Why do this activity?

Hello,
First of all, I want to say that I’m a fan of NW and I come here to make constructive suggestions.

Why do dungeons?
I no longer need to do dungeons because I have a lot of Umbral and I already got the weapons I need.
Suggestion: implement enchant system so that players need to do dungeons, collect material and enchant their weapons and armor.

Why go out in open world PvP mode?
There’s no reason to risk dying needlessly.
Suggestion: the player who goes out for the collection, really needs the PvE mode because he will be with the collection set but the player who goes out to kill NPCs or route chests, needs to have an excellent advantage to go out in the PvP mode.
Open world chests should only open for those in PvP mode.
The best items should be in fully PvP territories, forcing players to prepare in PvE territories (improve equipment) and then go to PvP territories in search of the best items.

Why join a Guild?
I can do everything I need to without having to be in a guild.
Suggestion: Guilds should have exclusive quests. Getting to go places that only guilds can open and pass. Exclusive bosses.

Why specialize in any craft?
Everyone does everything. There is no exclusivity.
Suggestion: players should have difficulty specializing in various professions, so some would buy and need more professions from others.

Why make repeatable events?
Events are quite repetitive. Go to a location on the map, kill the mobs, kill the boss and that’s it.
Suggestion: Events should have mechanics. If you don’t execute the mechanics, everyone loses. It should have different mechanics, where players choose which mechanics they prefer, and each path generates a different reward.

My opinion is that NW facilitated everything due to complaints from players, but this is an MMORPG, and not everyone will be able to reach or do all the content.

I believe that NW will turn around and solve all these problems.
thanks,

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Very sad that this disclaimer is needed for (some) cms

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