It’ll get balanced down, you all know it will. Some of the npcs are insane. The agro radius for the archers is basically Los.
We’re able to single group a lot of the stuff but it’s so blatantly overtuned because it’s new. It will get tuned down. I’m not even asking for it to happen. It just will.
The only thing I’d like to change is the nuts agro range. That just rewards zergs and punishes single groups (which the overword zones are intended for).
Just remember though… This is what some said when murk was similarly op.
It got hammered back down soon enough. It’s naive to think ags won’t do any balance passes on this stuff. And it’s unrealistic to think it’s not necessary, too. Barely anything retains its initial state in this game.
Stop using GS if you’re having trouble. You take 15% more damage. With your build I’m also willing to bet you’re wearing light armor, which isn’t really viable for melee DPS anymore.
Yes the archers hit hard, but they die very easily.
The content should be challenging because you can get some REALLY good stuff, and make a lot of money.
I hear ya but it hasn’t been that bad if you have a high GS and this zone is supposed to be hard. I will say though the archers need a little nerf because, like you said, the fire tick is insane. But overall, I completed all the quests in Brimstone and basically just grab chests now. I am in GS 625 so it made it easy to kills things but I can see a 590-600 GS maybe having some trouble or more of a challenge.
Also you mention new players. A new player won’t be starting in Brimstone as they will need to hit level 60 and by then will know how to play so I don’t see them leaving because a zone is too hard. Same with returning players.
IMO it is good to have a zone like this for an mmo.
Brimstone will not deter new players. It’s clearly stated on the map the required level. What would be the point of having new gear, Heartrunes, new gems etc to make us stronger if there is no place to use the new ‘toys’ or something to work towards? It’s another form of progress in the game and something that is in pretty much any game. Power fantasy is fun in games yes, but challenges are just as equally fun. With risk comes reward. If you want the new rare mats and gear, that comes with risk. Look at the entire game structure. If you went into Shattered Mountain as a fresh toon, you were rinsed. Same thing here. Build to it. Only thing I would like to see slightly adjusted, as others have said, are the archers. Difficulty in Brimstone is perfect how it is.
Brimstone is a tough place…and im glad of that. If an area is a bit too tough then i just wait until a few people run in and i run with them. Its easy after that.
GS users don’t have to be in a 15% more damage state. The Defiance tree reverses that to 15% less damage and there’s a passive in that tree that will throw you into defiant stance (guarded shift) as soon as you throw a block, so block once and close while in defiance then flip to Onslaught (if you train Aggressive Shift you’ll flip into it with a charged heavy attack).
GS is at its best when players are stance-dancing between the two to optimize damage output and survivability - it’s one of the coolest things about the weapon when it’s used well.
Personally, I really like the difficulty. To me it seems only marginally more difficult than other 60+ zones. I’m not exactly using a super-optimized FS/BB build with most of my armor not even having gems slotted. I can only speak for myself and what I prefer, but nothing kills an RPG for me more than having content that is so easy that it’s not engaging or encouraging me to use all (or at least some) the tools at my disposal (pots, buffs, etc).
I mean that wouldn’t surprise me. Being AGS is catering New World towards the group of gamers. Who can’t do mechanics and just want to left click their way to victory.
Is there even a MMO out with a lower skill ceiling than New World?