Why are you making light armor even more useless?

Light armor is not the problem. Dex weapons, stam recovery, shriking energy and other stam regen perks are the problem. Bow and musket and hatchet, rapier are all main culprits of being able to just run away for ever. But hey let’s kill light armor time and time again because heavy players can’t kill them with the 6 CC Abilities on their bar.

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Dave and his team just want everybody standing in front of each other in heavy and swing until someone dies.

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If they want to make light armor players take more dps, then we should do more damage to mediums and heavy to make it an even trade. Right now we hit them significantly less than other light players. Just a stupid decision

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Im in an enemy empower too fyi. so probably not fully empower capped

I don’t quite understand your problem - as you stated you can still run away forever. What changes is: if you get caught you are dead meat then. This is called high risk high reward - i guess you got too used to the no risk high reward gameplay. The idea is to swap the meta from light to something more balanced. And yes this will also probably mean less healing as potentially not all healers will run light anymore. People have been complaining often enough, that it is almost impossible to kill someone standing in a sacred ground. This might change as well then…

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I said dex weapons specifically are the problem, not the light roll it self, besides I don’t even play those weapons. Our dodge is gimped, and now they are going to make it so we take more damage. Your argument is trash.

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So you want it all - more incoming healing more damage more mobility and on top of that an absorb of medium due to shirking ? Yeah that sounds balanced :wink:

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More damage? What damage? We get 20 percent BASE damage. That means if everyone starts out at 1000 base damage, we do 200 more than everyone else, medium does 100 and heavies do 1000. That’s taken into account before armor midigation. Heavy players take peanut damage from lights due to have much armor or they have and yet still can people in light like a truck. Light damage boost only works on light players.

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Before I put in the effort, to absolutely destroy any argument you may have, against light.

I want you to show me the gear you run. Screen shot of weapons and all of your armor.

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Sorry, but if a heavy player catches someone playing light then the light player was caught of guard or did something seriously wrong. Whatever was the case: he actually deserved the punishment then :wink:

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Enlighten me what that reward actually is. Because that roughly 10% damage increase that gets advertised as 20% most definitely doesn’t outweigh the significantly lower mitigation values we have running light. The Medium dodge also costs a whole 10 Stamina less for whatever reason while having roughly double the resistances of a light player aswell.

Doesn’t really add up, does it?

We’re at a point where Medium Players deal more damage to Light Players than the other way around because the resistance gain is higher than the damage loss (and vice versa).

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I’ve never argued against that? But you guys can run 6 ccs on your bar, taken almost no damage and now make people dodge in place for landing a light auto attack. Now they are going to increase damage taken on light players with reducing resilent and other perks. You are the player who wants it all. Be tanky as possible, want to run down light players and delete them in 1 second.

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Ok bradley you may just play heavy if the actually 12-15% more damage, the increased incoming healing and the mobility isn’t enough :wink: All your choice.

We playin’ the same game? There is no increased incoming healing.
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Not sure why people that don’t know what they’re talking are out here on the forums discussing balance changes.

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He doesn’t even understand how light works, just a typical heavy bot who doesn’t understand how the game works, like reaper of souls posting that video of how tanky a light player is and how fast he dies in heavy, when he was weakened and the player attacking him was at fortify cap and he was at Rend capped and couldn’t understand why he died so fast or why he did such little damage. This guy must be his alt account.

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There is if you heal yourself :wink:

This is an overstatement and I am sure you know it. If you are saying a heavy armor tank can survive more than 2 players that have a brain you never played heavy armor.

Still I don’t agree with the changes they make. The forum is full of people complaining about LMB spammers but they forget to mention that most of them use light armor. If you play a bruiser in heavy armor without a healer you are dead.

Heavy armor takes 3-4 extra hits to die compared to light armor. When you have a sacred ground beneath you, that adds up.

In arena you hardly see anyone playing in heavy armor, most melee users play in medium/light.

As a tank player, I don’t ask for insane damage or to be a raid boss, but heavy armor doesn’t excel at anything. As someone already mentioned, you can get insane damage mitigation in light armor. You can have cc, mobility and a ton more damage. What’s the point of heavy armor tanks then, be meat shields in wars that everyone ignores?

Regardless, in my opinion only mages should use light armor while melee use heavy and medium should be for dex builds. But people want freedom so we get what we get

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So, this is the way you react when someone is not sharing your opinion ? You really think personal insults help your argumentation in any way ? I personally think it weakens it :wink:

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Do you under stand what out going means ??? IT MEANS OUT GOING. If you heal your self that means INCOMING. The only thing that boosts healing to your self is divine and 50 con bonus to consumes.

Sacred Ground’s annointed perk but that’s not accessible unless specialized healing loadout is used.

But yes, of the most accessible +% incoming healing modifiers those are the most prevalent ones.