Why do you play light armor or a ranged spec in OPR?

Because I want my 3K pvp xp in every game, even the 3 minutes stomps.
Easy as light range. 2 minutes and I am done.
Also I see no problem as I fight on the point. Always.

I play light range everywhere not just OPR. Only exception is Lazarus M10.

i play light Musket/SnS specced for musket damage. I don’t really care about getting the rewards, i play it because it’s fun. Playing sitting way back on rocks all game is boring af and a rapier just feels a bit cheesy. Deffo not a meta build by a long way, but it’s fun and it makes keeping mortal empower stacks more of a challenge

I played heavy, for a long time in opr-part of the old crew aze/hammer ruled.
I got bored.
Switched to healer, gave myself a handicap by not bothering to upgrade light gear past 610 and use pve gear.
Now I dodge, heal and try not to die more then 10x and get my gypsum/chest for opr.
its a challenge, fun and builds skills and timing

For kIlls. I really think AGS should throw a team deathmatch soloQ to resolver most of OPRs problems.

I used to play medium bruiser but have switched to light armour to provide greater mobility.

It suits my playstyle in opr and I die less which is very important.

With the new patch this mobility is somewhat nerfed a bit as dodge rolls don’t provide separation anymore, but I think I will continue to use light armour.

They afraid to go toe to toe

I run around solo playing the role of “jungler” in OPR.

For anyone familiar with MOBAs, mobility is important for that role, thus light armor is the ideal choice for me since I’m constantly on the move.

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I’m playing musket now since I’m tired of getting dinged from far away. AGS ain’t gonna change it so why bother, if you can’t beat em join em. Also Pre-mades vs solos is stupid, this needs to be balanced.

@Luxendra @TrevzorFTW

Why wouldn’t you play the highest damage build (light armor, regardless of weapons) if you’re not planning on living inside the furball? Why wouldn’t you play a ranged spec in OPR unless you plan on living in that furball?

I played a heavy/str build for longer than I should have, then I saw the ‘Light’ and never looked back.

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I play a ranged spec because it allows me to get a good view of the whole battlefield. With my bow and my build I consider myself an opportunity maker. I can see and pick off stragglers and flankers. I can contest other bows/mages and even musket players (yes I will actually countersnipe other muskets from 100m away). My opening shot will chunk healers enough to force a retreat or to keep them focused on survival. In the middle of a clump I can see who is low and hit either the whole group at once with a pen arrow or explosive shot, or I can focus the injured target with a volley using rapid shot. I can also hold a point vs solo players very well and can assist my team pushing across the field with my charged shots while staying in base.

While my bow is my primary support weapon, and typically nets me the most kills/damage from outranging most opponents and supporting my team, my sidearm the rapier is my actual main weapon and serves me well in escaping a gank or engaging in 1v1 or 1v2 scenarios. I can put serious pressure on healers and fight against most melee specs with its versatility and mobility. I do run the typical Grace tree since it is the most viable side and works in any scenario. Evade is more often used offensively, Fleche to escape ganks, and Riposte where needed (typically for defense against cc lock since most people can easily see and avoid it but can be used to catch people off guard sometimes).

The caveat to this is that I dont run light like most other players. I run medium as that is the most comfortable for me to engage other melee range opponents as well as quickly sidestep attacks without being out of range of a counterattack. It allows me to fluidly move between attacks and sometimes several opponents coupled with rapiers skills. In the other hand I sometimes cant escape or even catch certain builds that do use light armor, but I am able to safely engage without worrying about being 2 shot and the bow is still useful against those who try to run. Its a ranged skirmisher build that is mostly supportive in a team but still capable in solo situations.

I’ve been a bow/rapier main since the start so I have been through most iterations of the build through various buffs/nerfs. Its fairly strong now and even stronger in a light build. They do need to touch on rapiers blood tree IMO. It could be solid but right now its not quite good enough to warrant use over the versatility of grace.

I play a musket because I like guns. I have played a musket since launch day.

However. The reason I do not play melee or even mage is because of how fast I get destroyed in melee range.

In 5 stacks of resilience and 8x diamond gems and heavy armor I was getting obliterated in melee.

Recently tried mage, I got was literally globaled in 1-2 seconds after being stunned.

I swapped back to Musket mid OPR. At least I can have some fun.

Damage / Burst , otherwise you cant kill a fckn healer at all

Thats my feeling as well. People act like light armor rolling takes skill. Its a misconception. Its the easy mode of this game.

Light armor melee is 10x easier than medium or heavy when a healer isnt propping you up.

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true
Light armor and hatchet is absolutely the most forgiving combo in the game

Its the most forgiving melee combo. It is nowhere near as survivable as Rapier or even Mage + Entombed.

Simple, melee is miserable unless you are full light and smashing your forehead on your dodge key over and over

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i dunno… undying and the ability it drop all cc’s and run is pretty significant. you don’t even need timing for that

It has a decently long cd for the death prevention and ranged kiting is superior for avoiding the need for such an ability to begin with.

Regardless what people answer, the main reason its Outpost scoring system.

This is broken system because its mainly based on DPS, that’s why big majority play only DPS builds.

People blaming premades its wrong and stupid in my point of view. U are playing an online game, its just normal to team up with friends/company/faction.
If u are so bad that nobody wanna team up with u, then do NOT blame the game.

Its irrelevant if premades will be allowed or not, OPR’s will be the same as long scoring system doesnt change.
Premades or not, until scoring system change players will keep play light and mostly ranged for easy 3.000 points.

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Pretty much my reasons for not playing anything melee.

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