Why are we nerfing musket?

How?

Blunderbuss can maintain range via net shot. It’s incredibly easy to land, has a massive slow and a massive exhaust while also creating distance. Like sure if you sit there and try to just shoot them in melee range I guess, but all the cards are in the favor of the BB it has an extraordinary amount of CC and zoning.

Contest = posibility of fight back. Hide is not fight, ignore is nota fight, run is not fight, look for a team mate is nota fight, change direction 300m away because a musket ( more commonly 3 minimum) is camping is not fight. Fight means fight, and this concept is what muskets refuse to fall on.

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If you cant see issue with all builds in game being in range to most other builds in game in matter of:

  • aim
  • use movment skill and keep W for few seconds

vs

  • you die before you find where im shoting at your from

There is no hope for you.

True is all ppl defending musket on this forum are just loling on discords when they play together that they are invincible for all no0bs. Musket does not belong to this game and we all know it.

PS. Since FS/BB or whatever you thinkg is so op, keep playing it and stop crying about incoming musket nerf.

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Every build in this game is easy to play. It takes like 3 days to pick up a build. This game isn’t not difficult to play. Besides you got 4k plus hours and you legit think there is nothing wrong with the weapon. Don’t even really want to get into it with you because you will just be just be a pointless argument since you think nothing is wrong with the weapon and its just a “skill” issue. ill say a few things so perhaps you understand why people hate musket and why it is overpowered in its current state.

Musket is a hit scan weapon. there are no real animations when firing. You take Damage before you see the tracer. Every other weapon besides blunder buss has an animation and sound que when firing or casting an ability. FIRESTAFF has a slow and telegraphed wind up and has a audio que. Every one knows when a fire staff user is attacking, doesn’t matter how far away they are, its very easy to see. Even if a FS or IG or even VG is close behind you, you can hear the charge of the attack coming and can dodge it with out even looking. Even if you see a musket person aiming at you, you got 0 clue as to when they are going to fire the weapon, you have to randomly guess and hope they miss. You also have 100+ meter range, completely out of range to everything but another musket. With glass canon damage on top of it. So your 5 con high risk isn’t really high risk. The only thing you are at risk to is another musket 97 percent of the time.

There is no justified excuse why a weapon with 100 meter to 125 meters can hit people with a hit scan weapon and be 3 shoting them from places they can even see or do anything besides hide behind a wall. Going out of your way to kill muskets is just pointless, they will either run away and take you on a goose chase or you will kill them and they come out respawn in 3 seconds and then hard focus you for the rest of the OPR game and future games for killing them and taking their stacks. Making your experience just miserable since you are being pelted 24/7.
Its almost impossible to play the game when you have a good musket hard targeting you as well, bis muskets pump dps and position well, and the only thing you can do is just hide behind a wall and if they beam you while your fighting another player you just have to retreat or you die. Again there is no legit good argument why you can be 50-100 meters away pumping shots for 4k on people with a hit scan weapon that has no real way to properly dodge its shots. Like I have tried to explain, if i am fighting 1 or 2 or 3 melee players, I can for the most part, easily dodge most of their abilities, if i am fighting these players and you are 50-100 or even 10 meters away pelting me, there isn’t anything I can do but run. also I can kite melee players and dodge everything they throw at me, but dodging musket shots is just luck to be frank. The only real counter to a musket is another musket, and all the bis muskets always have truces with other musket players so they can just focus on the pew pew and building their kill count, so these guys run rampant in OPR. try to flank and kill them? they will just riposte and run away with perma haste or if you do kill them, like I said now you are focused 24/7. 5 man musket squads in coms is also just extremely toxic and these guys can 100 percent can control an OPR lobby from across the map no less.

Crippling powder burn is by far the most broken ability in the game. It gets counted as an auto attack while applying the strongest burn in the game. It hits for 2-4k+ while putting on a burn tick of 350-650+ for 10 seconds. If you just sit there and let the damage take its course thats 5k to over 10k damage depending on empower from one ability. Why does the strongest burn tick in the game also have a huge burst hit as well? It should be one or the other, not both. You have already said people can cleanse it or use desert sunrise, and I would agree with you if the ability went on cooldown after it was fired rather than loaded. You can load it into your weapon… run around for over a minute and shoot, then fire another one instantly. You can also load crippling powder burn and swap weapons and it stays loaded. So I think that argument is just kinda irrelevant. Also I don’t think you have control which debuff gets prioritized when cleansing, so you might not even cleanse it.

