PvE scene is going to be rough for those who decide to tank or heal M10’s.
Wouldn’t be surprised if healers stopped playing and got replaced by worse inexperienced and under geared healers. Then tanks get frustrated by lack of heals and leave entirely.
its much worse then that tank dies fast and healer cant keep up stamina runs out soooo easy people just go insane blaming the healers in the opr already on the ptr dungions annd opr is way worse how there blaming them now wont be worth the time to play the game if this update goes threw ya i tested its bad…
There are people [on the forums] who say that PvE does not matter and that the developers can always change the numbers (hp value + damage numbers) of mobs in PvE.
That might work one time. However, doing that every time change happens will not be feasible in the long run.
As it is too much developer resources for a project manager to dedicate before they get fired.
Regardless, the changes on PTR shows that there is no vision. Just kneejerk reactions and listening to bad advice over and over.
Mages and Dex players don’t chase. They don’t need to since chasing removes them from optimal positioning.
Besides that, Mages + Dex outrange healers as ranged DPS is effective to 35 meters (minimum, with max being 120 meters) and targeted healing is effective to 20 to 25 meters (maximum range).
The proof is in the pudding. The wording is very specific to Melee DPS. PvP Tanks are bygones of the first two months of launch.
Tanks are absent in the PvP scene, outside of SnS + Ice Gauntlet or SnS + Void Gauntlet.
The only way that this matchup is going to work, is instapopping the healer from the getgo, and making it a 2vs3.
Short of that, you would need to make heals a magnitude lower, and healers many orders squishier.
Alternatively, you could severely tune down the heals to bottom support levels and tune up their output more like a bard, low heals, medium dps to balance it out.
That would also require retuning the game a bit to account for minimal healing/buffing.
imagine ruining a entire game for a mini game arena maybe 50 people to each server will play… and for people who dont know how to kill a healer solo its sad…
No one want healers to be easy kills, we just want them to be killable.
As they are right now they are pretty much raid bosses that need 3+ ppl to kill.
nope ur not runnng a healer killer build sns/spear for example those guys can wipe a healer fast as hell but left cick spamming with a ga/hammer ussaly dont work niether dose just sitting there with a flame thrower