This is most of the people crying to get a weapon nerfed right now
Player: Nerf X weapon to the ground because its op! It’s OP because X reasons
also the same player…
Player: However the solution would be to REMOVE THE WEAPON from the game!
But when asked about what would be a better way to “balance” the weapon, they could not provide an actual constructive feedback because 1.) They don’t even PLAY the weapon, have very little understanding of how it works, it’s strengths and weaknesses, the best they can do is overexaggerate the area where it performs its role which is “LONG RANGE HITSCAN 100METERS” but nobody talks about how fast a musket dies when a melee weapon touches them.
why are you still butthurt? i was not talking to you, neither did i pull any of your cringey fantasy tactics that you created in your head because you got called out
From the moment you are hit it is a 2s interval between shots. Afterwards it is a game of baiting & chicken. The pattern to a musket is its reload interval. It’s instant reload is linked to evasion as a secondary indicator. The loading animation itself gives an idea an ability is being used or not.
The difference between the bow & musket & thrown hatchet is the I-frame margin of error. That’s literally it.
And as I’ll state again, it does not require Esports level skill to lead an arched projectile. Just a little practice. Target strafes left or right rolls around all it comes down to is practice.
It matters quite a bit when people on many threads have this delusion in their minds that changing hitscan to projectile will suddenly erase aimbot users.
@Zyrex112 has proven my point 10 times over with his own gameplay footage.
is it a 2 second intervall/pattern when you have dodge reload and stopping power + a target the literally cant see what ur doing because of the range and not having a zoom?
sure. i also doesnt require esport level skill to not get hit by that arched projectile after you get him by the first one when you were stationary.
do you have nice clips were you 1v1 muskets with throwing your hatchet?
again, both saying that every musket cheats and every player will still complain after musket nerfs is pure made up speculations. Im sure a very small amount of muskets cheat (and they got exposed by now already) so i agree with you there. im also not saying that the musket needs to be deleted from the game (even if this Zyrex guy believes otherwise) because i also like playing it. But i dont agree with not adjusting it because apparently everyone will still complain.
For PvP Musket is abit of an oddity, causes alot of issues. They really just need to -xx% damage in PvP mode and a lot of the problems would be trivialised. Also Add musket resistance to HvY armour so that it becomes a real issue for the musket user (revenge)
At the moment its possible to use it like a sniper rifle and its abit out of place.
When melee touches mages and some other light users they also die fast, the only thing that separate those is musket is somewhere you wont reach it and is not risking anything to kill you and gain ME stacks. How many decent musket players die more than 2 times? That’s never the case when you play melee and risk getting killed all the time. Now asking how to give you feedback, well here, put them on same range as mages and increase their damage so they can go 150 con like the rest and remove their haste altogether with the bows.
mages / some other light users play with 150-200 con
Do muskets play with the same con? No they don’t because they would be shooting people for 1k damage per shot upto 2k tops on players with 12k hp, while having a 2 second downtime outside of talents and abilities.
When you say “decent” I say, how many “decent” players come to contest those “musket” players? My question is relative to your answer because if you DONT have players actively contesting muskets then that’s a skill-issue. Because when a competent player contests a competent musket within close range, most of the time the competent musket is forced to run away or kite, because 5-50con CANNOT TRADE HITS v.s 150+ con light melees that can take them out in 3 hits.
Now this is good feedback +1: that we can all agree with. Changes for musket so that they arent forced to snipe and be allowed to play closer.
This is not a tab target game, melee has the advantage on close range, melee weapons do not spend stamina when they attack. Muskets have to spend stamina to “avoid” taking attacks, and you can only roll 3 times as a dex which is basically 3 left clicks from a melee assisted by tracking. If the melee plays the stam game they win 9 times out of 10 unless you’re facing an absolute God of a Musket player that he can land every single shot he’s taken since you’ve fought him in that same melee range.
If you’re melee it should be instinctive the second you’re hit with a line of smoke which is by the way (Visible) from any direction within your FoV, to begin counting the interval & location of attack. This isn’t something that takes 10 minutes of thought time either. This is seconds followed by your APM.
Ranged you can see clear as day where a musket is. Tunnel vision is a player issue. Which is very common in pvp games.
I didn’t buy new world to 1v1. There are shooters & fighters for that.
Nor is this game set for 1v1. This game was designed for 3 waring factions aka War with its subsequent mode being Outpost Rush.
Not at all. It has been that way in any video game. You can nerf an ability, weapon, armor, trait, hero, passive into the ground and skill often times still prevails and the people complaining remain.
It is not speculation that aimbots will remain even if “projectile” is forced on musket. It is a fact.
It also isn’t a speculation when there are dozens upon dozens of “nerf musket” posts bring up “aimbot” “cheating” and so on.
“pure made up” What is purely made up is the vitriol around the musket & the lunacy surrounding the game. As I will state again this player base is its own worst enemy.
There is a difference between “adjustment” and what has been said on this forum by a wide margin. Many on this forum do not want “balance”. As long as a player losers there will always be someone to complain about this is the natural reality of multiplayer. So again, nerfing something into the ground so that nobody can be effective is not balancing. It’s appease the weak.
There is greater use in either fixing or making a brand new map, removing the scoreboard or encouraging obj by making it the win condition & or increasing the point value over hit damage.
Nerfing hasn’t actually done anything relevant in this game other than create -% on steam charts. Come the supposed “Balance overhaul” they’re doing we will see what they’ll do. And we’ll see if the whining stops, but I highly doubt it as proven by the still endless whining about the LS.
No no no sorry this is an MMO MobileMultiplayerOnline
P.S. 200 ping is bull. I can see the fireball for a full seecond before it fires off. I haven’t had a chance to finish those extra slots but when I do. Oh boy am I comin for yer arse you filthy
Why even you answer with this reply when I gave u the answer as on how to fix it by increasing its damage.
Why should be the musket privileged to be contested only by musket when all the others are being able to get hit by all the other classes in the game? Have you met decent players playing muskets and waiting for you to ambush them while trying to do that circling the whole opr map for 2 minutes? Why don’t you try playing a melee and kill them in opr when they are 3+ to see your skills and see how its done, and don’t provide some videos from kills on muskets who are not even decent to begin with and taken from someone else.