lmao what? Yes it does. It’s an open-source platform and you can literally view the function:
The Transform component controls the translation, rotation, and scale information of an entity in the 3D world. When you create an entity in Lumberyard Editor, the Transform component is automatically added. The translation is the coordinate location (x, y, and z axes) of the entity. The rotation is the degree in which the entity is rotated around its center. The scale is the dimension of the entity in comparison to its original size.
Lumberyard is also VR compatible which alone answers the question.
The engine has been adopted by a couple other game developers. No one would use a 3D engine that didn’t support a z-axis.
Then I stand corrected. The engine has the feature, the devs are just too incompetent to utilize it thoroughly. Not sure how that’s much better, but meh.
I also use magic, die multiple times, gave up my soul to save the world, and fall from 80 feet in the air without injuring myself beyond the impact of a hard punch.
Removing the ability to drown would be nice too. They ignored the entirety of being able to swim, while simultaneously adding in all the detriment of swimming. If I kill something in the water, it starts getting really dicey when I try to skin it without drowning.