Why are we nerfing musket?

When melee touches mages and some other light users they also die fast, the only thing that separate those is musket is somewhere you wont reach it and is not risking anything to kill you and gain ME stacks. How many decent musket players die more than 2 times? That’s never the case when you play melee and risk getting killed all the time. Now asking how to give you feedback, well here, put them on same range as mages and increase their damage so they can go 150 con like the rest and remove their haste altogether with the bows.

mages / some other light users play with 150-200 con

Do muskets play with the same con? No they don’t because they would be shooting people for 1k damage per shot upto 2k tops on players with 12k hp, while having a 2 second downtime outside of talents and abilities.

When you say “decent” I say, how many “decent” players come to contest those “musket” players? My question is relative to your answer because if you DONT have players actively contesting muskets then that’s a skill-issue. Because when a competent player contests a competent musket within close range, most of the time the competent musket is forced to run away or kite, because 5-50con CANNOT TRADE HITS v.s 150+ con light melees that can take them out in 3 hits.

Now this is good feedback +1: that we can all agree with. Changes for musket so that they arent forced to snipe and be allowed to play closer.

You have to consider, in melee range

Melee weapons HAVE TRACKING

Ranged weapons DO NOT HAVE TRACKING

This is not a tab target game, melee has the advantage on close range, melee weapons do not spend stamina when they attack. Muskets have to spend stamina to “avoid” taking attacks, and you can only roll 3 times as a dex which is basically 3 left clicks from a melee assisted by tracking. If the melee plays the stam game they win 9 times out of 10 unless you’re facing an absolute God of a Musket player that he can land every single shot he’s taken since you’ve fought him in that same melee range.

If you’re melee it should be instinctive the second you’re hit with a line of smoke which is by the way (Visible) from any direction within your FoV, to begin counting the interval & location of attack. This isn’t something that takes 10 minutes of thought time either. This is seconds followed by your APM.

Ranged you can see clear as day where a musket is. Tunnel vision is a player issue. Which is very common in pvp games.

I didn’t buy new world to 1v1. There are shooters & fighters for that.

Nor is this game set for 1v1. This game was designed for 3 waring factions aka War with its subsequent mode being Outpost Rush.

Not at all. It has been that way in any video game. You can nerf an ability, weapon, armor, trait, hero, passive into the ground and skill often times still prevails and the people complaining remain.

It is not speculation that aimbots will remain even if “projectile” is forced on musket. It is a fact.

It also isn’t a speculation when there are dozens upon dozens of “nerf musket” posts bring up “aimbot” “cheating” and so on.

“pure made up” What is purely made up is the vitriol around the musket & the lunacy surrounding the game. As I will state again this player base is its own worst enemy.

There is a difference between “adjustment” and what has been said on this forum by a wide margin. Many on this forum do not want “balance”. As long as a player losers there will always be someone to complain about this is the natural reality of multiplayer. So again, nerfing something into the ground so that nobody can be effective is not balancing. It’s appease the weak.

There is greater use in either fixing or making a brand new map, removing the scoreboard or encouraging obj by making it the win condition & or increasing the point value over hit damage.

Nerfing hasn’t actually done anything relevant in this game other than create -% on steam charts. Come the supposed “Balance overhaul” they’re doing we will see what they’ll do. And we’ll see if the whining stops, but I highly doubt it as proven by the still endless whining about the LS.

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This is an action mobile game.

:rofl: No no no sorry this is an MMO MobileMultiplayerOnline

P.S. 200 ping is bull. I can see the fireball for a full seecond before it fires off. I haven’t had a chance to finish those extra slots but when I do. Oh boy am I comin for yer arse you filthy :rat: :stuck_out_tongue_winking_eye:

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Why even you answer with this reply when I gave u the answer as on how to fix it by increasing its damage.

Why should be the musket privileged to be contested only by musket when all the others are being able to get hit by all the other classes in the game? Have you met decent players playing muskets and waiting for you to ambush them while trying to do that circling the whole opr map for 2 minutes? Why don’t you try playing a melee and kill them in opr when they are 3+ to see your skills and see how its done, and don’t provide some videos from kills on muskets who are not even decent to begin with and taken from someone else.

