As I’m built mostly for surviving muskets shots I just run out of range for mage. They seem to hit very hard and fast on a light full resilient bow player.
I ran fire ice for a long time and have gone back to it a few times but not stayed.
Mage has great sustained and AOE damage but lacks enough burst to kill good players or that burst is far too hard to pull off reliably.
I had to change my bow spear build to bow great-sword recently because I couldn’t outrun the great-sword hatchet users. I can see the great-sword as a mage nightmare. It can get out of CC and you can’t outrun it. It slows, de-buffs and does huge damage.
The weakness of the greatsword is that 15% damage penalty when using the onslaught tree. As a bow user I love seeing them go into that and that is when I burst. I’m pretty sure most mages can also burst kill at that time. Most of them are high dps squishy types to start with. If you turn your back on them you are as good as dead.
If you are trying to burst them when they are in defiant stance you are wasting your time.
I think the meta is going to change with the new rune in next patch. Kills should be easier.
You main hm? And what are you thoughts on the class? is it in good spot? or needs buff or at least its old glory… like… slow on flamethrower (since homing is insane in this game), incinerate grit, heal and knock back (without being perks), meteor shower changed or beta meteor shower and pillar of fire hitting 2-3x depending in the aim and spot you get the enemy and fire ball giving CD to all skills and ignoring shields.
Did not find older videos, but you can see each meteor drop hits or at least there are much more meteor drops and you can also move, there is no stuck in ground “grit”.
While on this you can see you have the lame grit, and it seems there is less meteor fall or same meteor falling but less hits.
yeah it is downgrade. It seems it got downgraded because the first one was too spammy and made servers lag, but to put stuck on ground on it? to lower the meteor fall and not put more damage? i dont really know how master aenwyn could really be silent seeing all these nonsense nerfs xd it seems mage just devolved and not evolved.
You’re not wrong - most mages play like idiots even if they did see a ton of success with it in the past. They play things like light armor mortal empowerment flamethrower and then pretend like that build should be strong and viable in every meta.
That has never been the case. My first build when i hit 60 was void spear. It was extremely niche and not slottable in war outside of memes. Did my build deserve to be viable just because i equiped the weapons and wanted it to be strong?
Cue the mage mental gymnastics on why flamethrower deserves to be meta but void spear doesnt.
A super aggresive, glass canon, close range playstyle is not going to be viable all the time.
The issue is that dex can still play aggresively and have access to more of their damage because they can still rapier away and have tons of haste buffs.
This makes it unfair to mages because they got nerfed harder than dex without reason. They need something extra now
been playing BB/IG (which classifies as a MAGE class) 400 int 100 con setup and it absolutely MELTS melees to the point that even GS players start running the other way because they know if that nade + shrapnel hits them point blank they’re dead.
Try using a Light attack the range of the Light attack is the range the class was designed to play in.
The mage has been nerfed into the ground making it very unlikely that you consistently play that range you’re opting for Bow Range because the changes have forced you out of the mage playstyle.
I honestly think it’s because of the perks for the abilities like the Splitting nades final perk says inflicts 10% of damage as Burning, So I honestly believe the game is registering the BB damage as fire damage which would make it elemental and that’s effecting the scaling of damage from Int causing a Huge increase to the weapons overall dmg.