You can also load crippling powder burn then enter shooters stance which is just insanely broken since crippling powder burn boosts your damage by over 30 percent on following shots. Loading CPB and going into shooter stance an allowing your follow up shots to be twice as fast as normal is just broken.you get all the empower from CPB passives and then shooter-stance. Even so the damage boost on targets with Crippling powder burn is broken regardless of shooter stance or not.
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The ele gem conversion is just broken, not on muskets alone but in general. They by pass gems to the weapons damage type which I don’t think was its intentional design, just ended up being that way. How do you gem for it? you have 5 different ele types to choose from you can swap out at any time. Ele aversion is your best bet but for starters I think its BS to have to build your entire kit to simply make muskets some what manageable. There are 13 other weapons on the map. Also the ele conversion isn’t affected by fall off damage and it should. Me personally i have been looking for gear with ele aversion for over 2 months. i have found 0 pieces that has my weapon perk, resilient and ele aversion. I have rolled 40 pieces of gear and got nothing.

Stopping power is kinda broken as well, just press the ability and its an instant cast when you have a bullet loaded and staggers as well, literally no reaction, just boom staggered. If you Fire stopping power with no bullet loaded, there is a very short animation.

the reload on dodge is kinda nuts. A musket will win any auto trade with a bow or fs simply do the hit scan and dodge on reload, you can fire, then dodge the incoming attack then fire again… You can dodge the bows and fs autos but they can’t really dodge yours while having another auto immediately ready to go.

The perma haste inside musket and bow are also huge problems, needs to have an internal cooldown.

again it feels pointless because you think its just a skill issue. All musket players think they are elite gamers and better than everyone else. They play a completely different game than everyone else, a FPS shooter in an mmo with action combat. They are not even playing FPS shooter in an mmo, you literally are shooting people that can’t shoot back the vast majority of the time. That’s just shooting fish in a barrel, then thinking you are an elite gamer and people just are inferior in skill, " learn to dodge" whatever blah blah excuse you guys say. If there was an OPR lobby that was musket only, none of you would go 20,30,40,50 and 0 anymore, yall would barely be breaking even because people every one would be shooting back.

Ya there are definitely good musket players out there, but still your playing a different game than everyone else.

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No it’s not. Phys Aversion is.

It’s definitely got a massive input delay whether or not a bullet is loaded.

It’s 10%. Hatchet has 20% and can’t be slowed. GS has a 20% with 50% up time. SNS has 30%. GA has 20% while chasing. Firestaff gets 10% after an ability. It’s really not a massive deal.

The 10 percent haste is a massive deal. It’s should have an internal cooldown full stop. Every other thing you listed has an internal cooldown.

I guess it depends on the musket you speak too. Also the time of day. Before physical aversion was bis, then ele aversion, now back to physical? Which is it? I also don’t trust muskets tell us what use, why would you announce how to make your damage most mitigated.

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I was using it before I typed what I said. I literally pressed the ability and it fired instantly with 0 animation. Only when I fire an auto the. Pressed the ability it had a small animation.

Musket needs to be completely removed… having a musket in the game would be like having wands in Call of Duty

Yes you aren’t wrong but you usually can clearly see it on player movements very clearly who uses how many fingers.
Healer arena and the bow player had only 3 too.
Else it would been free win for them

Again i can run behind a tree and you can see the shot direction. If you can’t you need goggles.

If 5 Warhammers gang up i can stick up my a33 and enjoy what’s coming

And you are mixing people. I don’t play bb

jejeeje. now go l2p couse nerfs are coming.

I guess you are too bad to give arguments. Was already proven in another thread.

Hope your feedback is considered the least when balancing because you are kinda oblivious :joy:

All points why musket is broken were given in multiuple topics. Devs tried to fix it and they failed. So expect nerf hammer like FS/IG - have fun mate :slight_smile:

Ye ye musket after you will want hatchet nerfs then GA then Hammer ye ye i know what you trying to do there. Just say what you play it makes it easier than listing everything and we know where the dog laid the poop :poop:

Laughable enjoy anyways

Yes. Hatchet will be nerfed to. Same as GS and probably bow.
Wana know why this and not other weapons? Will tell you -0 couse they are to strong and musket is garbage design that is just borken and cant be fixed.

Ur best hope would be amazon will redesing whole weapon couse if not - expect uber nerf and noodle dmg.

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I mean if this makes you sleep sweet at night please believe in whatever dreams your brain cooks up :person_shrugging::joy:

Dude day they nerf that stupid weapon to the ground will be best balancing patch in nw histyory - you will see opr queue full of players on all servers.

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Yes and I bet you will be one of the first to complain about the next weapon :person_shrugging:

Maybe. But i belive any other weapon can be adjusted and ballanced. While musket has to be disabled and full reworked. Or nerfed to the ground and left there to rot.

All ppl like you just deserve weapon to be nerfed to noodle dmg lvls. For all months you were farming all other ppl on oprs and pretending weapon is not broken. Game lost tons of players couse of ppl like you.

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I mean I’m farming people now with fire staff and ig without the troll flamethrower and pylon build.

I think most of the time it’s a player issue not a weapon issue :person_shrugging:
It’s just some have enough self reflection and just tell themselves : alright I could have played that better or why didn’t I block that leap strike instead of trying to dodge it

And some simply after the second death fire up their browser and come “discuss” it here

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