That’s why the open world just looks like the same map and the same NPCs on repeat, some of the towns are copy-paste jobs of each other, and there are only 6 dungeons - with the dungeon grind being to enter them rather than to run them.
Amazon realized, very late in the game, that there are almost no successful PvP MMOs. The only one that has done well is BDO, and people don’t “Play that”, they use VISA/Mastercard to win fights, and then mostly it’s a game about waifus…
The character models in New World are extremely far away from ‘Waifu’… they’re not even appealing from a simple aesthetic POV… and a US company making an MMO that was 90% about ‘female chest physics’ would just not fly in the modern world… so they couldn’t go that route - they had to bolt PvE on instead.
I’m not angry, I’m just wondering why the person I’m replying to could be so incredibly wrong. The only plausible option I came up with was that he was possibly high…
I like the dungeons too. For slapping them in there in just 1 year they did a good job.
But that short slapped together nature just meant we didn’t have more of them - and the pipeline for running them is… wonky… The whole “grind a robotic soulless open world for an orb” in order to be able to enter the dungeons… feels like it was done because they meant for the open world to have more going on in it, but ran out of time so some manager in a meeting just said “paint all those unfinished spots with random lost and wolves and ship it”.
If PvE had been a focus for more than 1 year, we might have an open world that was more like those dungeons - with all sorts of varied content and quests that had more to them than “go get 25 rabbits”. We could have had open worlds like ESO and GW2…
(GW2 is NOT a good compare for dungeons though - they had almost a decade to do their PvE and their launch dungeons are famously bad).
It was effectively a rhetoric question, only to highlight how AGS developed the PvE side as what appears as an afterthought. It was meant to be taken in the context of the full post.
The game is meant to be focused on action combat, not the usual ‘bot can run it better than a human’ rotation based tab-target system.
The combat is more about movement, position, aim, etc. Like a lot of FPS games - the number of ‘skills’ in minimal so that the player’s focus is on the main view and the action not on memorizing a casting order.
I legit wonder what most people think about it, but I guess I haven’t really seen much complaints about it. I think you can do the same with more skills
That is where it went south. Everything does not have to be right or wrong, black or white, 0 or 1 or them vs. us!!
Most of the time, most things are shades of grey.
The end of my opening post stated:
‘Maybe I am wrong and hope to be proved wrong, but so far I have not seen it. Compared to other MMORPGs that advertise as PvP/PvE, how does it compare?’
It existed in an effort to negate posters like you, but clearly, it failed.
I disagree, the PvE is actually challenging (expeditions) and some of the mobs with shields are a pain. Granted I’m a light armored spear / bow so that’s probably why PvE is harder at times.
For me, the world PvP is the worst part of the game so I have PvP off most of the time because I seldom encounter a fight that’s remotely fair. Occasionally, you get the fun 1 v 1 but usually it’s pairs, trios, etc so why should I bother with that? I’m most looking forward to Outpost Rush for PvP and hopefully they have some sort of arena mode in the works.
Sorry mate but ESO has some of the most “soulless” open world ever aside from the quests
The mobs stand in groups of 3 and you just mow them all down in packs and they barely even pat
They basically also have portals
Then you get to run into some open world dungeons just to grab a sky shard and nothing else happens aside from some still mobs looking into each other’s eyes
Yeah, what bothers me about the PvE is the repetition, and the low level of flavor to the quests.
The quests feel almost as bad as WoW quests, and I’m coming off of the ‘high’ of ESO questing.
They have the ability to make challenging mobs, but the mob repetition is just annoying. This all feels like a ‘deadline crunch’ issue.
The PvP feels like they tried to put a MOBA into an MMO - and to be that isn’t mixing chocolate into my peanut butter, that’s mixing in gasoline. It’s just… not right.
But I get the basic model - on the surface it is a lot like the ‘world vs’ world’ or GW2 and the tri-faction PvP of ESO - but these are both contained apart from the PvE which lets them be explored out in full PvP glory and the PvE out in full PvE glory without either upsetting the other.
What are you talking about? it’s not about opinion, it’s about easily verifiable fact. He was talking about Champion points. Champion Points came out in May 2015, the game released in April 2014.
That is almost a full year, so his comments are wrong.
This is what is wrong with America today. Everyone’s opinions are worth more than objective fact. But that’s wrong.