

Or just onyx.

Fear the onyx.

1 Like

To clarify, I still hit them plenty hard 2-3k, but their health bar doesnt move accordingly.

Oh im just saying arkor scaling.

Cause if they have 14k health and you only do 2k damage you not killing them anytime soon.

Especially since hp regen goes to 4k.

So uh. Yeah.

What do you mean by “hp regen goes to 4k”? thank you

1 Like

No one answered your question.

Hp doesn’t start really moving until below 10k. Anything above that barely makes their bar move, if at all.

Now if you mean why are you hitting some players less, people answered that but I’d like to add, stack fortify’s.

I think HP regen goes to 4k means hp pot/regen pots. Mine actually heal me for 4.6k. Lots of players out there that will pay to pvp, every chance they get they eat food drink potions ect. Thats me, I pay to play opr.

2 Likes

The health bar is not exact . You have to also keep in mind your damage is not the only thing in play. In that exact instant that your deal damage they are also regening health from multipal sources,

food
earing
regen potion
healing circle

I do find it bazaar when a clothy takes like 2-3k crit damage from a musket shot… and it moves their healthbar maybe a small fraction… then they turn around and hit with a 5k bowshot.

Like… so is it high health or high dex? wtf?

1 Like

On the other side I’ve noticed in heavy orich armor with onyx and buffs and dodging with I frames I can have 4-5 on me and survive a ton of damage and then other times a single guy will drop me before I can even block, just instantly dead.

I run light , 5/5 resil, proper gems( pristine diamond and malachite thanks to the new VG mega on Olympus, rip the onyx gems I paid for). It makes you quite tanky. With hale and hearty plus 200 con you have ~13k health in light! If you have physical heavy gear this also makes you have around ~1k armor. Resil is a flat damage percent reduction if an attack crits. The way new world devs decided to calculate it makes it one of the strongest damage mitigation tools in PvP.

Generally games will make crit reduction done to the crit bonus of the damage done. But AGS decided to make it so resilient is flat % reduction done if the attack is a crit.

Full resil grants you %24.5 damage reduction on crits, 150 con gives you another %10( I’m pretty sure this additive to armor resil not sure).

Doing test duels I noticed warhammers with a multiplier of 1.2 on crits do LESS damage than base damage if they crit me. This is in my opinion, a terrible balancing decision. No crit should do less damage than not critting like hello.

Assuming 150 con passive is additive. I now take less damage (barring and passive modifiers in talent trees or vicious) from any crit from any weapons with a 1.3 modifier (which is believe a majority of weapons in the game). This is because I have %34.5 crit damage reduction.

If you crit someone with a 1.3 modifier weapon without vicious you will basically hit for base damage minus -4% because you can do less than base and then minus gem mitigation + resists / fortifies (even common ones from heavy attacking on Ga / wa to one’s self buffed). I generally notice these only hit for about 1.5k to 3k if someone is full glass cannon. And that’s a big dent but when you have close to 13k health in light while still having 300 mainstat you have some ass padding left after getting blasted.

This is easily done for me since I have A 600 gs medium chest with resil and insatiable grav well and light voidbent on all small pieces since I just wanted the resil and strength passives.

Most light players are ranged/ dex or int. And getting high GS rolls with good stats, resil, and desired perks is a lot of money, but likely changing with timeless shards. So generally most don’t have full resil and also many don’t run 150 con for the additional 10 resil. So this is generally why most light players fold up like a lawn chair at the end of a back yard bbq.

My last war I was the lowest death of every melee (6ish deaths)?and had 24ish kills in light. I was on the main team as well as being the only one in light in a crushing defeat where we were spawn camped. Resilience and con passives are that cooked. Run them.

TL;DR if you are in light you want to be in full resil with 150 con minimum if you don’t want to implode.

2 Likes

I believe this got patched 2 or 3 patches ago. Resilience cannot lower the crit to below normal non-crit damage. It will cap at 1.0x

If you are still seeing this then it is for sure a bug and I would record and submit it.

Listen to this man he just explained what I thought would be common knowledge but is just so clearly not.

What he wrote out is literally the baseline of entry for pvping. Full resi, min 150 con(200 imo) for the TL DR.

Agreed. People think they need to be below 150 con to do the big damage but imo you do so much damage already in light you might as well have some padding so you can be useful to your team.

This is good news! But even making it so crits do just base damage is insane for defense. I appreciate the response on this I’ll check later tonight to see if that’s working as intended. I use weapons with high crit modifiers of 1.4 so I haven’t seen that issue ever since resil has a soft cap

Trying to find it but don’t know where I saw that, maybe on the PTR. Not the 1.0.5 changes of fixing resilience to only apply to crit damage, but actually capping it so it doesn’t go below.

Hmmm I’ll post if I find.

1 Like

con is actually the most important aspect of defense. Then there are gems, and there are weapon traits which reduce damage.

armor actually only changes mitigation by about 10-20% if the gear score is similar.

The health bar displayed over the head is off.

@Dunning_Olympus very well put, deff the truth rn, i have resiliance on all my armor so i dont have the 150 con (i like to live dangerously) but yea makes a huge differance and is a must if you dont wanna get destroyed by a bow or musket shot almost instantly.

They stack everything they can. I had a fight against a healer, who was taking ~400 damage from my 400 dex bow light shots, his health bar moved like few percent, and he had ability to press a button to regen all his hp instantly, that guy was literally unkillable and was getting tickled by 4 greataxes and my bow.

But yeah, stack gems, resilient, fortify and you will be hard to kill, before I was stacking those, I was getting two shot, melee would 3 shoot me, now with stacking I survive quite a dire situations despite light armor.

There is also potion that grants pretty large reduction in physical damage for next 15 hits so if you’re in a bow vs bow fight, you might not even get more then 5 hits in before one of you dies.
Then the new perks stacked with crit reduction are actually pretty massive reductions in overall damage