I can put myself in the other person’s shoes, and I ”do” actually understand how everything said may make them feel sadly. The implications carried, which is why I usually filter what I say to some extent.
Every change being proposed here- of different poses, animations sequences, skeletons, or anything else {any addition at all} could be interpreted as implying something-wrong with their looks… It just gets very personal, when someone has a felt affinity with their character and feels that they’re an appropriate extension of theirself.
I mean, there’s analogies that friends have made in private to a specific Dreamworks Animated Movie … which I won’t directly name … or discuss, for obvious reasons. It’s “absolutely” offensive and inappropriate, probably shouldn’t be said – yet it is also legitimately “how they feel” playing as their character. > Despite being offensive, it doesn’t make their view wrong, as that’s how they genuinely feel.
– The problem is that one size fits all doesn’t really represent us (or any humans for that matter!). If any change is made, it should be to a generic customization system, and not a direct alteration, or replacement, of anything already in-place.
Even if you get past arguments over “looks”, there’s the other side where people are going to say that any changes to the models, with any impact to their hitbox / extents, yield some form of unfair advantage --in PVP–. ESPECIALLY after the official post on the server-authoritative nature of the game.
e.g: It’s funny to be told being short “is an advantage” {if only}, yet I’ve already had that chat with some friends. {heh} … Perhaps there can be tradeoffs between character reach, movement through water, and other aspects of the game, to counter the claims of “smaller hitbox = unfair”, etc.