Why don't you ever balance PVP?

Oh you mean from the Azoth Bomb pip then?

And nobody is slotting rubies atm unless they’re dumb. Like, slot a topaz or sapphire or aquamarine those are the best.

Shrapnel Blast 100% has fire damage. It has pellet damage which is the shrapnel, and there’s a bigger a number that’s fire that is the blast.

o.O

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Yea I was forgetting about the secondary bomb you can have it drop, that’s where fire comes from.
So the list is now.

Comment written by Elfar Lopas in another discussion about mage.

here…

Really big slow after anything you do
Everytime you cast any ability or either use auto attack as mage, you get a 90% slow for 1.75 seconds while everytime melees use auto attack they do a jump, and bows can literally jump after auto attacking.

Applying slow when you hit
You get hit by bow/melee and you are slowed 1.75 seconds, but guess what, you hit someone with magic attacks and he can still run like nothing happend, while you are slowed for performing that attack xD good luck chasing someone as mage.

Mortal empowerment
Mage is the only dps that can’t benefit from the most powerful perk for dps. Flamethrower kills and dot kills doesnt count for the perk (ice storm is dot). I’ve been 30-0 in a opr and still didn’t had 15 stacks.

Weapon Perks
What about the perks, they are adding damage perks that are only useful for ranged/melee weapons. Thwarting strikes, attunements and enchanted are good for dps that do damage as auto attacks, but mage cant benefit that much from them.

Weapon crit multiplier
Every dps weapon have 1.3 to 1.4 crit multiplier, but fire staff have only 1.25. With the resilient system sometimes you hit the same as critical than a normal hit.

Lack of cc
Every weapon have ccs, every dps weapon can stagger or root or even stunlock you to die like blunderbuss. Mage have 1 second root, if you dont miss the 1 try heavy attack, and they can dodge while rooted. Also if they have freedom its less than 1 second xD

Weapon tree
Just compare the passives of any other weapon to fire staff weapon, most of the perks are for getting more mana xD

With this im not saying to buff everything, but im saying that somehow mage cant benefit from anything in this game, would be nice to give him 1 thing to be good at, and that thing should be burst. I would change meteor shower to be only 1 meteor and do a lot of damage, also change pillar and make it a little bigger, or instead give it a little more damage.

4 Likes

Because you don’t have PvP servers yet so you’re playing against people that may not have any interest in PvP but just want the rewards associated with it.

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thats not true.
ranged attack dont apply slow on hit.

Blockquote
Everytime you cast any ability or either use auto attack as mage, you get a 90% slow for 1.75 seconds

the slow works like post-animation of all melee attacks, you can dodge cancel it in the same way.

Blockquote
Mage is the only dps that can’t benefit from the most powerful perk for dps.

i dont get it with bleed as well, rapier, spear .
u can do it with fireball, auto, pillar, icespike.

Blockquote
Weapon crit multiplier
Every dps weapon have 1.3 to 1.4 crit multiplier, but fire staff have only 1.25.

thats a lie, FS get the hightest crit mutiplier in game, you can get 162% with 12% from vicous, skill tree 15% perk, and 10% from 50 int bonus. no other wep get 162% crit muiltipiler like FS.

i played Mage for a month recently, and i think mage doing completely fine, if not OP.
Its at least A tire.
Mage fireball, pillar, icespike,scream, orb all are super-fast casting abilities with almost not windup and post-animation,
you can cast it and dodge right away.
while almost all melee ability has long windup and post-animation that lock you in-place.
if you think mage is weak, you just need to learn to play.

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this is the issue with all pvp balance related posts lol

3 Likes

Aint that the truth haha.

Opr not only griefs the players but inundates devs with “nerf posts” that probably wouldn’t exist if that game mode was balanaced.

But not to undermine the thread because some of the points are relevant.

Fire staff is one of the worst weapons to choose in pvp at the moment.

The only thing it has going for it is an empower stacking bug and flamethrower on people that dont know how to counter it.

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they dont know what balance looks like. as long as GA/WH are on top everything is right in the new world /s

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Well Said ! This is what i think too

melee is OP compared to mage but mage is OK state untill tomorrow.
Fire Staff is 1,25 crit multiplier, if u are not believe, then just start the game and check.
Fire Staff should be range weapon so 2sec slow after each attack is just stupid mechanism.
It have to be changed.

This game is balanced on group vs. group PvP, not duels.

Stop trying to get 1 on 1 balancing. It’s not even possible to begin with.

The game is fine if you stick to the group mentality.

2 Likes

DOnt try to fool ppl think they dont play FS and dont know.

i played fs for a month an i well know its base crit is 1.25, however in real situation, the crit is usually 1.5 or 1.62 depending if you take vicous or not.
because you def take 10% crit bonus from 50 int bonus and the 15% crit bonus skill tree perk.

And the reason you think the slow after an auto attack is stupid, is that you dont play melee at all. If you play melee then you know that every attack roots yourself and force you to play post-animation.
you should think the slow as an post-animation of auto attack which you could aslo walk slowly, thats better than melee auto attack.
if you want to remove the slow, sure, remove all melee attack selfroot and post-animations as well.

And i dont think mage gets nerfed, its just bug fixing.
the yesterday 1st cross-serve PTR 1v1 winner is mage

And if you talking about the 20% reduced roll distance for light armor, well every light melee, dex, healer , and mage suffer from the nerf the same.
Yes i play light armor melee atm, and i think the nerf is well necessary as light armor is too OP as of now.

You hit the nail on the head with this one. Mages took heavy nerfs the first few months of the game. Damage nerfs. Yet, melee gets a slap in the hand with dash abilities lol. Muskets still continue to be a thorn in every game side.

The pvp in this game is so broken that I’ve found myself looking at completely uninstalling this game once again.

Because like you mentioned, it’s been out for a year. Melee/Muskets have reigned in both perks/gear relevance/Attributes double stacking.

Mages get nothing in return. It’s pathetic.

No you cannot not. You can cover the slow walk time with a roll (mostly) but it doesn’t actually cancel it. If you roll right away, you will still have at least 1 slow step after. If you do burnout and roll right after, you will still slow walk 2-3 steps.

Look at your weapon stats. Weapons have a BASE crit multiplier. The information you quoted is correct.

yes, then tell me what weapon in game can achive 162% crit multiplier in real situation besides firestaff?

LOL, u really dont play NW at all.
U said that in real situation crit multiplier is higher?
Do You know what is resilience?
In real situation there is small difference between normal hit and crit in FS.
Melee (almost all kind of them) are the most broken op class in this game in every content of this game (pve, instances. pvp small scale, pvp big scale).
Many ppl complain about muskets but there are really OP only in open world pvp and OPR. In rest content they are mid, while melee are op in everything.

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