Why do you guys keep nerfing a weapon thats already bad?

Why do you guys keep nerfing the musket when its already the worst weapon in the game? You can’t use it on war if you want to have a spot on the next one too, you can’t use it in mutations because it lacks basically everything which needed for mutations, and in duels/tournaments its also the weakest and a death sentence when you pull it out. Why do you keep nerfing it? You want to completely kill it so even that few miserable player who still want to use it in some opr match can leave the game too?
And what is this “reworks”?! The stopping power rework is completely ridiculous, you are giving an animation to it and making it knock back the target? Oh wow!!Well guess what! It exactly doing that right now, loading a charge and giving your next shot a knock back… and thats it… yes its an useless troll ability. And the sticky bomb nerf, do anyone use that thing anyway? Its bugged and only scaling with physical dmg while the musket have to use an elemental gem so you are losing 50% of the damage and instead of finally maybe repair it you just nerfing it lmao. Another dead ability.
To be fair I expected some reworks because there is no place for the musket now, its just bad in every way and I expected some changes like giving it a rapid fire or some shotgun shot or maybe an evasive ability or making it more agile so you dont have to play long range to be able to pop off more than 1 shot before dying, but bruh you guys legit just nerfed it even more. Actual clueless devs. I don’t think I have ever seen balancing devs that were worse than this, maybe some of you should buy the game and play a few hours each week, and then you would be able to make choices that the players would truly need and not just killing the game as fast as possible.

7 Likes

From the sounds of it the new Stopping Power is going to be a ton better than the current one, and they’re fixing bugs and musket will benefit especially from a lot of the general changes they’re hypothetically going with. Hopefully they can fix the bug between bomb and the elemental gem, but losing a bit damage on it baseline is fine, and it even sounds like it is going to be doing more damage on average now because the crits will be working properly?

I get being baseline skeptical of AGS but I don’t understand how you came away from the list of musket changes with that the weapon was being nerfed in general. Definitely reads to me like an overall buff and then a bunch of QoL shit on top, which is the first thing that needed addressing in any case.

2 Likes

What does make the new stopping power better? Its going to be the same thing, and noone will use it because you need every little dmg on the musket to be less useless you cat use a skill that just push someone back a little.
Also it is in the patch note they are nerfing the bomb, you can look at the bug fixes as "buffs"and cope but its still not buffs those are fixes and the damage lowering is a nerf. They should rework the entire weapon to be not a bottom tier, right now musket is the only weapon thats unusable in any situation. They should made it more mobile, and hit a lot harder and make its reload longer, give it normal abilities I already said a few examples, but nah, lets just nerf it again because chipping away 1,5ks in full glasscannon build then reloading for 2sec and then shoot again is clearly overpowered while any other melee player hitting the same or even more with 150+ const.

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AGS hates ranged players. The meta is playing close with CC and stun abilities. Musket didn’t had places on the war and Bow aren’t having it either.

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Idk what game are you playing but im winning every duel with musket and its also good in Wars and ops. Maybe yea not the best in pve but its good in othet places.
And for add a rapid fire (its called shooter stance) at this point im convinced you are not using the wep at his best

5 Likes

The impact is still that the bomb is going to do more damage on average. It’s a the reverse of the bow getting nerfed because its perk was bugged. Doesn’t matter if the buff is a bug fix it’s still a buff. If they thought the damage was fine previously and realized that the ability wasn’t actually properly applying crit damage then of course they’re going to nerf it a bit to compensate. I honestly don’t know why you’d expect them to do anything otherwise.

What does make the new stopping power better?

I mean, head to the PTR and test it out yourself. It’s better.

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@Tonyo We understand your dissatisfaction with the current nerfing of the Musket. For a lot of our players, the new changes have been greatly accepted. It is also good to note that currently for the month of February, we’re focusing solely on fixing bugs, bots, and balance to ensure players have a smooth gaming experience. This will only add an even better experience with weapons if all goes according to plan. We will make sure to note this constructive feedback in our report and move it onto the team, but we would also like to find out more about how the community is feeling about the recent changes.

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@Smoulders The team is continuously working to make sure our plans work out accordingly with what has been envisioned for New World at the end of February. We hope to see a lot of issues successfully altered after this period. We hope you will continue to stick around and witness the changes for yourself and then give us some feedback on it.

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@Dr4gosh We are glad to hear that you have been enjoying the Musket after the latest changes. We also find it to be quite potent in Wars. We will continue to improve New World and know after the number of fixes we are planning to take care of this month, there will hopefully be a huge improvement for our players to experience!

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Musket

  • Sticky Bomb:
    • Fixed an issue where Sticky Bomb’s crit damage was not increased when the crit damage numbers would appear. Crits will now deal ~273% weapon damage.
    • Reduced Sticky Bomb base damage from 235% weapon damage to 210% weapon damage.
    • Fixed an issue where Sticky Bomb had broken and inconsistent transitions upon exiting the throw depending on the actions performed after the throw. This could cause the player to be locked out of other abilities until they moved or switched weapons.

(- nerf to the base damage is disappointing. sticky bombs can also be iframed so lame. )

  • Shooter’s Stance:
    • Fixed an issue where firing too quickly after entering Shooter’s Stance would not consume a shot, allowing players to bypass the 5 shot limit.
    • Fixed an issue where exiting Shooter’s Stance would reset stacks of the Heightened Precision passive.
    • Fixed an issue which could allow players to bypass the animation for Shooter’s Stance and fire from a standing position.

