Why does medium armor gets 3 dodges?

Why does it differ from all available armor making it better than both light and heavy. I frames are the most valuable ability in game and this armor gets 3 of them without any particular reason. Just give this armor 2 dodges like the rest of the other armor types.

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Nobody, including the developers, knows. Doesn‘t make any sense. If Light Armor dodge would cost 30, we could maybe see s pattern, but it seems like a random decision someone made and they just ran with it for whatever reason.

Just get a hearty ring or roll dex and you can have 3 dodges in light or heavy

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This makes me curious, so if you and I were the DEV and spend hours upon hours to type up codes…is there a way that we could’ve picked up this detail not having to spend 400-1K hours in it and realize that a lot of people would (in the future) not like this mechanic? I mean I just don’t know or have enough coding knowledge and know how much time DEVs can spend playing the game to test things out while performing their coding duties and whatever else they are forced to do?

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I played this game since the very first Alpha and I actively played when they introduced the change to the Armor classes around Alpha 2. I remember everybody that I played with at the time being super confused and to this day I still don‘t see any reason why the medium dodge would cost less than a light dodge while having pretty much the same amount of iFrames.

I know that the original Idea of the developers was for Dexterity based Players to be in Medium Armor, which is why a lot of the original Dexterity Sets in the game are Medium and which is probably why they wanted Medium to have additional dodges. But the whole idea is just super outdated at this point and from a balance perspective it doesn‘t make any sense.

Medium armor already is the meta for the majority of classes on most servers as it provides almost the same damage as light (roughly 4% less), around double the resistances and more iFrames. I think we‘re in desperate need of a major armor rework.

4 Likes

Yeah it needs to get in line with other armors as it is way op now.

My guess is because light dodges go further and probably would reasonably require more stam, while heavy dodges are completed with much more weight. That leaves medium - still providing a relatively short dodge range compared to light, but less stamina requirement than heavy.

Again just a guess, but I had the same question in my mind and that was what I came up with.

Aside from that, balancing issues probably played a significant role as well. But as someone mentioned above it can be accomplished with gear anyway.

With that said, my opinion is that the dodging mechanic based on armor as it currently is, is fine.

5 Likes

because its balance, and playstyle.

medium armor gives the most iframes
light armor gives the most distance
and heavy armor dodge just sucks, but heavy armor is made to use shield, and provides peak defense. shield with stats consumes less stamina for most hits, the dodge is fir the rare block breaking moves.

light armor’s roll is better for most ranged characters, the distance matters more

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All armors have the same window for iframes. Medium armor is for evasive rogue types, that still want to be close in battle.

light armor is for people who want the distance more than more iframes per bar. Heavy is for someone who mostly plans on mitigating damage, not evading it.

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they get three dodges, however they are not the same length/distance/speed, or, quality, correct, or no?

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Yeah. Or just for literally anybody in the entire game, because that‘s exactly what happens right now. Healers, Mages, Ranged Bows & Muskets, Melee GA/Hammer - The huge majority runs or switched to Medium because it barely trades off any damage compared to light (Just 4% less), is twice as tanky and has more overall iFrames as you can dodge more frequently.

Yes, but Medium Armor can just dodge more often, which does not make any sense in the context of balancing armor weights.

They‘re shorter in length, but have the same amount of iFrames as Light, which makes Medium Armor the most evasive armor in the game combined with the lower stamina cost (Doesn‘t make any sense).

2 Likes

Others also get 3 with the right jewelry, or when running 150 dex.
Personally I don’t feel like its too unbalanced.
I shred through medium users, light users just create distance by rolling away.
Personally hate how easy it is to just run away in this game, but it is what it is and makes light armor very viable in its own right.
Almost all bow and musket players on my server roll light, probably in part because their 150 dex allows them to have three rolls too.

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Every armour class gets 3 dodges with 1 trait on a ring

The hearty perk might actually be the most imbalanced thing in the game

its not twice as tanky. the numbers for armor are not a direct relationship, the higher you go the less effective each point of armor is.

I told you, the actual difference in mitigation between light armor and medium armor is 12ish%. 25% compared to 37%.

also, thats not the only determiner of tankiess, having onyx gems for example reduces that difference even further, 150 con perk, etc.

what light armor gets in exchange is more distance, which allows you to evade damage based on hitbox, not just iframes.

medium essentially has more uses of a less effective dodge. thats the balance.

the damage buff is compared to the defense, and I do think it could be higher, the way the numbers balance out, it ends up being less effective compared to the defense than it should be IMO.

IE, a heavy armor guy is going to do more damage to the light user, than the light user to the heavy, with all other factors being the same.

it should be at worse, equal.

I’ve been waiting for the day when people came for medium. Reckoning is upon us.

Also lol @ thinking armor and mresist stats actually mean anything in pvp. If they do it’s happened on the lastest switch, but it really sounds like they don’t actually do anything still since they just said they switched the scaling from enemy GS to your own GS, sounds like armor and MResist are still non factors in pvp calculation, like they have been since day 1.

It is made for close combat, ranged characters benefit way more from the distance light armor dodge provides.

The entire game was made by random decisions

Troll.

Lol im getting 4 skips on medium vs 3 rolls on light.