I’m not going to waste time on a useless table that works on incorrect formulas in situations in a vacuum, I’m only interested in real gameplay
You do know how a link works right ? Like the one i provided, watch any vod war of him. There you have our DMG numbers on him. He’s switching between all gear types so you can see the diffrence from heavy to light.

Also, sending random dmg numbers like you is a joke, that’s why i use a standardized target for calculation. Since i know how to do math.
and something I don’t see superior damage on your part, for the sake of which it would be worth it to raise such an argument and say that elemental stones are useless and lose to a diamond
a very difficult siege where a pack of muskets work on a solo target while the main raid captures another point.
on a normal server, the main raid breaks into a point and it’s almost impossible to coordinate a shot at 1 target normally, and in seven lags where people disappear at a distance beyond the point, it’s almost impossible
and yes, where are those numbers of damage 4-5k from the table? oh yes, they are only on paper
I watched his channel here and for 5 minutes I can’t stop laughing, is this called an enemy? who wears a medium but has light armor protection stats, simply the best build I’ve ever seen, with 1 part of a skinning set(-resiliant) without a stone and 1 stone for fire resistance
they won’t even take such a bum from us for a siege, half of them are not only resilient already 3-4 things with physical and magical resistance
so your damage numbers can be safely cut by 20-30% and get your damage on my server
and the damage that I receive from infamy 615+GS in a full set of resilient
also from elemental stone
The musket is pretty useless in PvE but the rest of your assessment screams “bad player”, it doesn’t matter how long you’ve played the Musket, you clearly aren’t using it properly.
In PvP, they are absolute God tier. Musket/Rapier is winning every dueling tournament on every server I’ve seen. In OPR, it’s nothing but Muskets and Mages now. And in Wars, you need Musket players coordinating to assassinate healers, it’s an absolute must and once you’ve seen it in action you realize it’s literally the best way to dispatch a back line in the game. World PvP? Muskets are untouchable.
Muskets are literally S tier in 4 main areas of the game. What are you talking about?
so the theorist merged with his tablets
another storyteller, from a server where people don’t know what resiliant and normal builds are
healing between a couple of dodges is easily restored even under fire from 3 muskets
no musket is simply physically unable to kill a healer, how can he be top 1 in duels when it is usually either a tank or a healer with a hammer and a void glove
the man above also told how to play, but he doesn’t have normal people dressed in meta on his server
his archer plays in castoffs with 300 dexterity and almost 200 constants, this is brilliant
according to your conversations, you seem to be the same
show us your videos or videos on your server, or, in extreme cases, your equipment
I recommend everyone including AGS to block @SPR1G he’s not interested in actual numbers. Is constantly grumpy and does no dmg.
I could pull up any dmg number for him with proof and the seal of approval from Putin himself and he would still talk back with some BS.
LOL I presented you all my numbers and all yours for weak guys, what else do you want to talk about?
the distant creature can’t even accept defeat in an argument properly and keeps spamming about its useless formula board
I know you are replying to someone else, but i wish I would have the prinstcreen of the damages i deal and I use a ori musket with enchanted + vorpal + keenly jagged 613gs and I kid you not my avg damage is around 1500 and wihout exceptions the elemental one is always higher because of the latest onyx meta so basically an 500-1000 or such hits.
Im playing a light gear with 300dex-150int-46const 610gs. And imo the infamy is still deal better overall damage than my musket because consistently hitting heads is virtually impossible in this game with the amount of lag, desync, fps drops and constant dodge spamming and Im not even going into the muskets limitations like the misaligned crosshair. If I would use a full physical musket Im sure my damage would be around 1,1-1,2k i will try it probably cuz there is nothing to do in this game anyway but I cant imagine losing all the perk like the 15% elemental will help having better damage.
But Im seriously interested about their build, if they truly hit 4k+ on actual pvp players with resi+phys awersion + 150const. So could get a PS from them about their build? And Im talking about lights, meds and heavies are probably not even targeted by them either.
Its just weird to use a full phys musket and pair it with a fire staff… Why wont you go with the traditional bow+musket then if you are already full phys? makes no sense to me.
After this sentence I already knew it was written by a GA player probably. talking about winning tournaments, and being top tier in open world having musket players in war, bro you are so clueless all these things are so ridiculous I dont know where to start. Let me know the server where a musket player won the tournament, because I only know about VG/IG and GA players.
Talking about opr if so stupid, you can litteraly play with grey weapons in opr, if I make a 10 man group with grey weapons does that make grey weapons viable because some players playing it? No it does indicate some players having fun and that it.
And in wars, I dont know what kind of company you have but if you have MUSKET TEAMS in war you are either playing in 50-30 to afford that -5 or more man or you are playing against complete bads or both because even bad players can just run to the point and overpower your team and your “musket team” cant do enough damage to out dps a healer who getting healed by someone else too. that whole thing was funny.
And in open world… Whats not untouchable in open world if you have the best scenario, yeah musket is untouchable if you are shooting from a mountain thats about the only scenario where it is untouchable but you arent guaranteed to have a kill if your enemy have a basic skills and potions he will just run away while you chipping 1-2k hps/2sec from his 12k health.
