Why did AGS not release the Update in two parts?

There is no connection between the “Summer Medleyfair + instruments” and “Barnacles Expedition” and “perk changes”. Why did they not release one of the three at the end of June? New updates is pretty much what keeps people playing.

Please keep the Updates smaller and release them more frequently!

Btw, their claim to “constantly” balance weapons must have been a joke. We are playing with the same war meta since the release of Blunderbuss.

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Well, in general they aren’t working on each one of these things like “one at a time” to release them that way.

Since departments kind of overlap on things the workloads get spread out so they can get a lot more done in a shorter amount of time. It would take a lot longer if you had departments sitting idle waiting on finishing one smaller thing as it came through test cycles to begin working on it. Than it would to have phased workloads working multiple things to release at once.

In this way, more content gets created over a period of time than otherwise would trying to complete a project, PTR, patch, complete next project, PTR, patch.

This also gives plenty of time to PTR cycle each thing for an entire month instead of a week of internal testing ect.

Yes. Big updates have historically realized big issues. From some Mel Gibson movie: aim small, miss small.

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If this really is the case, I am fine with smaller Updates but more frequent. I personally dont want to wait 2 months just to get 30% more content. One of the three “Summer Medleyfair + instruments” and “Barnacles Expedition” and “perk changes” still must have had less bugs and could have been released earlier than the others.

I assume you have not been on the PTR lately. There are max 20 players online, since noone wants to test an Update for 2 months.

Yeah. At first, people rush to PTR to “test” (read: try out) the new stuff and then … what’s the point? I doubt anyone is getting on now, after the 6th cycle, to check out those sweet hatchet nerfs.

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I think maybe you are misunderstanding,

Smaller, more frequent updates, especially at the rate that some people are wanting. Also come with smaller, more frequent bugs. Much shorter in house testing cycles.

It’s much better, at least in my field, to find out your departmental throughput and maximize output matched with development and testing cycle times. This results in better results, more development and better outcomes in many cases.

Sure it takes longer, but you get more production, less bugs and minimize idle time in deparments.

That’s my two cents.

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Features update should be quarterly

Balancing update should be monthly

Bug Fix update should be weekly

Stop trying to do everything as one big massive patch.

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That i do agree with.

Those are ALL the changes made to perks in the last month on the PTR:

Perks:

  • Fixed an issue where the “Shirking Heals” perk was not functioning. (PTR Patch 2/3)
  • Fixed an issue where the “Exhausting Infected Throw” perk was applying a stun to targets. (PTR Patch 4)

The perk changes could have easily been released a month ago and 2 changes in one month does not excuse the delay of content for another month. Btw, the perk changes are anyway the main content for pvp players and can easily keep players interested for another month due to crafting/ searching for new BIS.

I cannot say where they are on the numbers for the rest of the perks and whether or not they are finished adjusting them. I would hope they are close, as 150 changes is a lot.

I would hate for them to have released all 150 with changes untweaked at the start.

They are not great at documenting all of the changes on the PTR for general tweaks. And we will not likely see all of the adjustments to the final form of those perks and tweaks until the release candidate unfortunately.

Most of those 150 changes are just changes to one number in the code. For example Enfeebling Maelstrom: “increased damage reduction 3…14…25% while on a great axe and increased weaken duration from 4s to 8s”. I am almost certain that those two documented changes are all the changes made to perks in the last month on the PTR, since they usually want the feedback of players if they make further changes to the players’ main builds.

The only reason I can imagine why the would have delayed the perk changes for another month is that they wanted to release everything in one big patch in order to have better marketing for that patch.

I have not been crafting or buying gear for the last month. That was literally the only progression I was doing after getting to M10 a few months ago. So delaying that content for a month and then not even releasing it in July is just frustrating to me.

I still believe the patch releases this week.

But the timeline realistically is this Thursday. Dropping a patch on Friday is bad form. So it would have to be soon.

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Yeah I would think the patch notes tomorrow and released 2am into Thursday would make most sense if it’s still this week. Otherwise going to get delayed into August I guess?

Getting really excited though, hoping we get it soon.

If they are delaying summer medley faire and barnacles due to the bugs in the new perks then they should hold off on the perks and release summer medley faire and barnacles. It is the end of July and august is hardly, “summer.”

If the faire is ready, release it.

If the weighted perks are ready, release it.

If the perk changes are not yet finished, hold off, and release it when ready.

If the new expo is ready, release it.

I agree.

Yeah I honestly am not sure about the process from a software dev perspective. Maybe it’s hard to isolate the features and perhaps doing that may take as much time as it does to release the content? I do agree that maybe from the beginning they could have separated it better and released it in parts?

Perhaps releasing the summer event earlier and giving more time for the Barnacles dungeon and group finder update?

I agree that it needs to be release when it’s ready and always better to make sure it’s polished and without major bugs. Although I think perhaps we are just not summoning the patch hard enough or completing the ritual with enough fervor? Perhaps it’s us the players that need to increase our summoning efforts?

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That is my presumption. As the PTR is not split into seperate versions and it is as a whole it may take more work to isolate the features and release in parts and they’re forced to all work on one version at a time.

It’s not a simply Copy/Paste to remove/add at whim.

Yeah, although maybe they can consider this moving forward for the future and split it up? Although I think @ArcadiaMorellis had a good point somewhere else I was reading, where more frequent and smaller updates increase risk for things breaking versus moving towards larger quarterly updates. It’s just tough when we have the summer update and most other games that have a summer seasonal event have either passed by now or have been out for a long time. But hey, it is what it is. Hoping basically they get ahead of it for the Nightvale event and Turkulon. Which I think so far they have been kinda late and behind with most of their holiday/seasonal events. But then again I’m sure next year it will be better when they have a year of experience and have the seasonal event infrastructure already in place?

Cannot wait to spend the first many hours of this event just sorting through my storage haha. Then I’ll finally be able to take part in the actual event!

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