On the NA West, can you suggest any?
Ohhh, I know, I know, once you hit 50, you had to start over!
Then once you did it again, you had to start over again!
Then there was nothing. You were pretty much done at that point.
This from some one who loves ESO
Loved eso but I canât even remember the end game aside from I think hard mode dungeons that werenât really hard hard, some of the boss fights were okay but non of them stick out
I remember craglorn coming into play and that had end game content that felt like end game content and I remember at some point farming monsters sets
And the city in cryodil was actually a pretty fire content patch
sorry Eu Central
Craglorn, monster sets, and Imperial City were all content patches after the fact. None of those existed at launch
Because this game wasnât meant to be PvE. It was solely focused on PVP but the whiners and criers begged for PvE because they sucked at PvP and hated getting ganked and losing fights.
The PvE got tacked on as a last second shift of direction in response to that constant whining and crying. Thatâs why it sucks.
Not really.
In ESO I leveled five toons well beyond Lvl 50 and 100âs of CPs. I loved trying the different skills in the classes and seeing how different builds worked out.
But even on those toons, I loved exploring all the content. Always seemed like somewhere I had not seen yet. And the expansions, etc. helped. I was doing it daily until NW went retail.
Sound like you were not really there for the journey but rushed to the end.
Itâs almost like live server games get better and more content after launch
I feel like you just need to release the game at some point then you can target updates as to what activities players are wanting to see
I think a fairly decent example of this is guild wars 2
They release with a few dungeons, they all hard like hard modes (I think?) that were different but they were all kinda of dead content after you hit 80 because you could easily get the best armour you wanted fairly fast and it sort of eliminated the need for doing dungeons aside from getting enough tokens to buy the gift to get your legendary
Cool for you. No one is forcing you to play WoW. Still prefer their leveling system/quests for leveling over NW basic 3 for 90% of the quests with no story.
Cool for you, looked like it worked out better for me than you
I already pointed out the vision of PvP in NW by AGS and why it changed. Did you not fully read my post??
Why all this hate (comments like yours) between PvP and PvE players? Seems stupid.
You are quite wrong because you get them as leveling quests. Sorry but just because you call them âsolo dungeonsâ doesnât mean they arenât part of the leveling/questing system. And plenty of scenarios donât feel like a dungeon at all.
Now you are just reaching hard in white knighting for the questing system in NW. No vehicle quests arenât all the same at all. You should probably branch out then and play other mmos because if you think all the vehicle ones are the same then you either have a short memory or never did them.
Just to add. Seems like the majority of us are all on the same page about how boring the quest system is for leveling here.
tbh I really dont mind them removing ganking system. I do not really equate that to being PvP. just a side thing. But people come from different game, so might be âMain pvpâ in some games.
But what I want is a massive 50v50 deathmatch or 20v20 so companies can become super cordinated. Rather than a bunch of âbackstabâ and âwho got higher gear scoreâ kind of PvPâŚWhich would be sad in a game that got these mechanics.
What the hell are you talking about? Are you high? Weâre talking about at launch. If youâre talking CPâs then youâre already WAY past launch. CPâs were added in with a patch almost a year after the game came out. Before that, there were Veteran levels after 50. There was no end game. And no, I didnât rush, I took my time, played through everything at launch, and I still play to this day.
I have played every major MMO in the last 25 years, but thanks for assuming what I have and havenât done.
I am not trying to white knight anything. Sit in this vehicle and go kill stuff. Run around and go kill stuff. It is the same thing, just you are using vehicle abilities instead of your own.
Scenarios might be story driven, but they are still solo dungeons. A dungeon can still be a story element. I am saying that isnât a quest. You get quests to go into dungeons, that doesnât make normal dungeons not part of the leveling system. Now you are just trying to find random hairs to split to make yourself seem superior to me when I was agreeing with many of the things you had said.
Thanks for stopping by, take care.
Because it was.
The PvE was done just in the last year.
Thatâs why the open world just looks like the same map and the same NPCs on repeat, some of the towns are copy-paste jobs of each other, and there are only 6 dungeons - with the dungeon grind being to enter them rather than to run them.
Amazon realized, very late in the game, that there are almost no successful PvP MMOs. The only one that has done well is BDO, and people donât âPlay thatâ, they use VISA/Mastercard to win fights, and then mostly itâs a game about waifusâŚ
The character models in New World are extremely far away from âWaifuâ⌠theyâre not even appealing from a simple aesthetic POV⌠and a US company making an MMO that was 90% about âfemale chest physicsâ would just not fly in the modern world⌠so they couldnât go that route - they had to bolt PvE on instead.
And they did what they could in 1 year.
Why so angry in your tone?
This is only a gaming forum.
I dunno about this take
Iâve actually been pretty impressed with the dungeons they slapped together and Iâm looking forwards to seeing where they take them
Iâm not angry, Iâm just wondering why the person Iâm replying to could be so incredibly wrong. The only plausible option I came up with was that he was possibly highâŚ
Drugs are bad, MâKay
I like the dungeons too. For slapping them in there in just 1 year they did a good job.
But that short slapped together nature just meant we didnât have more of them - and the pipeline for running them is⌠wonky⌠The whole âgrind a robotic soulless open world for an orbâ in order to be able to enter the dungeons⌠feels like it was done because they meant for the open world to have more going on in it, but ran out of time so some manager in a meeting just said âpaint all those unfinished spots with random lost and wolves and ship itâ.
If PvE had been a focus for more than 1 year, we might have an open world that was more like those dungeons - with all sorts of varied content and quests that had more to them than âgo get 25 rabbitsâ. We could have had open worlds like ESO and GW2âŚ
(GW2 is NOT a good compare for dungeons though - they had almost a decade to do their PvE and their launch dungeons are famously bad).