Did not find older videos, but you can see each meteor drop hits or at least there are much more meteor drops and you can also move, there is no stuck in ground “grit”.
While on this you can see you have the lame grit, and it seems there is less meteor fall or same meteor falling but less hits.
yeah it is downgrade. It seems it got downgraded because the first one was too spammy and made servers lag, but to put stuck on ground on it? to lower the meteor fall and not put more damage? i dont really know how master aenwyn could really be silent seeing all these nonsense nerfs xd it seems mage just devolved and not evolved.
You’re not wrong - most mages play like idiots even if they did see a ton of success with it in the past. They play things like light armor mortal empowerment flamethrower and then pretend like that build should be strong and viable in every meta.
That has never been the case. My first build when i hit 60 was void spear. It was extremely niche and not slottable in war outside of memes. Did my build deserve to be viable just because i equiped the weapons and wanted it to be strong?
Cue the mage mental gymnastics on why flamethrower deserves to be meta but void spear doesnt.
A super aggresive, glass canon, close range playstyle is not going to be viable all the time.
The issue is that dex can still play aggresively and have access to more of their damage because they can still rapier away and have tons of haste buffs.
This makes it unfair to mages because they got nerfed harder than dex without reason. They need something extra now
been playing BB/IG (which classifies as a MAGE class) 400 int 100 con setup and it absolutely MELTS melees to the point that even GS players start running the other way because they know if that nade + shrapnel hits them point blank they’re dead.
Try using a Light attack the range of the Light attack is the range the class was designed to play in.
The mage has been nerfed into the ground making it very unlikely that you consistently play that range you’re opting for Bow Range because the changes have forced you out of the mage playstyle.
I honestly think it’s because of the perks for the abilities like the Splitting nades final perk says inflicts 10% of damage as Burning, So I honestly believe the game is registering the BB damage as fire damage which would make it elemental and that’s effecting the scaling of damage from Int causing a Huge increase to the weapons overall dmg.
Comparing 2 625 of these weapons
Musket @ 625 GS has 120x2 (240 thrust damage without elemental gem)
Blunderbuss @625 GS has 50x6 (300 thrust damage without elemental gem)
There’s a whopping 60 thrust damage difference which is the reason why a blunderbuss can run 150 con and STILL manage to deal a boatload of damage. (This is in consideration that the weapon scales exactly the same as a Musket (90% Dex, 65% int) v.s Blunderbuss (90% Str, 65% int)
If the Musket had the same thrust damage values as a blunderbuss we can then see way more muskets putting attributes into “constitution”
But that will never be the case as Musket is a defunct weapon that “has” to be played from good distance in order to be effective. Meanwhile the blunderbuss excels at close-quarters combat upto 20meters
Again, you seem to lack knowledge when we talk about “values” I highly suggest that you do your research first before you try to make comments about balancing values. Thank you
Yet you’ve already established that when you use an Int based build for BB you do way more damage so the facts don’t match the actual values in the game itself.
Stop being a gimp wipe the drool of your face and focus on the actual conversation being had instead of attempting to sound smart and failing.
Bb power comes from INT critical damage, elemental dmg not str. Str only scale up. But its not that much as with INT. Mix of STR max 150/200 rest in int is giga chad BB build.
I’ve established that a full-int BB build can deal good damage(per my OWN experience, conducted my OWN testing), but nowhere have I ever made the claim that a FULL INT BB build DOES MORE DAMAGE than a STR + INT BB split build. Again, kindly get your head out of your ass and do a bit more research and maybe less theorycrafting and more testing yourself.
Obviously, when I mix in STR + INT with more str (because the scaling is 90% for STR, and a bit less int because 65% scaling) I end up with MUCH higher damage values than a full-int BB with t2 gem scaling.
The same applies to Musket because both weapons have in common “split-stat” scaling / scales with 2 attributes instead of just 1
This is why the meta attribute setup for Muskets is 300 dex, 165 int and 50 con (Not 300 dex, 200con)