Why does PvE suck so bad?

I like the dungeons too. For slapping them in there in just 1 year they did a good job.

But that short slapped together nature just meant we didn’t have more of them - and the pipeline for running them is… wonky… The whole “grind a robotic soulless open world for an orb” in order to be able to enter the dungeons… feels like it was done because they meant for the open world to have more going on in it, but ran out of time so some manager in a meeting just said “paint all those unfinished spots with random lost and wolves and ship it”.

If PvE had been a focus for more than 1 year, we might have an open world that was more like those dungeons - with all sorts of varied content and quests that had more to them than “go get 25 rabbits”. We could have had open worlds like ESO and GW2…

(GW2 is NOT a good compare for dungeons though - they had almost a decade to do their PvE and their launch dungeons are famously bad).

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It was effectively a rhetoric question, only to highlight how AGS developed the PvE side as what appears as an afterthought. It was meant to be taken in the context of the full post.

Yeah but, it’s actually correct.

PvE came about after the feedback from the alpha 1 year ago.

i blame 3 skills lol, mmo with 3 skills xD hahaha

I actually think this is a design strength.

The game is meant to be focused on action combat, not the usual ‘bot can run it better than a human’ rotation based tab-target system.

The combat is more about movement, position, aim, etc. Like a lot of FPS games - the number of ‘skills’ in minimal so that the player’s focus is on the main view and the action not on memorizing a casting order.

For me, this is the best feature of this MMO.

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I legit wonder what most people think about it, but I guess I haven’t really seen much complaints about it. I think you can do the same with more skills

‘Wrong’

That is where it went south. Everything does not have to be right or wrong, black or white, 0 or 1 or them vs. us!!

Most of the time, most things are shades of grey.

The end of my opening post stated:

‘Maybe I am wrong and hope to be proved wrong, but so far I have not seen it. Compared to other MMORPGs that advertise as PvP/PvE, how does it compare?’

It existed in an effort to negate posters like you, but clearly, it failed.

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I disagree, the PvE is actually challenging (expeditions) and some of the mobs with shields are a pain. Granted I’m a light armored spear / bow so that’s probably why PvE is harder at times.

For me, the world PvP is the worst part of the game so I have PvP off most of the time because I seldom encounter a fight that’s remotely fair. Occasionally, you get the fun 1 v 1 but usually it’s pairs, trios, etc so why should I bother with that? I’m most looking forward to Outpost Rush for PvP and hopefully they have some sort of arena mode in the works.

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Valid point.

Sorry mate but ESO has some of the most “soulless” open world ever aside from the quests

The mobs stand in groups of 3 and you just mow them all down in packs and they barely even pat

They basically also have portals

Then you get to run into some open world dungeons just to grab a sky shard and nothing else happens aside from some still mobs looking into each other’s eyes

Yeah, what bothers me about the PvE is the repetition, and the low level of flavor to the quests.

The quests feel almost as bad as WoW quests, and I’m coming off of the ‘high’ of ESO questing.

They have the ability to make challenging mobs, but the mob repetition is just annoying. This all feels like a ‘deadline crunch’ issue.

The PvP feels like they tried to put a MOBA into an MMO - and to be that isn’t mixing chocolate into my peanut butter, that’s mixing in gasoline. It’s just… not right.

But I get the basic model - on the surface it is a lot like the ‘world vs’ world’ or GW2 and the tri-faction PvP of ESO - but these are both contained apart from the PvE which lets them be explored out in full PvP glory and the PvE out in full PvE glory without either upsetting the other.

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NW mobs seem to be slightly more unpredictable, which I like.

Remember going back to EQ2 recently and forgot how poor the mob AI is in that game!!! Had to quit fast as it was such a turn-off.

Kinda like and at the same time hate the mob trains that some players create.

Takes me back to EQ1 and AC1. :slight_smile:

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What are you talking about? it’s not about opinion, it’s about easily verifiable fact. He was talking about Champion points. Champion Points came out in May 2015, the game released in April 2014.

That is almost a full year, so his comments are wrong.

This is what is wrong with America today. Everyone’s opinions are worth more than objective fact. But that’s wrong.

Again, why so angry?

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Can’t debate facts, so you just derail the conversation? Fun…

@Mughug
PvE i this game is sandbox at its finest. Forget the quests as a requirement, as they give you a few coin and some exp, and go do what you want. Everything gives you at least a little experience. If you shoot a turkey, you get some exp. If you grind mobs for hours, get exp. Cut down a tree, get exp. Leveling isn’t the issue. There’s plenty of PvE activities to do. Gather, explore, create a Company, craft, kill zombies, go hunting, fish, or play house. Just don’t expect that PvE is going to be the end-all be-all of NW. It is primarily a PvP game. Like GW1, the PvE aspect is to merely level and provide some instruction to use your skills when you finally flip the toggle.

Having said that, I do understand why you are frustrated. I do think you should keep in mind that this game is barely 2 weeks old. It’s not going to have the fully fleshed out systems of a 5, 10, or even 20 year old game.

Disclaimer: I am mostly PvE because my playtime is sporadic. PvE doesn’t suck so much as that the things I want to do are definitely going to be down the road because I’m leveling slow and watching the world go by instead of grinding my arse off until 60.

Best MMO PVP i have ever played by far. Tactical skill involved instead of button smashing skill-fiesta. Fights can end fast if one player is clearly better, but usually you’ll have at least 30-60 seconds of intense fighting, while in best case I’m soaked into a fight for several minutes, because u can reaaaally use ur surroundings, like trees, brushes etc to hide. Crouching and especially laying down are great features to use in pvp combat.
I played ESO and GW2 PvP pretty actively and in my opinion NW has the best possible usage of environment and a smooth block/dodge system.

I dont see any reason why PVE and PVP players should be upset about each other in NW. When im flagged imma attack, if not i ignore everyone else :smiley:
In my opinion the “pve vs pvp” - discussion/fight is single handedly lead by immature humans :smiley:

Because it was

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They put in vet levels fairly quick and after reaching 50 you began those levels to reach VR 16. Dungeons were always a part of the game. Other than the initial level requirement you could run them all you wanted. Vet levels of dungeons were introduced with the vet system. 2016 the vet levels were replaced with Champion Points. We got Maelstrom Arena some time in 2015.

Most the stories were good and the voice acting was incredible. With One Tamriel overland became really easy but the stories were still compelling. If you were done before Wrothgar released you skipped most the content.

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