(- ok fine. )

  • Stopping Power:
    • This ability has been reworked and no longer empowers your next shot, but instead fires a special bullet after a short warmup time that knocks back your target if it hits.
    • Stopping Power can be fired from aim down sights or hip fired.
    • Stopping Power’s hit-reaction animation changed to better match the timing that the target is staggered.
    • Ability description updated to reflect new functionality.
    • Cooldown increased from 15 seconds to 20 seconds.

(- Eh? why increase the cool down. did anyone ever use this?)

  • Powder Burn and Power Shot:
    • Loaded shots can now be overwritten. Activating one of these abilities to load a shot while the other is already loaded will replace the previously loaded shot with the new shot.
    • Fixed an issue where loaded shots from these abilities were not counting towards the Heightened Precision passive stacking.

(- ok so a fix good.)

  • Hustle: Fixed an issue where the this passive had a shorter duration than intended while the Back it Up passive was also active.
  • Players can now use consumables while reloading. Using consumables in this way will interrupt reloading.
  • Fixed an issue that allowed musket basic attacks to be activated underwater

(- rest are fixes.)

most everything went sideways to make things less clunky. the big nerfs was base damage on sticky bombs which in the context of open world pvp, is great and all but can be bypassed by just dodging. more crit is great but less base damage just makes it more inconsistent which is dumb.

iv never seen anyone use stopping power. powder burn, power shot yeah. but not stopping power.

also the bear traps were un touched. great.

dude, wheres the response for the hundreds of comments on GA nerf, and the dozens of posts made about it

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because they dont care lol obviously, inb4 the “we are listening to your feedback and have reported it to the team”

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Your whole comment is ridiculous. Just because you are winning your random laggy duels against bad players that doesnt mean the musket is a good weapon, you are just playing against players without a dodge button probably. its not just “not the best” it is outright unusable in pve and you will get kicked because of it from mut+.
And yes a real rapid fire ability not the shooter stance’s slightly faster shooting while being a free kill for anyone, I want an ability that isn’t rooting me for 4-5sec and offering a free kill to anyone that is closer than long range. Maybe the shooter stance is good for you if you are sitting on rocks the whole day but isn’t good for anyone else who tries to cap or do something usefull and engaging in mid/close range too.
So yeah, the musket is maybe good on your dead server where they can’t get anything better than you but not on any competitive server. And forget this “you are not even playing musket eksdee xdd” Im only playing musket since release so I know what am i talking about.

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Well you shouldn’t care about it anyway as in the new changes the ability will cease to have the gravity a few sec before it blowing up so only those will stay in it who really want to, even bad players who get caught with it will defeat that ability with simple dodge spamming. Another great change.

Have you ever played a WAR outside of office hours with you colleagues ? There are basicly none Musket users in a war. only thing viable in a war is bruisers to gangbang the point.

Outside of war and on a PvE perspective the Musket is the most USELESS weapon you could use and bring. Let alone the cost of ammo lol.

The balancing thus far you guys are making is only making me more upset! Nerfing the GA and Musket for that matter…

HEY LOOK! Whats that big Elephant in the room over there, you see it? Ow you feeding it more grass thats nice!! (The elephant is the void gauntlet)

3 Likes

Have you guys reported the dissatisfaction of Bow players after every nerf you made?

Can you atleast not lie? I know some pure musket player and none of them are happy with the muskets current position and the changes are ruining it even more probably thats the reason most of them quit by now.

I mean it is obvious that the balancing devs are playing STR builds from the patches and from the new perks, it can’t be a coincidence that most of the new perks are favor the melee str players like the thwarting strike which is just flat dmg for the 300str builds, the elemental/physical awersion is another direct nerf to the ranged and the heal debuffs are also melee only just as the trenching perks. Im not even sure if the ranged/dex players received anything significant.

Its okay if the devs are balancing the game around their own taste but then atleast dont try to lie into our face with things like “the changes makes the xy ranged weapon better” and “the players like this and that change” and such when in reality these are direct nerfs that noone asked for while the real outliners that dominating the metas are basically had no real nerfs or changes since day1.
Like… The GA/WH is THE meta since day1, the IG is capable to oneshot anyone since day one, the void gauntlet is stupid broken since day one, and yet the bow and musket getting nerfed which already doing less damage than a normal attack from a melee weapon while we have to aim and have a much slower attack speed and ofcourse have to play glass cannon build too as we can’t run around with 150const if we want to deal more than 1k/hit.
I will wait how this patch will turn out and if it is going live as it is now I will just quit and play lost ark or something else like my 70 man clan did, you guys aren’t listening to our opinions, not even considering our constructive comments on changes so you don’t deserve our suppert either then.

2 Likes

If you played wrong from the begining that doesnt mean “you know what you taking about” i invite you to my dead server and see if ppl are as bad as you think. Musket its a good pvp wep(very good in all forms wars, opr, duels). And i never said that you never played musket, i said that you didnt at his best, you need to deal with the fact, its a strong pvp wep. In pve its bad ok so what? Could get some extra dmg if its only agains monsters but in pvp its already overtuned. Record your duel agains anyone and i’ll showcase your mistakes and what made you lost(spoiler ahead its not the musket)

Im sry if my comment sound rude, i dont mean to Say you are a bad player just maybe you dont understand the playstyle of that wep

If GA was so bad, why everyone in OPR/pvp played it?