If anything it becomes less impressive the longer you’ve held the territory. That’s just more time you’ve had to stack up gear advantages (through excessive and unearned tax income) and more time to build up disproportionate experience with the game mode, let alone unquantifiable things like attracting the more skilled players on the server to your company.
range is literally overpowered if you just trained more on it. literally its the meta on my server alongside the void gauntlet. only builds for PVE usage is VG,Shielder,GS,Warhammer,Hatchet.
But for PVP you literally shred anyone as range and the only bufferzone we found was people starting to use orich sets of armor for that extra physical defense. range are easy to kill but abilities just as the rapiers riposte or hatchet’s defy death+ their huge rolling makes everybody but VG able to counter them with stun. A bow, a musket shreds the living hell in PVP. You just need dodging practice and to avoid the front line.
not to mention only dext weapons have been getting major buffs in these past updates while the GA significantly weaker where a hatchet is equal or better than it.
GA’s not fine. Its been bad since the original nerf.
its god awful lmao, literally i can probably see a sword master role could probably even out DPS a GreatAxe now.
I also have achievements for owning an everfall and windsward and a couple of three cities
, but we have already seen one video where we were told about the well-coordinated game of muskets, so these wet stories are not interesting to me without evidence of your game in video format
taking the city at the start of the project only means that you had a pack of nolifers who rushed the game and took the city due to the level and gear, and not the ability to play
and you never showed any proofs of how you play or have an understanding in the game, just bare words
musket/bow with rapier/spear are S tier dueling weps fam. ive never heard someone say musket is bad for duels till now and u must not aim fam. or only fight medium mages.
musket does good dps in dynasty mutation just you cant go glass cannon and no aoe. buffing the damage so you dont have to go glass cannon makes glass cannon too good and adding AOE abilities wuld negate the biggest downside to the extremely high single target dps. deff need to fix sticky bomb but pretty sure its getting a buff once crits work tho
why, when playing with a glass cannon, dispersing 2 attributes, we get damage like a mage with 200 int or an ax with 200 strength
the whole bonus of the musket is the attack range, but such a bonus makes no sense when there is not enough damage to kill
Interesting that the buffer zone you found was armor that doesn’t defend against the majority of musket damage (being elemental).
Overpowered where, exactly? Certainly not in OPR or in wars if your goal is to win them.
But let me guess, you’re totally 100% for sure certain that your server is “one of the competitive servers” and so the meta on your server is reflective of how the game is best played and not just your server’s specific meta at the current moment.
it fat combo iv recently seen was to stun out some one with the rapier or spear, dont hit them, drop traps at their feet, dodge back and shooter stance their face.
This is a very old combo that no longer works very well, and for a multitude of reasons. Freedom is more prevalent, meaning the traps do not last as long. Rapiers are more common side-arms, and between Riposte and Evade you don’t generally get to land damage on a trapped rapier. Most importantly, however, is that people rarely allow themselves to be stunned by Riposte these days, so you can’t actually use the combo in the first place very often.
Even if you do stun someone, and trap them, you’re better off remaining mobile because you’re not going to get more than a couple shots off in any case. Trap->dodge->shoot->dodge reload->shoot->continue kiting. If you dodge into SS you’re still in range of Reap in addition to any number of other abilities, especially once the trap is actually over.
Pluto was extremely competitive. OPR games were usually close games (usually 100 pts difference or less) unfortunely hatchet bug + mutations update has effected it.
also musket damage is thrust which is physical, Idk why anyone would want to put elemental gems in and only 2 perks apply elemental damage, one strong the other just burning. way better than voidbent/regular setup to counter gunners.
Rofl. Yeah Pluto and every other server bud. Everyone thinks their server is competitive.
Because when you’re running the 300 dex/150 int build that every musket player runs, a conversion gem nets a 12.5% average damage increase from the 50 and 150 int perks, which is only 2-3% under a diamond but doesn’t require that you be at full health to benefit from it. It also allows the majority of your damage to bypass the physical defense that most players preferentially stack, meaning that on average in practical scenarios you will be doing more damage even while at full health than if you were using a diamond. Also having the ability to choose what element the majority of your damage is can be beneficial for other reasons. In PvE you can tailor your damage to the type of enemy you are fighting and in PvP you can even run ice damage to benefit from the Ultimate Chill ice gauntlet talent.
Are you smoking meth dude? dex weapons are constantly getting nerfed, the last 3-4 patch the musket and bow get nerfed and the rapier get nerfed too. While the biggest nerf the GA received was removing its overpowered lunge and thats it. There is no life staff nertfs, hatchet nerfs, warhammer nerf, SnS nerf nothing, only musket, bow and rapier nerfs.
rapier has been constantly buffed no clue at all what you mean. even riposte is super short which is literally the most OP perk for the rapier. bow has gotten buffs and the musket has had perk fixes and buffs including the bomb being buffed. the only nerfs they received were needed nerfs were a few perks that have had perk time reduction buffs. The great axe recieved nerfs in a lot more than lunge, thats why GA players complained only lunge was the problem and its true, so far we had damage nerfs to the GS which include maelstrom, gravity well, and and blood lust perks. life staff was nerfed a lot no clue what you mean on that either.
the problem of a bomb on a musket, this is a broken math for converting damage from elemental stones, which has not been fixed, although it has been written about since the first months
those who do not play a 150 int musket and without an edemental stone lose too much damage, which is already not enough
so the bomb is still not very effective
the ax has too many advantages, it is both survivability and high damage, which has massive skills and controls on the hammer, it is effective both in solo and in mass events
taking away his ability to catch people was a great idea, defining him as a build for mass PvP and play in a group
but all the zerg that played it all the time got used to it being universal.
well then make the musket universal
raise the damage.
so that I also play 100 con, run 250 dex and 150 int and shoot 5k, I have low speed and high requirements for aim, you can still dodge shots and the musket’s rate of fire is too low
then I’m ready to play further on the musket, and not like now, to give 5 shots of 2k damage from the knee (if I’m lucky), to see how the protvinik with 12k HP has a potion and continues to run with 5k HP, going into the shelter there is a second jar after rollback and now he already has 8k HP
here he already catches me in the well and deals 2-3k damage and now after 3-4 hits I’m gone
excellent balance
Who are you killing in pvp? AFK players or kill stealing?
Lol you can literally kill from a clifftop then just dip away from 20 people with light armor and fleche. What do you want??
You obviously never played musket if you think you can kill any decent player purely with a musket from a cliff. The avg player running with 10-12k hp and you hit 2ks on them you have to hit all of your shot in shooters stance (yes shooters stance is the only way to even get someone under 50%, since the potions’ cooldown came back after the second hit while we reload for 2sec after each 2k hits) to even get close to kill them which is alone impossible against a zigzaging, lagging, dodging, desynced players.
You just have to slightly run under them and they can’t shoot you anymore because in shooters stance the weapon depression is like 2-3mm down you can’t even shoot at the level of your knee. And im not even calculating in the newest greatest musket bug, where you shoot and nothing came out of the rifle.
If you consider yourself as good as an afk then yea