I thought it won’t be a problem bro!? :joy: :rofl:

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Why don’t I try playing melee? DONE!

The lost come at me n I’m screaming “GO FIRE BALL GO” the whole damn time. Oh hush up you little :rat: bastard :rofl: :rofl:

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Why you think I play musket at 150-200 ping bro? :joy: :rofl:

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That can happen if you dont have good muskets on the opposite side to shot your arse.

I mean I played melee, there’s my video, and I also go melee in war fortphase and I’m even killing the best muskets in my server in a competitive / sweaty war AS MELEE :slight_smile:

You dont see me having the same problem dealing against ranged the way you guys do because you are entitled to believe that you think ranged shouldnt harm you because you’re playing melee or something.

Oh no we’re settling this like Men.

Dial Up internet

:rofl:

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Ahahaha I even tried to watch that video and want to ask you are you serious? You farmed the same new musket guy that don’t even know how to use speed food or to defend himself, You were farming him and couple of others in the whole game, you killed him like 6 times at least, he is not even seen on the scoreboard over there maybe having 0 kills. If all the games are like this on your server than I see why you don’t see problems with the muskets. And I asked you to show me a vid when there is range predominating game and you try to kill at least decent musket players playing as a group, not players that just started to play the game like that poor guy you farmed over and over again.

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i didnt say anything about having trouble figuring out the direction tho? I was talking about seeing what the musket is doing, as in reloading, aiming at me waiting out my dodges, dodging for a second shot, stopping powder … theres no way for me to tell when he is 100m away and im supposed to look for cover

also you said it yourself, this aint a 1v1 game. most scenarios usually have multiple muskets shooting at you. or a musket shooting at you you while ur fighting someone else.

i am not talking about any other game but new world. taking other games behaviour into consideration is speculation.

fact is the only musket nerf that happened actually made it stronger. so you cant predict the outcome if the weapon is actually brought in place.

having 1 billion threads of accusing muskets as cheaters will always be pure speculation and nothing else, unless people can provide proof to those claims. which happens in like 1% of those posts.

idk why you would highlight “many users on this forum”'s take when mine clearly doesnt resemble that. AGAIN i never said remove it/nerf it into the ground/make it unvaible. im saying the hitscan + range + amount of dmg it does is to much. bring it in line with either no hitscan, less range or less dmg. no matter of possible aimbot, wallhacks, scripts or whatever else exists or is accused of existing

2 buttons is all it takes to counter that… stoneform & fleche.

You said why don’t I try playing melee? And I did, there’s the result. Where’s YOUR video?

Why dont you show us how easy it is to use the musket and show us your video gameplay? :slight_smile:

I just want to point out that you keep mentioning intervals but that’s not reliable at all man.

Mostly bows

New world is no exception to the behaviors developed within multiplayer games.

You’re not quite understanding. The majority of vitriol against the musket is “aimbot” & “hitscan”. Removing “hitscan” will not end “aimbot” which is the common belief among the anti-musket that in removing the “hitscan” effect the “aimbot” plague.

The dex spam that is outpost rush exists because of a poorly designed map, poorly designed reward conditions & a poorly designed point system. It does not exist because of “musket” nor will it end. Nerf culture does nothing but destroy video games.

“If” we’re talking about bringing something “in line” then rightfully should a musket be able to run 200 con like its bow counter part. The attribute scale is completely trashed for a musket and shouldn’t be suckered into 5 - 50 con. You’re not killing anything at 300dex, 200 con as a musket.

The bow has the same range as the musket with a higher rate of fire
Does not require 500 dex to hit incredibly hard.
has 4 different haste talent nodes.
Can even crouch shot.

If we’re going to talk about bringing weapons “in line” with each other, than the attribute scaling needs to be redesigned & revamped, combat power needs to be removed from armor & perks need to be revamped & made versatile.

If you want “less range, Less damage” than musket should have in return more health, more options. That is how balance works a scale of give & take. Not what this forum wants of take and trash.

I disagree. I suppose that’s where it’ll remain. Agreement to disagree.

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