The only musket player I knew who were able to kill healers and I seen it with my bare eyes, were later got banned for aimbotting. lmao
did you now if you get a turtle rip it out of its shell put a towel/banana and alot of lotion in its shell its a great sextoy
The stopping power change is actually pretty great!
Because no one stoped nerving the Lifestaff. Next weapon pls
@BlackNows We have been seeing some dissatisfaction around a few weapons. This thread and that of the GA have been more frequent than the bow, but I have noted some constructive feedback for all, and yes every time we handle thread feedback on our trackers concerning the topic are always updated. We do our best to get everything in a timely manner to the team for improvements to be planned and implemented. However, we do not have the final say on what actually makes its way into the patches.
@Tonyo Your frustration can be felt and we are sorry that you have been a player that has been negatively impacted and not enjoying the muskets current position. However, we run through countless amounts of threads and posts, and not all of them are negative. This is all we are trying to say. We accept all forms of constructive feedback, whether it be negative or positive but we are as transparent as we can be with our players.
The team actually reviews all of the feedback provided to them, we know these reports have influenced a lot of changes in the past for improvements in certain aspects of the game. If you choose not to believe this or believe that all have a negative experience currently, we will accept your feedback as we always do and let the team know of this.
@onealone We do believe in our team. We know that New World has great potential and our team is on a mission to get it there. However, this does take time and we understand there have been many issues along the way, but we are continuously working and we know improvements will continue to be made. We appreciate all of our players and we want you all to have an amazing experience with New World every single chance you get.
Ah yes, Fenidas, the musket user that still doesn’t comprehend that conversion musket builds don’t run 300 int, let alone basic math.
Infamy is not BiS at all (crit in general is very poor in this game) but your reasoning is not why, and what you think is a BiS loadout is absolutely not. Keenly Empowered is literally 15% extra damage on 2 shots every 10 seconds unless you’re in Shooter’s Stance where you can get a couple more out of it, but given the flow of actual combat you are not going to be stacking the perfect combo even remotely every time. Maybe sometimes you’ll get the perfect stack, but other times you’ll just be proccing it, then getting off two regular shots, and then other times you will proc it and not shoot again until the buff falls off. The average shots you get out of it will probably not even be two, let alone more. Keenly Jagged is much better in that slot, providing you with damage that will be rarely wasted, will be greater on average, and will provide greater burst potential in most realistic scenarios. For Keenly Empowered to be better you would have to be dealing ~430% weapon damage within the empower window, which basically would require perfect conditions. Vorpal is, again, another theoretical boost rather than the actual best perk in that slot. What you actually want in this slot is a chain ability (or the new single-target version, with the latter being preferable for PvP). Similar burst in optimal scenarios but more reliable and far more average DPS. You are never going to be clicking heads with enough consistency to make Vorpal better in PvP scenarios. I know you’re going to try and contest this last point but you are lying or delusional if you think you are clicking heads with every shot unless you’re holding your shot so often that you’re trading a mountain of DPS just to headshot. Even the attempt to click heads primarily is going to lose you a ton of DPS because generally speaking a missed headshot is a full miss. You click heads when it is appropriate to do so, when the shot is guaranteed, not as just your first target. Aiming center mass is optimal for actual scenarios.
So Infamy isn’t BiS, but it is not terrible and will serve you better than any sub-600 and most 600 double perk muskets if you aren’t overflowing with shards. Most people are not going to have access to a triple perk musket; on my server I don’t think I’ve ever even seen a musket with three offensive perks on the TP, let alone so many that you have the luxury of choosing which triple perk musket you wield. With the 100 int perk and crit damage on your weapon a crit will be about an ~18-19% damage boost against a full res target, going up as they move further away and/or are CC’d. A stupendous boost? No. Does it make crit damage and crit chance a decent combined boost that will beat out any other single perk? Yes. It also opens up your ring slot to caring about crit chance. I’d love a fire damage and burning ring but I haven’t seen one of those ever. And Infamy plus a crit ring plus the 50 dex perk plus your base crit chance will leave you with a 28% crit chance, and with the way crit works in New World that turns into a much higher effective crit rate.
And Jesus, can you stop with this idiocy where you compare 300 dex/200 int builds with a diamond to 300 int/200 dex builds with a conversion gem? You do not run the latter build with a conversion gem, and that is also why you don’t use a rank 2 gem. You use a conversion gem not to give yourself better int scaling but to allow half of your damage to benefit from the more potent elemental perks you get at 50 and 150 int (which you’ll have no matter your gem), and so that all of that damage now bypasses the physical defenses that most players preferentially stack. If the meta ever changes to an elemental defense preference then that might change, but currently most players will have armor that favors physical defense and gems that favor physical defense. And it would take a hard, hard swing to make it worth swapping off of conversion gems, because other gem options are pretty trash and niche for muskets and the elemental bonuses that muskets have access to inherently are very good. The 50 and 150 perk combined give you a 12.5% boost, being only 2.5% below a diamond in perfect scenarios where you are never shooting while below 100% health. In practice they are much stronger. Which is par for course with your analysis because you think the game happens in some vacuum where you are standing still, hitting stationary targets that never have their hitbox moved by their own attack animations or the CC of your allies, and are never taking return fire.


